
Our online degree programs are delivered 100% online through our unique Learning Management System (LMS) — a secure web-based platform that employs modern multimedia technologies and is accessible 24 hours a day via the Internet.
Online students use this system to view video content, receive and submit project work and assignments, take tests and quizzes, communicate with instructors and classmates, and review grades and course progress. Our online learning environment utilizes the combination of interactive and web-based media to create a variety of instructional materials in support of dynamic, self-directed, and collaborative learning activities. These activities can provide students with a more diverse range of learning options and promote more meaningful collaboration between students and instructors.
Students enrolled in online degree programs will be provided access to their course materials through the LMS on the first day of the course.
Online students will submit their assignments, projects, and assessments through the Learning Management System. Students will receive a response within three (3) days following submission, and students will receive their final grade for the course within approximately fourteen (14) days of the end of the term. Faculty are expected to respond to student emails, LMS messages, and LMS feedback messages as soon as reasonably possible. Instructors are expected to respond within 24 hours to student correspondence received Monday through Thursday. Messages received on Friday, the weekend, or on holidays are expected to be answered by the next business day.
Students may view their grades for individual assignments and tests via the Learning Management System by clicking on the individual activity title. Final grades for each course are posted 14 days following the end of each monthly term and are available for the student to view on the student’s CampusVue Portal account.
Animation, Bachelor of Science
Character Animation Concentration
Program Description and Objectives
The Bachelor of Science in Animation with a concentration in Character Animation is designed to provide students with the knowledge and understanding of storytelling using 3D character animation geared for both film and game production. The program is designed based on current industry trends and pipelines used in both film and game production. Graduates develop the skills needed to prepare them for entry-level positions in the computer animation film and game industries as character animators or character technical artists.
Along with the degree program’s strong 3D character animation focus, students will build other skills from other areas of animation production, such as asset creation and visual effects. In addition to technical proficiency and creative development, the curriculum helps students develop critical thinking, problem-solving, and analytical skills that contribute to lifelong learning and provide tools that will help sustain a productive professional career in the computer animation and entertainment media industries.
Chronological Course Order by Month
| Animation – Bachelor of Science – Character Animation | |||
|---|---|---|---|
| Month | Block | Course Code / Title | Credits |
| 1 | Block One | DGL 101 Digital Literacy | 3 |
| CAN PD1 Animation Professional Development 1 | 1 | ||
| 2 | SBS 113 Behavioral Science | 3 | |
| 3 | CAN 101 Overview of Animation Production | 3 | |
| ENG 101 Foundations of Writing | 3 | ||
| 4 | CAN 115 Cameras and Lights | 3 | |
| 5 | CAN 110 Digital Painting | 3 | |
| SPC 214 Creative Communication | 3 | ||
| 6 | Block Two | CAN 120 Surface Appearance | 3 |
| 7 | CAN 125 Modeling Fundamentals | 3 | |
| MAT 121 Quantitative Principles | 3 | ||
| 8 | AVE 190 Digital Sculpting 1 | 3 | |
| 9 | AVE 130 Storyboarding | 3 | |
| 10 | AVE 241 Fundamentals of Animation | 3 | |
| CAN PD2 Professional Development 2 | 1 | ||
| 11 | Block Three | AVE 320 Virtual Production 1 | 3 |
| 12 | CAN 210 Look Development 1 | 3 | |
| 13 | AVE 100 The Fundamentals of Surface Anatomy | 3 | |
| 14 | AVE 230 Character Rigging 1 | 3 | |
| 15 | CAN 215 Visual Scripting and Tool Development | 4 | |
| 16 | Block Four | CAN 220 Look Development 2 | 3 |
| HUM 310 Art of Visual Narrative | 3 | ||
| 17 | AVE 290 Visual Effects 1 | 3 | |
| 18 | CAN 340 Character Visual Effects | 3 | |
| HUM 323 Cultural Studies | 3 | ||
| 19 | CAN 330 Character Rigging 2 | 3 | |
| 20 | CAN 365 Acting for Animators | 3 | |
| ENG 326 Professional Writing | 3 | ||
| 21 | CAN 373 Animation for Games | 4 | |
| 22 | CAN 425 Animating for Dialogue | 4 | |
| 23 | Block Five | CAN 405 Story-Driven Animation 1 | 4 |
| 24 | CAN 406 Story-Driven Animation 2 | 4 | |
| 25 | CAN 445 Crowd Animation | 4 | |
| CAN PD3 Professional Development 3 | 1 | ||
| 26 | CAN 480 Portfolio Preparation | 3 | |
| HUM 351 Comparative Mythology | 3 | ||
| 27 | CAN 481 Portfolio Content Creation 1 | 3 | |
| 28 | CAN 482 Portfolio Content Creation 2 | 3 | |
| 29 | CAN 483 Portfolio Content Creation 3 | 3 | |
| SBS 305 Leadership and Organizational Behavior | 3 | ||
Program Requirements
The Bachelor of Science in Animation with a concentration in Character Animation is 120 credit hours and 29 months in length. Students must successfully complete all required coursework with a minimum cumulative grade point average of 2.0.
How Your Program Is Scheduled
The program has a prescribed course sequence designed to support student progression that is organized into five sequential blocks. As students progress from Block 1 through Block 5, the sequence of courses within a block may vary, except where prerequisite requirements apply.* This structure provides flexibility by supporting students who need to repeat a course. Rather than delaying progress, students may continue taking other courses in their assigned block and complete the repeated course when it is offered again, provided prerequisite requirements are met. This approach helps students stay on track toward graduation while maintaining the program’s required credits, curriculum, and overall length.
*See course descriptions for prerequisite information.
Animation, Bachelor of Science
Environment and Character Design Concentration
Program Description and Objectives
The Bachelor of Science in Animation with a concentration in Environment and Character Design is designed to provide students with the knowledge and understanding of 3D modeling, materials, texturing, production pipelines, and engine integration needed to design and develop the look of characters and environments for film and games in the computer animation industry. Graduates develop the skills needed to prepare them for entry-level positions in the computer animation film and game industries, such as character modelers, environment artists, and look development artists.
Along with the degree program’s strong emphasis on 3D asset creation, students will also develop foundational skills from various other departments in the animation industry, such as visual effects and character animation. In addition to technical proficiency and creative development, the curriculum helps students develop critical thinking, problem-solving, and analytical skills that contribute to lifelong learning and provide tools that will help sustain a productive professional career in the computer animation and entertainment media industries.
Chronological Course Order by Month
| Animation – Bachelor of Science – Environment & Character Design | |||
|---|---|---|---|
| Month | Block | Course Code / Title | Credits |
| 1 | Block One | DGL 101 Digital Literacy | 3 |
| CAN PD1 Animation Professional Development 1 | 1 | ||
| 2 | SBS 113 Behavioral Science | 3 | |
| 3 | CAN 101 Overview of Animation Production | 3 | |
| ENG 101 Foundations of Writing | 3 | ||
| 4 | CAN 115 Cameras and Lights | 3 | |
| 5 | CAN 110 Digital Painting | 3 | |
| SPC 214 Creative Communication | 3 | ||
| 6 | Block Two | CAN 120 Surface Appearance | 3 |
| 7 | CAN 125 Modeling Fundamentals | 3 | |
| MAT 121 Quantitative Principles | 3 | ||
| 8 | AVE 190 Digital Sculpting 1 | 3 | |
| 9 | AVE 130 Storyboarding | 3 | |
| 10 | AVE 241 Fundamentals of Animation | 3 | |
| CAN PD2 Animation Professional Development 2 | 1 | ||
| 11 | Block Three | AVE 320 Virtual Production 1 | 3 |
| 12 | CAN 210 Look Development 1 | 3 | |
| 13 | AVE 100 The Fundamentals of Surface Anatomy | 3 | |
| 14 | AVE 230 Character Rigging 1 | 3 | |
| 15 | CAN 215 Visual Scripting and Tool Development | 4 | |
| 16 | Block Four | CAN 220 Look Development 2 | 3 |
| HUM 310 Art of Visual Narrative | 3 | ||
| 17 | AVE 290 Visual Effects 1 | 3 | |
| 18 | CAN 340 Character Visual Effects | 3 | |
| HUM 323 Cultural Studies | 3 | ||
| 19 | CAN 330 Character Rigging 2 | 3 | |
| 20 | CAN 335 Advanced Modeling | 3 | |
| ENG 326 Professional Writing | 3 | ||
| 21 | CAN 355 Character and Environment Design | 4 | |
| 22 | CAN 370 Sculpting Characters for Film and Games | 4 | |
| 23 | Block Five | CAN 380 Texturing Characters for Film and Games | 4 |
| 24 | CAN 410 Environment Modeling for Production | 4 | |
| 25 | CAN 440 Look Development for Environments | 4 | |
| CAN PD3 Animation Professional Development 3 | 1 | ||
| 26 | CAN 480 Portfolio Preparation | 3 | |
| HUM 351 Comparative Mythology | 3 | ||
| 27 | CAN 481 Portfolio Content Creation 1 | 3 | |
| 28 | CAN 482 Portfolio Content Creation 2 | 3 | |
| 29 | CAN 483 Portfolio Content Creation 3 | 3 | |
| SBS 305 Leadership and Organizational Behavior | 3 | ||
Program Requirements
The Bachelor of Science in Animation with a concentration in Environment and Character Design is 120 credit hours and 29 months in length. Students must successfully complete all required coursework with a minimum cumulative grade point average of 2.0.
How Your Program Is Scheduled
The program has a prescribed course sequence designed to support student progression that is organized into five sequential blocks. As students progress from Block 1 through Block 5, the sequence of courses within a block may vary, except where prerequisite requirements apply.* This structure provides flexibility by supporting students who need to repeat a course. Rather than delaying progress, students may continue taking other courses in their assigned block and complete the repeated course when it is offered again, provided prerequisite requirements are met. This approach helps students stay on track toward graduation while maintaining the program’s required credits, curriculum, and overall length.
*See course descriptions for prerequisite information.
Animation, Bachelor of Science
Visual Effects
Program Description & Objectives
The Bachelor of Science in Animation with a concentration in Visual Effects is designed to provide students with the knowledge and understanding of 2D and 3D visual effects asset creation and how to integrate that imagery into a postproduction workflow for both film and game production. Graduates develop the skills needed to prepare them for entry-level positions in the computer animation film and game industries as artists working in visual effects, compositing, rotoscoping, and matchmoving.
Besides the degree program’s strong 3D computer graphics focus, students will build other skills in peripheral media and complete online courses that will enhance their opportunities in related fields. In addition to technical proficiency and creative development, the curriculum helps students develop critical thinking, problem-solving, and analytical skills that contribute to lifelong learning and provide tools that will help sustain a long and productive professional career in the computer animation and entertainment media industries.
Chronological Course Order by Month
| Animation – Bachelor of Science – Visual Effects | |||
|---|---|---|---|
| Month | Block | Course Code / Title | Credits |
| 1 | Block One | DGL 101 Digital Literacy | 3 |
| CAN PD1 Professional Development 1 | 1 | ||
| 2 | SBS 113 Behavioral Science | 3 | |
| 3 | CAN 101 Overview of Animation Production | 3 | |
| ENG 101 Foundations of Writing | 3 | ||
| 4 | CAN 115 Cameras and Lights | 3 | |
| 5 | CAN 110 Digital Painting | 3 | |
| SPC 214 Creative Communication | 3 | ||
| 6 | Block Two | CAN 120 Surface Appearance | 3 |
| 7 | CAN 125 Modeling Fundamentals | 3 | |
| MAT 121 Quantitative Principles | 3 | ||
| 8 | AVE 190 Digital Sculpting 1 | 3 | |
| 9 | AVE 130 Storyboarding | 3 | |
| 10 | AVE 241 Fundamentals of Animation | 3 | |
| CAN PD2 Professional Development 2 | 1 | ||
| 11 | Block Three | AVE 320 Virtual Production 1 | 3 |
| 12 | CAN 210 Look Development 1 | 3 | |
| 13 | AVE 100 The Fundamentals of Surface Anatomy | 3 | |
| 14 | AVE 230 Character Rigging 1 | 3 | |
| 15 | CAN 215 Visual Scripting and Tool Development | 4 | |
| CAN CD2 Animation Career Development 2 | 4 | ||
| 16 | Block Four | CAN 220 Look Development 2 | 3 |
| HUM 310 Art of Visual Narrative | 3 | ||
| 17 | AVE 290 Visual Effects 1 | 3 | |
| 18 | CAN 340 Character Visual Effects | 3 | |
| HUM 323 Cultural Studies | 3 | ||
| 19 | CAN 330 Character Rigging 2 | 3 | |
| 20 | AVE 357 Matchmoving for Production | 3 | |
| ENG 326 Professional Writing | 3 | ||
| 21 | AVE 310 Visual Effects 2 | 4 | |
| 22 | AVE 343 Look Development and Compositing | 4 | |
| 23 | Block Five | CGA 361 Visual Effects for Games | 4 |
| 24 | CGA 381 Visual Effects for Film | 4 | |
| 25 | AVE 360 Compositing and Integration | 4 | |
| CAN PD3 Professional Development 3 | 1 | ||
| 26 | CAN 480 Portfolio Preparation | 3 | |
| HUM 351 Comparative Mythology | 3 | ||
| 27 | CAN 481 Portfolio Content Creation 1 | 3 | |
| 28 | CAN 482 Portfolio Content Creation 2 | 3 | |
| 29 | CAN 483 Portfolio Content Creation 3 | 3 | |
| SBS 305 Leadership and Organizational Behavior | 3 | ||
Program Requirements
The Bachelor of Science in Animation with a concentration in Visual Effects is 120 credit hours and 29 months in length. Students must successfully complete all required coursework with a minimum cumulative grade point average of 2.0.
How Your Program Is Scheduled
The program has a prescribed course sequence designed to support student progression that is organized into five sequential blocks. As students progress from Block 1 through Block 5, the sequence of courses within a block may vary, except where prerequisite requirements apply.* This structure provides flexibility by supporting students who need to repeat a course. Rather than delaying progress, students may continue taking other courses in their assigned block and complete the repeated course when it is offered again, provided prerequisite requirements are met. This approach helps students stay on track toward graduation while maintaining the program’s required credits, curriculum, and overall length.
*See course descriptions for prerequisite information.
The Five Blocks
You Complete the blocks in order. Within each block, courses may be taken in any order unless a prerequisite is listed.
Audio Production, Bachelor of Science
Program Description & Objectives
The Audio Production program is designed to respond to the rapidly changing, cross-media, and multi-media nature of the entertainment industry. The upper-division coursework in the bachelor’s degree builds upon the knowledge and skills taught at the associate degree–level and provides students more advanced training in audio engineering, music production, postproduction, event production, and visual media — including foundational video editing, graphic, and design skills. Working with industry-standard equipment, students gain the confidence and skills needed to succeed in the entertainment industry after graduation.
The program provides graduates with focused knowledge and understanding of recording engineering and the foundational music and production skills needed to qualify for entry-level industry positions, such as assistant engineers, sound editors, MIDI/digital audio workstation operators and programmers, live sound engineers, and a variety of other positions in the audio, music, and entertainment industries. In addition to technical proficiency and creative expression, the curriculum helps students develop critical thinking, problem-solving, and analytical skills that contribute to lifelong learning and the foundation of a successful career in the entertainment media industry.
Chronological Course Order by Month
| Audio Production – Bachelor of Science | |||
|---|---|---|---|
| Month | Block | Course Code / Title | Credits |
| 1 | Block One | DGL 101 Digital Literacy | 3 |
| 2 | SBS 113 Behavioral Science | 3 | |
| MPR PD1 Audio and Music Production Professional Development 1 | 1 | ||
| 3 | MPR 120 Music Production Technology | 3 | |
| 4 | MPR 100 Musical Listening and Identification | 3 | |
| 5 | MPR 124 Digital Audion Workstations | 3 | |
| 6 | RCA 223 Signal Processing and Effects | 3 | |
| SPC 214 Creative Communication | 3 | ||
| 7 | APR 130 Sequencing and Synthesis | 3 | |
| 8 | Block Two | RCA 232 Pro Tools Essentials | 3 |
| 9 | APR 250 Digital Media Essentials | 3 | |
| 10 | APR 240 Audio for Media | 4 | |
| 11 | RCA 236 Mixing Concepts and Techniques | 4 | |
| 12 | Block Three | APR 260 Audio System Technology | 3 |
| MAT 121 Quantitative Principles | 3 | ||
| 13 | APR 275 Recording Techniques | 4 | |
| 14 | RCA 286 Live Sound Production | 3 | |
| ENG 101 Foundations of Writing | 3 | ||
| 15 | APR 251 Music Business Essentials | 3 | |
| MPR PD2 Audio and Music Production Professional Development 2 | 1 | ||
| 16 | Block Four | APR 300 Visual Media Essentials | 3 |
| 17 | APR 330 Advanced Sequencing and Synthesis | 3 | |
| HUM 323 Cultural Studies | 3 | ||
| 18 | APR 310 Advanced Audio for Media | 3 | |
| 19 | APR 320 Advanced Postproduction | 4 | |
| 20 | APR 340 Interactive Audio | 4 | |
| 21 | APR 301 Acoustics and Studio Design | 3 | |
| SBS 305 Leadership and Organizational Behavior | 3 | ||
| 22 | APR 405 Advanced Recording Techniques | 4 | |
| 23 | Block Five | APR 350 Advanced Mixing | 3 |
| 24 | APR 420 Mastering | 3 | |
| HUM 351 Comparative Mythology | 3 | ||
| 25 | APR 440 Show Production | 3 | |
| 26 | EBS 441 Event Management | 3 | |
| ENG 326 Professional Writing | 3 | ||
| 27 | APR 450 Advanced Business and Production Management | 3 | |
| MPR PD3 Audio and Music Production Professional Development 3 | 1 | ||
| 28 | APR 490 Creative Portfolio 1 | 3 | |
| 29 | APR 491 Creative Portfolio 2 | 3 | |
| HUM 310 Art of Visual Narrative | 3 | ||
Program Requirements
The Bachelor of Science in Audio Production program is 120 credit hours and 29 months in length. Students must successfully complete all required courses with a minimum cumulative grade point average of 2.0.
How Your Program Is Scheduled
The program has a prescribed course sequence designed to support student progression that is organized into five sequential blocks. As students progress from Block 1 through Block 5, the sequence of courses within a block may vary, except where prerequisite requirements apply.* This structure provides flexibility by supporting students who need to repeat a course. Rather than delaying progress, students may continue taking other courses in their assigned block and complete the repeated course when it is offered again, provided prerequisite requirements are met. This approach helps students stay on track toward graduation while maintaining the program’s required credits, curriculum, and overall length.
*See course descriptions for prerequisite information.
Audio Production, Associate of Science
Program Description and Objectives
The Audio Production program is designed to respond to the rapidly changing, cross-media, and multi-media nature of the entertainment industry. Working with industry-standard equipment, students gain the confidence and skills needed to succeed in the entertainment industry after graduation. The program provides graduates with focused knowledge and understanding of recording engineering and the foundational music and production skills needed to qualify for entry-level industry positions, such as assistant engineers, sound editors, MIDI/digital audio workstation operators and programmers, live sound engineers, and a variety of other positions in the audio, music, and entertainment industries.
In addition to technical proficiency and creative expression, the curriculum helps students develop critical thinking, problem-solving, and analytical skills, which contribute to lifelong learning and the foundation of a successful career in the entertainment media industry.
Chronological Course Order by Month
| Audio Production – Associate of Science | |||
|---|---|---|---|
| Month | Block | Course Code / Title | Credits |
| 1 | Block One | DGL 101 Digital Literacy | 3 |
| 2 | SBS 113 Behavioral Science | 3 | |
| MPR PD1-O Audio and Music Production Professional Development 1 | 1 | ||
| 3 | MPR 120 Music Production Technology | 3 | |
| 4 | MPR 100 Musical Listening and Identification | 3 | |
| 5 | MPR 124 Digital Audio Workstations | 3 | |
| 6 | RCA 223 Signal Processing and Effects | 3 | |
| SPC 214 Creative Communication | 3 | ||
| 7 | APR-130 Sequencing and Synthesis | 3 | |
| 8 | Block Two | RCA 232 Pro Tools Essentials | 3 |
| MPR PD2 Audio and Music Production Professional Development 2 | 1 | ||
| 9 | APR 250 Digital Media Essentials | 3 | |
| 10 | APR 240 Audio for Media | 4 | |
| 11 | RCA 236 Mixing Concepts and Techniques | 4 | |
| 12 | Block Three | APR 260 Audio System Technology | 3 |
| MAT 121 Quantitative Principles | 3 | ||
| 13 | APR 275 Recording Techniques | 4 | |
| 14 | RCA 286 Live Sound Production | 3 | |
| ENG 101 Foundations of Writing | 3 | ||
| 15 | APR 251 Music Business Essentials | 3 | |
| MPR PD3 Audio and Music Production Professional Development 3 | 1 | ||
Program Requirements
The Associate of Science in Audio Production program is 60 credit hours and 15 months in length. Students must successfully complete all required courses with a minimum cumulative grade point average of 2.0.
How Your Program Is Scheduled
The program has a prescribed course sequence designed to support student progression that is organized into three sequential blocks. As students progress from Block 1 through Block 3, the sequence of courses within a block may vary, except where prerequisite requirements apply.* This structure provides flexibility by supporting students who need to repeat a course. Rather than delaying progress, students may continue taking other courses in their assigned block and complete the repeated course when it is offered again, provided prerequisite requirements are met. This approach helps students stay on track toward graduation while maintaining the program’s required credits, curriculum, and overall length.
*See course descriptions for prerequisite information.
Digital Filmmaking, Bachelor of Science
Program Description and Objectives
The Digital Filmmaking degree program immerses students in the art of digital video and film production for a variety of outlets. By utilizing the latest tools available to contemporary media developers, students learn how to create professional content for broadcast television, online media, mobile applications, and independent films. Throughout the program, students take courses that help them build a comprehensive understanding of digital content creation and storytelling with a curriculum that strikes a balance between traditional film foundations and the latest production and postproduction techniques.
Students learn how to master essential visual communication and video production methods for digital photography, HD video production, lighting, audio mixing, and nonlinear editing. Supporting classes also cover complementary career skills in computer business applications, finance management, production budgeting, and networking. Class projects will help students apply this knowledge as they craft their own visual and narrative pieces for different media. Students learn to take a story through the entire creative process, including developing a script, planning the logistics of production, working on location to capture their story on camera, as well as file management, editing, and distribution.
Chronological Course Order by Month
| Digital Filmmaking – Bachelor of Science | |||
|---|---|---|---|
| Month | Block | Course Code / Title | Credits |
| 1 | Block One | DGL 101 Digital Literacy | 3 |
| 2 | SBS 113 Behavioral Science | 3 | |
| DFM PD1 Digital Filmmaking Professional Development 1 | 1 | ||
| 3 | DFM 115 Introduction to Filmmaking | 3 | |
| 4 | DFM 100 Independent Filmmaking | 3 | |
| ENG 101 Foundations of Writing | 3 | ||
| 5 | DFM 140 Editing 1 | 3 | |
| 6 | Block Two | DFM 150 Editing 2 | 3 |
| 7 | DFM 160 Editing 3 | 3 | |
| MAT 121 Quantitative Principles | 3 | ||
| 8 | DFM 210 Scriptwriting | 3 | |
| 9 | DFM 240 Directing 1 | 3 | |
| 10 | DFM 170 Introduction to Cinematography | 4 | |
| 11 | Block Three | DFM 200 Cinematography and Lighting 1 | 3 |
| SPC 214 Creative Communication | 3 | ||
| 12 | DFM 220 Digital Audio Production 1 | 3 | |
| 13 | DFM 250 Digital Audio Production 2 | 3 | |
| HUM 323 Cultural Studies | 3 | ||
| 14 | DFM 202 Cinematography and Lighting 2 | 3 | |
| DFM PD2 Digital Filmmaking Professional Development 2 | 1 | ||
| 15 | DFM 280 Digital Production Design | 4 | |
| 16 | Block Four | DFM 201 Color Correction and Grading | 3 |
| 17 | DFM 303 Screenwriting | 4 | |
| 18 | DFM 310 Producing | 3 | |
| 19 | DFM 307 Directing 2 | 3 | |
| 20 | DFM 327 Visual Effects 1 | 4 | |
| HUM 351 Comparative Mythology | 3 | ||
| 21 | DFM 340 Client Strategies in Filmmaking 1 | 3 | |
| 22 | DFM 350 Client Strategies in Filmmaking 2 | 3 | |
| HUM 310 Art of Visual Narrative | 3 | ||
| 23 | Block Five | DFM 400 Short Film Development 1 | 3 |
| 24 | DFM 410 Short Film Development 2 | 3 | |
| 25 | DFM 445 Visual Effects 2 | 4 | |
| ENG 326 Professional Writing | 3 | ||
| 26 | DFM 460 Capstone 1 | 4 | |
| DFM PD3 Digital Filmmaking Professional Development 3 | 1 | ||
| 27 | DFM 465 Capstone 2 | 3 | |
| 28 | DFM 470 Capstone 3 | 3 | |
| 29 | DFM 490 Portfolio Development | 3 | |
| SBS 305 Leadership and Organizational Behavior | 3 | ||
Program Requirements
The Bachelor of Science in Digital Filmmaking is 120 credit hours and 29 months in length. Students must successfully complete all required coursework with a minimum cumulative grade point average of 2.0.
How Your Program Is Scheduled
The program has a prescribed course sequence designed to support student progression that is organized into five sequential blocks. As students progress from Block 1 through Block 5, the sequence of courses within a block may vary, except where prerequisite requirements apply.* This structure provides flexibility by supporting students who need to repeat a course. Rather than delaying progress, students may continue taking other courses in their assigned block and complete the repeated course when it is offered again, provided prerequisite requirements are met. This approach helps students stay on track toward graduation while maintaining the program’s required credits, curriculum, and overall length.
*See course descriptions for prerequisite information.
Entertainment Business, Bachelor of Science
Program Description and Objectives
The Entertainment Business Bachelor of Science degree program is designed to provide students with the knowledge and understanding of the fundamentals of business needed to qualify for entry-level industry positions. The program provides a well-rounded study of business administration and management principles with a focus on how that knowledge can be applied to the entertainment industry.
Students receive training in management, leadership, marketing, accounting, finance, intellectual property, and other aspects of business. The program emphasizes business ethics, corporate social responsibility, communication skills, and the role personal values play in the professional life of a business leader. Students also explore topics that are specific to the business of entertainment — artist management, distribution, and more — providing insight into the inner workings of the industry. Throughout the degree program, students work in a professional, project-based environment designed to recreate the challenges and opportunities typical in the world of entertainment business.
Chronological Course Order by Month
| Entertainment Business – Bachelor of Science | |||
|---|---|---|---|
| Month | Block | Course Code / Title | Credits |
| 1 | Block One | DGL 101 Digital Literacy | 3 |
| 2 | SBS 113 Behavioral Science | 3 | |
| 3 | EBS 101 Introduction to Entertainment Business | 3 | |
| EBS PD1 Entertainment and Music Business Professional Development 1 | 1 | ||
| 4 | EBS 110 Entertainment Business Management | 3 | |
| ENG 101 Foundations of Writing | 3 | ||
| 5 | EBS 120 Entertainment Marketing | 4 | |
| 6 | Block Two | EBS 125 Entertainment Advertising | 4 |
| 7 | EBS 230 Art of the Pitch | 3 | |
| MAT 121 Quantitative Principles | 3 | ||
| 8 | EBS 220 Global Business | 3 | |
| 9 | EBS 141 Data Analysis and Reporting | 4 | |
| 10 | EBS 200 Digital Media Distribution | 3 | |
| 11 | Block Three | EBS 240 Entertainment Market Research | 3 |
| SPC 214 Creative Communication | 3 | ||
| 12 | EBS 290 Brand Development | 4 | |
| 13 | EBS 280 Entertainment Communications and Public Relations | 3 | |
| 14 | EBS 160 Entertainment Business Finance | 3 | |
| HUM 310 Art of Visual Narrative | 3 | ||
| 15 | EBS 312 Business of Play | 3 | |
| 16 | EBS 270 Professional Selling | 4 | |
| 17 | EBS 411 Intellectual Property | 3 | |
| 18 | Block Four | EBS 302 Entertainment Business Accounting | 3 |
| EBS PD2 Entertainment and Music Business Professional Development 2 | 1 | ||
| 19 | EBS 303 Entertainment Business Ethics | 3 | |
| HUM 323 Cultural Studies | 3 | ||
| 20 | EBS 410 Entertainment Business Law | 3 | |
| 21 | EBS 416 Mergers and Acquisitions | 4 | |
| 22 | EBS 412 Television and Digital Network Management | 3 | |
| HUM 351 Comparative Mythology | 3 | ||
| 23 | Block Five | EBS 425 Creative Entrepreneurship | 3 |
| 24 | EBS 440 Artist Management | 3 | |
| 25 | EBS 441 Event Management | 3 | |
| ENG 326 Professional Writing | 3 | ||
| 26 | EBS 460 Entertainment Business Technology | 3 | |
| 27 | EBS 470 Digital Marketing and Social Media Management | 3 | |
| EBS PD3 Entertainment and Music Business Professional Development 3 | 1 | ||
| 28 | EBS 480 Entertainment Contracts and Licensing | 3 | |
| 29 | EBS 490 Entertainment Business Final Project | 3 | |
| SBS 305 Leadership and Organizational Behavior | 3 | ||
Program Requirements
The Bachelor of Science in Entertainment Business degree program is 120 credit hours and 29 months in length. Students must complete all required program coursework with a minimum cumulative grade point average of 2.0.
How Your Program Is Scheduled
The program has a prescribed course sequence designed to support student progression that is organized into five sequential blocks. As students progress from Block 1 through Block 5, the sequence of courses within a block may vary, except where prerequisite requirements apply.* This structure provides flexibility by supporting students who need to repeat a course. Rather than delaying progress, students may continue taking other courses in their assigned block and complete the repeated course when it is offered again, provided prerequisite requirements are met. This approach helps students stay on track toward graduation while maintaining the program’s required credits, curriculum, and overall length.
*See course descriptions for prerequisite information.
Entertainment Business, Bachelor of Science
Music Business Concentration
Program Description and Objectives
The Entertainment Business Bachelor of Science Music Business Concentration degree program is designed to provide students with the knowledge and understanding of the fundamentals of business needed to qualify for entry-level industry positions. The program provides a well-rounded study of business administration and management principles with a focus on how that knowledge can be applied to the entertainment industry. Students receive training in management, leadership, marketing, accounting, finance, intellectual property, and other aspects of business. The program emphasizes business ethics, corporate social responsibility, communication skills, and the role personal values play in the professional life of a business leader.
Students selecting the Music Business concentration will take the core business courses that are relevant to all sectors of the entertainment industry as well as courses that focus on concepts specific to the music industry, including music supervision, music publishing, music evaluation for A&R, and the promotion and production of live music events.
Chronological Course Order by Month
| Entertainment Business – Bachelor of Science – Music Business | |||
|---|---|---|---|
| Month | Block | Course Code / Title | Credits |
| 1 | Block One | DGL 101 Digital Literacy | 3 |
| 2 | SBS 113 Behavioral Science | 3 | |
| 3 | EBS 101 Introduction to Entertainment Business | 3 | |
| 4 | EBS 110 Entertainment Business Management | 3 | |
| ENG 101 Foundations of Writing | 3 | ||
| 5 | MBS 101 Music Business and Industry | 3 | |
| 6 | EBS 120 Entertainment Marketing | 4 | |
| 7 | Block Two | EBS 125 Entertainment Advertising | 4 |
| 8 | EBS 230 Art of the Pitch | 3 | |
| MAT 121 Quantitative Principles | 3 | ||
| 9 | EBS 141 Data Analysis and Reporting | 4 | |
| EBS PD1 Entertainment and Music Business Professional Development 1 | 1 | ||
| 10 | MBS 210 Music Publishing | 3 | |
| SPC 214 Creative Communication | 3 | ||
| 11 | Block Three | EBS 220 Global Business | 3 |
| 12 | EBS 160 Entertainment Business Finance | 3 | |
| 13 | EBS 240 Entertainment Market Research | 3 | |
| HUM 323 Cultural Studies | 3 | ||
| 14 | EBS 270 Professional Selling | 4 | |
| 15 | EBS 280 Entertainment Communications & Public Relations | 3 | |
| 16 | MBS 310 Music Industry Marketing | 3 | |
| 17 | Block Four | EBS 290 Brand Development | 4 |
| EBS PD2 Entertainment and Business Professional Development 2 | 1 | ||
| 18 | EBS 302 Entertainment Business Accounting | 3 | |
| HUM 310 Art of Visual Narrative | 3 | ||
| 19 | EBS 416 Mergers and Acquisitions | 4 | |
| 20 | MBS 320 A&R for the Music Industry | 3 | |
| 21 | MBS 330 Music Supervision | 3 | |
| HUM 351 Comparative Mythology | 3 | ||
| 22 | EBS 425 Creative Entrepreneurship | 3 | |
| 23 | Block Five | EBS 440 Artist Management | 3 |
| 24 | MBS 410 Music Business Law | 3 | |
| 25 | EBS 441 Event Management | 3 | |
| ENG 326 Professional Writing | 3 | ||
| 26 | MBS 440 Concert and Tour Management | 3 | |
| 27 | EBS 470 Digital Marketing and Social Media Management | 3 | |
| EBS PD3 Entertainment and Music Business Professional Development 3 | 1 | ||
| 28 | EBS 480 Entertainment Contracts and Licensing | 3 | |
| 29 | MBS 490 Music Industry Final Project | 3 | |
| SBS 305 Leadership and Organizational Behavior | 3 | ||
Program Requirements
The Bachelor of Science in Entertainment Business degree program with a concentration in Music Business is 120 credit hours and 29 months in length. Students must complete all required program coursework with a minimum cumulative grade point average of 2.0.
How Your Program Is Scheduled
The program has a prescribed course sequence designed to support student progression that is organized into five sequential blocks. As students progress from Block 1 through Block 5, the sequence of courses within a block may vary, except where prerequisite requirements apply.* This structure provides flexibility by supporting students who need to repeat a course. Rather than delaying progress, students may continue taking other courses in their assigned block and complete the repeated course when it is offered again, provided prerequisite requirements are met. This approach helps students stay on track toward graduation while maintaining the program’s required credits, curriculum, and overall length.
*See course descriptions for prerequisite information.
Entertainment Business, Bachelor of Science
Degree Completion Program
Program Description and Objectives
This completion program allows individuals who hold an associate degree to continue their education and earn a bachelor’s degree in 15 months. The Entertainment Business Music Business Concentration degree program is designed to provide knowledge and understanding of the fundamentals of business needed to qualify for entry-level industry positions. Students receive training in management, leadership, marketing, accounting, finance, intellectual property, and other aspects of business. Throughout the degree program, students work in a professional, project-based environment designed to recreate the challenges and opportunities typical in the world of entertainment business.
Students selecting the Music Business concentration will take the core business courses that are relevant to all sectors of the entertainment industry as well as courses that focus on concepts specific to the music industry, including music supervision, music publishing, music evaluation for A&R, and the promotion and production of live music events.
Chronological Course Order by Month
10Block Four
| Entertainment Business – Bachelor of Science Degree Completion Program | |||
|---|---|---|---|
| Month | Block | Course Code / Title | Credits |
| 1 | Block One | HUM 310 Art of Visual Narrative | 3 |
| 2 | EBS 300 Advanced Entertainment Business Management | 3 | |
| 3 | EBS 301 Advanced Entertainment Marketing | 3 | |
| SBS 305 Leadership and Organizational Behavior | 3 | ||
| 4 | Block Two | EBS 303 Entertainment Business Ethics | 3 |
| 5 | EBS 325 Advanced Entertainment Advertising | 3 | |
| EBS PD1 Entertainment and Music Business Professional Development 1 | 1 | ||
| 6 | EBS 411 Intellectual Property | 3 | |
| HUM 323 Cultural Studies | 3 | ||
| 7 | Block Three | EBS 410 Entertainment Business Law | 3 |
| 8 | EBS 302 Entertainment Business Accounting | 3 | |
| EBS PD2 Entertainment and Music Business Professional Development 2 | 1 | ||
| 9 | EBS 425 Creative Entrepreneurship | 3 | |
| 10 | Block Four | EBS 440 Artist Management | 3 |
| HUM 351 Comparative Mythology | 3 | ||
| 11 | EBS 441 Event Management | 3 | |
| 12 | EBS 460 Entertainment Business Technology | 3 | |
| 13 | Block Five | EBS 470 Digital Marketing and Social Media Management | 3 |
| ENG 326 Professional Writing | 3 | ||
| 14 | EBS 480 Entertainment Contracts and Licensing | 3 | |
| EBS PD3 Entertainment and Music Business Professional Development 3 | 1 | ||
| 15 | EBS 490 Entertainment Business Final Project | 3 | |
Program Requirements
The Bachelor in Entertainment Business completion program with a concentration in Music Business is 60 credit hours and 15 months in length. A minimum requirement of an Associate-level degree is needed for eligibility into the Completer program. Students must successfully complete all required courses with a minimum cumulative grade point average of 2.0.
How Your Program Is Scheduled
The program has a prescribed course sequence designed to support student progression that is organized into five sequential blocks. As students progress from Block 1 through Block 5, the sequence of courses within a block may vary, except where prerequisite requirements apply.* This structure provides flexibility by supporting students who need to repeat a course. Rather than delaying progress, students may continue taking other courses in their assigned block and complete the repeated course when it is offered again, provided prerequisite requirements are met. This approach helps students stay on track toward graduation while maintaining the program’s required credits, curriculum, and overall length.
*See course descriptions for prerequisite information.
Entertainment Business, Bachelor of Science
Music Business Concentration Degree Completion Program
Program Description and Objectives
This completion program allows individuals who hold an associate degree to continue their education and earn a bachelor’s degree in 15 months. The Entertainment Business Music Business Concentration degree program is designed to provide knowledge and understanding of the fundamentals of business needed to qualify for entry-level industry positions. Students receive training in management, leadership, marketing, accounting, finance, intellectual property, and other aspects of business. Throughout the degree program, students work in a professional, project-based environment designed to recreate the challenges and opportunities typical in the world of entertainment business.
Students selecting the Music Business concentration will take the core business courses that are relevant to all sectors of the entertainment industry as well as courses that focus on concepts specific to the music industry, including music supervision, music publishing, music evaluation for A&R, and the promotion and production of live music events.
Chronological Course Order by Month
| Entertainment Business – Bachelor of Science Music Business Degree Completion Program | |||
|---|---|---|---|
| Month | Block | Course Code / Title | Credits |
| 1 | Block One | HUM 310 Art of Visual Narrative | 3 |
| 2 | EBS 300 Advanced Entertainment Business Management | 3 | |
| 3 | MBS 310 Music Industry Marketing | 3 | |
| SBS 305 Leadership and Organizational Behavior | 3 | ||
| 4 | Block Two | EBS 303 Entertainment Business Ethics | 3 |
| EBS PD1 Entertainment and Music Business Professional Development 1 | 1 | ||
| 5 | MBS 320 A&R for the Music Industry | 3 | |
| 6 | MBS 330 Music Supervision | 3 | |
| HUM 323 Cultural Studies | 3 | ||
| 7 | Block Three | EBS 302 Entertainment Business Accounting | 3 |
| 8 | MBS 410 Music Business Law | 3 | |
| EBS PD2 Entertainment and Music Business Professional Development 2 | 1 | ||
| 9 | EBS 425 Creative Entrepreneurship | 3 | |
| HUM 351 Comparative Mythology | 3 | ||
| 10 | Block Four | EBS 440 Artist Management | 3 |
| 11 | MBS 440 Concert and Tour Management | 3 | |
| 12 | EBS 441 Event Management | 3 | |
| 13 | EBS 470 Digital Marketing and Social Media Management | 3 | |
| ENG 326 Professional Writing | 3 | ||
| 14 | Block Five | EBS 480 Entertainment Contracts and Licensing | 3 |
| EBS PD3 Entertainment and Music Business Professional Development 3 | 1 | ||
| 15 | MBS 490 Music Industry Final Project | 3 | |
Program Requirements
The Bachelor in Entertainment Business completion program with a concentration in Music Business is 60 credit hours and 15 months in length. A minimum requirement of an Associate-level degree is needed for eligibility into the Completer program. Students must successfully complete all required courses with a minimum cumulative grade point average of 2.0.
How Your Program Is Scheduled
The program has a prescribed course sequence designed to support student progression that is organized into five sequential blocks. As students progress from Block 1 through Block 5, the sequence of courses within a block may vary, except where prerequisite requirements apply.* This structure provides flexibility by supporting students who need to repeat a course. Rather than delaying progress, students may continue taking other courses in their assigned block and complete the repeated course when it is offered again, provided prerequisite requirements are met. This approach helps students stay on track toward graduation while maintaining the program’s required credits, curriculum, and overall length.
*See course descriptions for prerequisite information.
Graphic Design, Bachelor of Science
Program Description and Objectives
The Graphic Design program is tailored to meet the changing demands of today’s design industry, which requires a diverse set of skills, including motion graphics and interactive media design. The curriculum focuses on developing the comprehensive design skills needed to create graphics across multiple platforms, including digital publications and 2D and 3D motion graphics.
Through our online degree program in graphic design, students gain practical experience and engage in projects tailored to prepare them for entry-level positions in the dynamic design industry. This includes learning to manage tight deadlines and navigate specific creative requirements while producing high-quality design projects in diverse formats. Students will develop the essential design skills required in this rapidly growing field by working with the industry-standard software and tools that professionals use.
Chronological Course Order by Month
| Graphic Design – Bachelor of Science | |||
|---|---|---|---|
| Month | Block | Course Code / Title | Credits |
| 1 | Block One | DGL 101 Digital Literacy | 3 |
| GRD PD1 Graphic Design Professional Development 1 | 1 | ||
| 2 | SBS 113 Behavioral Science | 3 | |
| 3 | GRD 100 Overview of Graphic Design | 3 | |
| ENG 101 Foundations of Writing (online) | 3 | ||
| 4 | GRD 110 Design Fundamentals | 3 | |
| 5 | GRD 140 Digital Color Theory | 3 | |
| SPC 214 Creative Communication (online) | 3 | ||
| 6 | Block Two | GRD 120 Drawing for Designers | 3 |
| 7 | GRD 200 Eye on Design | 3 | |
| MAT 121 Quantitative Principles (online) | 3 | ||
| 8 | GRD 130 Digital Asset Creation 1 | 3 | |
| 9 | GRD 210 Design Process and Layout 1 | 3 | |
| 10 | GRD 270 Digital Asset Creation 2 | 3 | |
| 11 | Block Three | GRD 220 Design Process and Layout 2 | 3 |
| 12 | GRD 260 Logos and Symbols | 3 | |
| HUM 310 Art of Visual Narrative (online) | 3 | ||
| 13 | GRD 240 Design and Production | 3 | |
| 14 | GRD 360 Storytelling and Video | 3 | |
| GRD PD2 Graphic Design Professional Development 2 | 1 | ||
| 15 | GRD 440 Introduction to Advertising | 3 | |
| 16 | Block Four | GRD 230 Motion Design 1 | 3 |
| HUM 323 Cultural Studies (online) | 3 | ||
| 17 | GRD 320 Concept Design 1 | 3 | |
| 18 | GRD 370 Motion Design 2 | 3 | |
| 19 | GRD 325 Concept Design 2 | 4 | |
| 20 | GRD 380 Motion Design 3 | 4 | |
| 21 | GRD 340 Design Strategy | 4 | |
| 22 | GRD 460 Experiential Design | 4 | |
| 23 | Block Five | GRD 470 UX/UI 1 | 3 |
| ENG 326 Professional Writing (Online) | 3 | ||
| 24 | GRD 430 Identity and Visual Systems | 4 | |
| 25 | GRD 475 UX/UI 2 | 4 | |
| GRD PD3 Graphic Design Professional Development 3 | 1 | ||
| 26 | GRD 400 Portfolio Preparation | 3 | |
| HUM 351 Comparative Mythology (Online) | 3 | ||
| 27 | GRD 350 Portfolio 1 | 3 | |
| 28 | GRD 490 Portfolio 2 | 3 | |
| 29 | GRD 491 Portfolio 3 | 3 | |
| SBS 305 Leadership and Organizational Behavior (online) | 3 | ||
Program Requirements
The Bachelor of Science in Graphic Design degree program is 120 credit hours and 29 months in length. Students must complete all required program coursework with a minimum cumulative grade point average of 2.0.
How Your Program Is Scheduled
The program has a prescribed course sequence designed to support student progression that is organized into five sequential blocks. As students progress from Block 1 through Block 5, the sequence of courses within a block may vary, except where prerequisite requirements apply.* This structure provides flexibility by supporting students who need to repeat a course. Rather than delaying progress, students may continue taking other courses in their assigned block and complete the repeated course when it is offered again, provided prerequisite requirements are met. This approach helps students stay on track toward graduation while maintaining the program’s required credits, curriculum, and overall length.
*See course descriptions for prerequisite information.
Media Communications, Bachelor of Science
Program Description and Objectives
The Bachelor of Science in Media Communications program provides students with in-depth knowledge of the media communications field and teaches them how to use current and emerging media technologies. Students will survey critical approaches to contemporary media-related issues and communication theory while working within a project-based learning curriculum. In addition to technical proficiency and creative development, the curriculum helps students develop critical thinking and problem-solving skills that contribute to lifelong learning and will help sustain a productive professional media career.
Chronological Course Order by Month
| Media Communications – Bachelor of Science | |||
|---|---|---|---|
| Month | Block | Course Code / Title | Credits |
| 1 | Block One | DGL 101 Digital Literacy | 3 |
| 2 | SBS 113 Behavioral Science | 3 | |
| 3 | MCM 100 Introduction to Media Communications | 3 | |
| 4 | MCM 110 Storytelling in Media Communications | 3 | |
| 5 | MCM 125 Marketing Fundamentals | 3 | |
| ENG 101 Foundations of Writing | 3 | ||
| 6 | Block Two | MCM 220 New Media Tools | 4 |
| 7 | MCM 120 Aesthetics in Media Communications | 3 | |
| 8 | EBS 290 Brand Development | 4 | |
| 9 | MCM 210 Digital Photography and Photo Editing | 3 | |
| MCM PD1 Media Communications Professional Development 1 | 1 | ||
| 10 | MCM 140 Web Design | 4 | |
| MAT 121 Quantitative Principles | 3 | ||
| 11 | Block Three | MCM 230 Digital Video and Audio Production | 4 |
| 12 | MCM 130 Graphic Design and Communications | 3 | |
| 13 | MCM 310 Advanced Audio and Podcasting | 3 | |
| SPC 214 Creative Communication | 3 | ||
| 14 | MCM 320 Social Media Strategy and Management | 3 | |
| 15 | MCM 150 Project and Portfolio 1: Media Communications | 3 | |
| HUM 310 Art of Visual Narrative | 3 | ||
| 16 | Block Four | MCM 240 Project and Portfolio 2: Media Communications | 3 |
| 17 | MCM 200 Research in Media Communications | 3 | |
| MCM PD2 Media Communications Professional Development 2 | 1 | ||
| 18 | MCM 300 Advanced Video | 3 | |
| 19 | MCM 350 Video Editing Styles | 3 | |
| HUM 351 Comparative Mythology | 3 | ||
| 20 | MCM 370 New Media Formats | 3 | |
| 21 | MCM 400 Journalism Across Digital Platforms | 3 | |
| HUM 323 Cultural Studies | 3 | ||
| 22 | MCM 360 Advertising and Public Relations | 3 | |
| 23 | Block Five | EBS 411 Intellectual Property | 3 |
| ENG 326 Professional Writing | 3 | ||
| 24 | MCM 330 Media Entrepreneurship | 4 | |
| 25 | MCM 340 Project and Portfolio 3: Media Communications | 3 | |
| 26 | MCM 480 Project and Portfolio 4: Media Communications | 3 | |
| 27 | MCM 430 Media Production and Sociology | 3 | |
| MCM PD3 Media Communications Professional Development 3 | 1 | ||
| 28 | MCM 410 Advanced Digital Content | 3 | |
| 29 | MCM 490 Career Readiness: Media Communications | 3 | |
| SBS 305 Leadership and Organizational Behavior | 3 | ||
Program Requirements
The Bachelor of Science in Media Communications degree program is 120 credit hours and 29 months in length. Students must successfully complete all required coursework with a minimum cumulative grade point average of 2.0.
How Your Program Is Scheduled
The program has a prescribed course sequence designed to support student progression that is organized into five sequential blocks. As students progress from Block 1 through Block 5, the sequence of courses within a block may vary, except where prerequisite requirements apply.* This structure provides flexibility by supporting students who need to repeat a course. Rather than delaying progress, students may continue taking other courses in their assigned block and complete the repeated course when it is offered again, provided prerequisite requirements are met. This approach helps students stay on track toward graduation while maintaining the program’s required credits, curriculum, and overall length.
*See course descriptions for prerequisite information.
Music Production, Bachelor of Science
Program Description and Objectives
This program provides an education track for individuals to expand their passion for creating music into the production of music for diverse media applications using contemporary digital music technology. The curriculum presents the learner with comprehensive courses that focus on music theory, genres, composition, digital music production and music recording, and mixing and mastering for various media.
Included with this focus on the creative aspects of music production are courses in entertainment business structure, industry conventions, and intellectual property. The academic program covers the many different procedures and applications found in the modern music production industry to help prepare graduates for entry-level opportunities.
Chronological Course Order by Month
| Music Production – Bachelor of Science | |||
|---|---|---|---|
| Month | Block | Course Code / Title | Credits |
| 1 | Block One | DGL 101 Digital Literacy | 3 |
| 2 | SBS 113 Behavioral Science | 3 | |
| MPR PD1 Audio and Music Production Professional Development 1 | 1 | ||
| 3 | MPR 120 Music Production Technology | 3 | |
| 4 | MPR 100 Musical Listening and Identification | 3 | |
| 5 | MPR 124 Digital Audio Workstations | 3 | |
| 6 | MPR 130 Music Composition and Programming | 3 | |
| SPC 214 Creative Communications | 3 | ||
| 7 | MPR 132 Sequencing Technologies | 3 | |
| 8 | Block Two | MPR 222 Genre-Based Production | 3 |
| 9 | MPR 230 Advanced Music Composition and Programming | 4 | |
| 10 | Block Three | RCA 232 Pro Tools Essentials | 3 |
| 11 | MPR 201 Songwriting and Development | 3 | |
| ENG 101 Foundations of Writing | 3 | ||
| 12 | RCA 236 Mixing Concepts and Techniques | 4 | |
| 13 | APR 251 Music Business Essentials | 3 | |
| HUM 323 Cultural Studies | 3 | ||
| 14 | MPR 260 Music Production for Media | 4 | |
| 15 | MPR 270 Advanced Production and Industry Skills | 3 | |
| MAT 121 Quantitative Principles | 3 | ||
| 16 | MPR 255 Music Business Management | 3 | |
| 17 | Block Four | APR 301 Acoustics and Studio Design | 3 |
| MPR PD2 Audio and Music Production Professional Development 2 | 1 | ||
| 18 | MPR 310 Analog Systems for the Musician | 4 | |
| 19 | MPR 330 Musicianship | 3 | |
| HUM 310 Art of Visual Narrative | 3 | ||
| 20 | MPR 340 DJ Production Skills | 3 | |
| 21 | MPR 350 Signal Processing for Electronic Musicians | 3 | |
| 22 | MPR 360 Electronic Music Performance | 3 | |
| SBS 305 Leadership and Organizational Behavior | 3 | ||
| 23 | MPR 400 Commercial Music Production | 4 | |
| 24 | Block Five | MPR 410 Advanced Mixing and Mastering | 4 |
| 25 | MBS 320 Music Evaluation for A&R | 3 | |
| ENG 326 Professional Writing | 3 | ||
| 26 | MPR 420 Advanced Genre-Based Production | 3 | |
| 27 | MPR 440 Advanced Songwriting | 3 | |
| MPR PD3 Audio and Music Production Professional Development 3 | 1 | ||
| 28 | APR 490 Creative Portfolio 1 | 3 | |
| 29 | APR 491 Creative Portfolio 2 | 3 | |
| HUM 351 Comparative Mythology | 3 | ||
Program Requirements
The Bachelor of Science in Music Production degree program is 120 credit hours and 29 months in length. Students must successfully complete all required coursework with a minimum cumulative grade point average of 2.0.
How Your Program Is Scheduled
The program has a prescribed course sequence designed to support student progression that is organized into five sequential blocks. As students progress from Block 1 through Block 5, the sequence of courses within a block may vary, except where prerequisite requirements apply.* This structure provides flexibility by supporting students who need to repeat a course. Rather than delaying progress, students may continue taking other courses in their assigned block and complete the repeated course when it is offered again, provided prerequisite requirements are met. This approach helps students stay on track toward graduation while maintaining the program’s required credits, curriculum, and overall length.
*See course descriptions for prerequisite information.
Music Production, Associate of Science
Program Description and Objectives
The Associate of Science Degree Program in Music Production provides an education track for individuals to expand their passion for creating music into the production of music for diverse media applications using contemporary digital music technology. The Music Production Degree Program’s curriculum presents the learner with comprehensive courses that focus on music theory, genres, composition, digital music production and music recording, and mixing and mastering for various media.
Included with this focus on the creative aspects of music production are courses in entertainment business structure, industry conventions, and intellectual property. The academic program covers the many different procedures and applications found in the modern music production industry to help prepare graduates for entry-level opportunities.
Chronological Course Order by Month
| Music Production – Associate of Science | |||
|---|---|---|---|
| Month | Block | Course Code / Title | Credits |
| 1 | Block One | DGL 101 Digital Literacy | 3 |
| 2 | SBS 113 Behavioral Science | 3 | |
| MPR PD1 Audio and Music Production Professional Development 1 | 1 | ||
| 3 | MPR 120 Music Production Technology | 3 | |
| 4 | MPR 100 Musical Listening and Identification | 3 | |
| 5 | MPR 124 Digital Audio Workstations | 3 | |
| 6 | MPR 130 Music Composition and Programming | 3 | |
| SPC 214 Creative Communications | 3 | ||
| 7 | MPR 132 Sequencing Technologies | 3 | |
| 8 | Block Two | MPR 222 Genre-Based Production | 3 |
| 9 | MPR 230 Advanced Music Composition and Programming | 4 | |
| 10 | Block Three | RCA 232 Pro Tools Essentials | 3 |
| MPR PD2 Audio and Music Production Professional Development 2 | 1 | ||
| 11 | MPR 201 Songwriting and Development | 3 | |
| ENG 101 Foundations of Writing | 3 | ||
| 12 | RCA 236 Mixing Concepts and Techniques | 4 | |
| 13 | APR 251 Music Business Essentials | 3 | |
| MPR PD3 Audio and Music Production Professional Development 3 | 1 | ||
| 14 | MPR 260 Music Production for Media | 4 | |
| 15 | MPR 270 Advanced Production and Industry Skills | 3 | |
| MAT 121 Quantitative Principles | 3 | ||
Program Requirements
The Associate of Science in Music Production program is 60 credit hours and 15 months in length. Students must successfully complete all required courses with a minimum cumulative grade point average of 2.0.
How Your Program Is Scheduled
The program has a prescribed course sequence designed to support student progression that is organized into three sequential blocks. As students progress from Block 1 through Block 3, the sequence of courses within a block may vary, except where prerequisite requirements apply.* This structure provides flexibility by supporting students who need to repeat a course. Rather than delaying progress, students may continue taking other courses in their assigned block and complete the repeated course when it is offered again, provided prerequisite requirements are met. This approach helps students stay on track toward graduation while maintaining the program’s required credits, curriculum, and overall length.
*See course descriptions for prerequisite information.
Writing for Film and Television, Bachelor of Science
Program Description and Objectives
The Writing for Film and Television Bachelor of Science degree program teaches students the knowledge and skills to write well-structured stories with compelling characters, dialogue, scenes, setting, texture, style, and tone. Students learn all of the key elements of creating scripts for film, television, and new and immersive media, including story structure, plot, scene development, characterization, and dialogue. In addition to learning the conventions of the writing craft, students are given the support and structure to write and meet deadlines.
The objective of this program is to provide students with focused knowledge and a clear understanding of visual storytelling through narrative structure, literary genre, multimedia delivery methods, character creation, storyboarding, script analysis, criticism, and story editing. This program is designed to prepare students with the knowledge and skills needed to pursue entry-level writing jobs aimed at careers such as story editor, television writer, story consultant, interactive content writer, story writer for live entertainment, and screenwriter.
Chronological Course Order by Month
| Writing for Film and Television – Bachelor of Science | |||
|---|---|---|---|
| Month | Block | Course Code / Title | Credits |
| 1 | Block One | DGL 101 Digital Literacy | 3 |
| 2 | WFT 110 Story Analysis – Film | 3 | |
| 3 | WFT 100 Pitching 1 | 3 | |
| ENG 101 Foundations of Writing | 3 | ||
| 4 | WFT 120 Story Structure | 4 | |
| 5 | WFT 125 Writing an Outline – Film | 3 | |
| 6 | Block Two | WFT 130 Story Analysis – TV | 3 |
| MAT 121 Quantitative Principles | 3 | ||
| 7 | WFT 140 Writing an Outline – TV | 3 | |
| 8 | WFT 150 Character Creation | 3 | |
| SBS 113 Behavioral Science | 3 | ||
| 9 | WFT 200 Dialogue Writing | 3 | |
| WFT PD1 Writing for Film & Television Professional Development 1 | 1 | ||
| 10 | Block Three | WFT 210 Action Line Writing | 3 |
| HUM 310 Art of Visual Narrative | 3 | ||
| 11 | HUM 351 Comparative Mythology | 3 | |
| 12 | WFT 220 Writing Act I | 4 | |
| 13 | WFT 225 Writing Act II | 4 | |
| 14 | WFT 230 Writing Act III | 3 | |
| 15 | WFT 300 New Media Storytelling | 3 | |
| 16 | Block Four | WFT 310 Pitching 2 | 3 |
| SPC 214 Creative Communication | 3 | ||
| 17 | WFT 320 A TV Pilot in 30 Days | 4 | |
| 18 | WFT 330 A Rewrite and Polish in 30 Days | 3 | |
| WFT PD2 Writing for Film and Television Professional Development 2 | 1 | ||
| 19 | WFT 340 Advanced Revision Techniques | 3 | |
| HUM 323 Cultural Studies | 3 | ||
| 20 | WFT 350 Story Analysis – Adaptation | 3 | |
| 21 | WFT 351 Writing the Adaptation 1 | 4 | |
| 22 | WFT 352 Writing the Adaptation 2 | 3 | |
| 23 | Block Five | WFT 400 The Punch-Up Draft | 4 |
| 24 | WFT 410 Writing for Production | 3 | |
| ENG 326 Professional Writing | 3 | ||
| 25 | WFT 430 The Business of Writing | 3 | |
| WFT PD3 Writing for Film and Television Professional Development 3 | 1 | ||
| 26 | WFT 450 Portfolio Development | 3 | |
| 27 | WFT 480 Final Project 1 | 3 | |
| 28 | WFT 485 Final Project 2 | 3 | |
| 29 | WFT 490 Professional Branding and Career Prep | 3 | |
| SBS 305 Leadership and Organizational Behavior | 3 | ||
Program Requirements
The Bachelor of Science in Writing for Film and Television degree program is 120 credit hours and 29 months in length. Students must successfully complete all required coursework with a minimum cumulative grade point average of 2.0.
How Your Program Is Scheduled
The program has a prescribed course sequence designed to support student progression that is organized into five sequential blocks. As students progress from Block 1 through Block 5, the sequence of courses within a block may vary, except where prerequisite requirements apply.* This structure provides flexibility by supporting students who need to repeat a course. Rather than delaying progress, students may continue taking other courses in their assigned block and complete the repeated course when it is offered again, provided prerequisite requirements are met. This approach helps students stay on track toward graduation while maintaining the program’s required credits, curriculum, and overall length.
*See course descriptions for prerequisite information.
