Online Degree Programs
Our online degree programs are delivered 100% online through our unique Learning Management System (LMS) — a secure web-based platform that employs modern multimedia technologies and is accessible 24 hours a day via the Internet.
Online students use this system to view video content, receive and submit project work and assignments, take tests and quizzes, communicate with instructors and classmates, and review grades and course progress. Our online learning environment utilizes the combination of interactive and web-based media to create a variety of instructional materials in support of dynamic, self-directed, and collaborative learning activities. These activities can provide students with a more diverse range of learning options and promote more meaningful collaboration between students and instructors.
ANIMATION, BACHELOR OF SCIENCE
Character Animation Concentration
PROGRAM DESCRIPTION & OBJECTIVES
The Bachelor of Science in Animation with a concentration in Character Animation is designed to provide students the knowledge and understanding of storytelling using 3D character animation geared for both film and games within the Computer Animation industry. The Character Animation concentration is designed based on current industry trends and pipelines used in both films and games. The knowledge learned will qualify students for entry-level positions in the computer animation film and game industries as Character Animators or Character Technical Artists.
Besides the degree program’s strong 3D character animation focus, students will build other skills from various other departments, such as asset creation and visual effects. In addition to the technical proficiency and creative development, the curriculum helps students develop critical thinking, problem-solving, and analytical skills that contribute to lifelong learning and provide tools that will help sustain a long and productive professional career in computer animation and the entertainment and media industry.
PROGRAM REQUIREMENTS
The Bachelor of Science in Animation with a concentration in Character Animation is 120 credit hours and 36 months in length. Students must successfully complete all required coursework with a minimum cumulative grade point average of 2.0.
CHRONOLOGICAL COURSE ORDER BY MONTH
Animation B.S. – Character Animation – Online | ||
---|---|---|
Month | Course Code / Title | Credits |
1 | DGL 101 Digital Literacy | 3 |
2 | SBS 113 Behavioral Science | 3 |
3 | CAN 101 Overview of Animation Production | 3 |
4 | CAN 115 Shading and Lighting 1 | 3 |
5 | CAN 110 Digital Painting | 3 |
6 | CAN 120 Shading and Lighting 2 | 3 |
7 | ENG 101 Foundations of Writing | 3 |
8 | CAN 125 Modeling Fundamentals | 3 |
9 | AVE 190 Digital Sculpting 1 | 3 |
10 | SPC 214 Creative Communication | 3 |
11 | AVE 130 Storyboarding and Previsualization | 3 |
12 | AVE 320 Virtual Production 1 | 3 |
13 | CAN 210 Look Development 1 | 3 |
14 | AVE 240 Character Animation 1 | 3 |
15 | AVE 100 The Fundamentals of Surface Anatomy | 3 |
16 | AVE 230 Character Rigging 1 | 3 |
MAT 121 Quantitative Principles | 3 | |
17 | CAN 220 Look Development 2 | 3 |
18 | CAN 330 Character Rigging 2 | 3 |
19 | AVE 290 Visual Effects 1 | 3 |
20 | CAN 250 Portfolio Development | 3 |
HUM 310 Art of Visual Narrative | 3 | |
21 | AVE 260 Character Animation 2 | 3 |
22 | CAN 340 Character Visual Effects | 3 |
23 | CAN 350 Scripting Tools and GUI | 3 |
HUM 323 Cultural Studies | 3 | |
24 | CAN 365 Acting for Animators | 3 |
SBS 305 Leadership and Organizational Behavior | 3 | |
25 | CAN 375 Animation for Games 1 | 3 |
26 | CAN 425 Animating for Dialogue | 3 |
27 | CAN 376 Animation for Games 2 | 3 |
28 | CAN 405 Story-Driven Animation 1 | 3 |
29 | HUM 351 Historical Archetypes and Mythology | 3 |
30 | CAN 406 Story-Driven Animation 2 | 3 |
31 | CAN 445 Crowd Animation | 3 |
32 | ENG 326 Professional Writing | 3 |
33 | CAN 480 Portfolio Preparation | 3 |
34 | CAN 481 Portfolio Content Creation 1 | 3 |
35 | CAN 482 Portfolio Content Creation 2 | 3 |
36 | CAN 483 Portfolio Content Creation 3 | 3 |
Total Credit Hours | 120 |
Animation, Bachelor of Science
Environment & Character Design
Program Description & Objectives
The Bachelor of Science in Animation with a concentration in Environment and Character Design is designed to provide students the knowledge and understanding of 3D modeling, materials, textures, pipeline workflows, and integration so that they can design and develop the look of characters and environments for both film and games in the Computer Animation industry. The knowledge learned will qualify students for entry-level positions in the computer animation film and game industries, such as Character Modeling, Environment, and Look Development Artists. Besides the degree program’s strong 3D asset creation, students will also build other introductory-level skills from various other departments in the animation industry, such as Visual Effects and Character Animation. In addition to the technical proficiency and creative development, the curriculum helps students develop critical thinking, problem-solving, and analytical skills that contribute to lifelong learning and provide tools that will help sustain a long and productive professional career in computer animation and the entertainment and media industry.
Program Requirements
The Bachelor of Science in Animation with a concentration in Environment and Character Design is 120 credit hours and 36 months in length. Students must successfully complete all required coursework with a minimum cumulative grade point average of 2.0.
Chronological Course Order by Month
Animation B.S. – Environment and Character Design – Online | ||
---|---|---|
Month | Course Code / Title | Credits |
1 | DGL 101 Digital Literacy | 3 |
2 | SBS 113 Behavioral Science | 3 |
3 | CAN 101 Overview of Animation Production | 3 |
4 | CAN 115 Shading and Lighting 1 | 3 |
5 | CAN 110 Digital Painting | 3 |
6 | CAN 120 Shading and Lighting 2 | 3 |
7 | ENG 101 Foundations of Writing | 3 |
8 | CAN 125 Modeling Fundamentals | 3 |
9 | AVE 190 Digital Sculpting 1 | 3 |
10 | SPC 214 Creative Communication | 3 |
11 | AVE 130 Storyboarding and Previsualization | 3 |
12 | AVE 320 Virtual Production 1 | 3 |
13 | CAN 210 Look Development 1 | 3 |
14 | AVE 240 Character Animation 1 | 3 |
15 | AVE 100 The Fundamentals of Surface Anatomy | 3 |
16 | AVE 230 Character Rigging 1 | 3 |
MAT 121 Quantitative Principles | 3 | |
17 | CAN 220 Look Development 2 | 3 |
18 | CAN 330 Character Rigging 2 | 3 |
19 | AVE 290 Visual Effects 1 | 3 |
20 | CAN 250 Portfolio Development | 3 |
HUM 310 Art of Visual Narrative | 3 | |
21 | CAN 335 Advanced Modeling | 3 |
22 | CAN 340 Character Visual Effects | 3 |
23 | CAN 350 Scripting Tools and GUI | 3 |
HUM 323 Cultural Studies | 3 | |
24 | CAN 360 Character Design | 3 |
SBS 305 Leadership and Organizational Behavior | 3 | |
25 | CAN 370 Sculpting Characters for Film and Games | 3 |
26 | CAN 380 Texturing Characters for Film and Games | 3 |
27 | CAN 400 Environment Design | 3 |
28 | CAN 410 Environment Modeling for Production | 3 |
29 | HUM 351 Historical Archetypes and Mythology | 3 |
30 | CAN 440 Look Development for Environments | 3 |
31 | AVE 343 Look Development and Compositing | 3 |
32 | ENG 326 Professional Writing | 3 |
33 | CAN 480 Portfolio Preparation | 3 |
34 | CAN 481 Portfolio Content Creation 1 | 3 |
35 | CAN 482 Portfolio Content Creation 2 | 3 |
36 | CAN 483 Portfolio Content Creation 3 | 3 |
Total Credit Hours | 120 |
Animation, Bachelor of Science
Visual Effects
Program Description & Objectives
The Bachelor of Science in Animation with a concentration in Visual Effects is designed to provide students the knowledge and understanding of 2D and 3D visual effects asset creation and how to manipulate that imagery into a postproduction workflow for both film and games within the Computer Animation industry. The knowledge learned will qualify students for entry-level positions in the computer animation film and game industries, such as Visual Effects, Compositing, Rotoscoping, and Matchmoving Artists.
Besides the degree program’s strong 3D computer graphics focus, students will build other skills in peripheral media and complete digital courses that will enhance their opportunities in related fields. In addition to the technical proficiency and creative development, the curriculum helps students develop critical thinking, problem-solving, and analytical skills that contribute to lifelong learning and provide tools that will help sustain a long and productive professional career in computer animation and the entertainment and media industry.
Program Requirements
The Bachelor of Science in Animation with a concentration in Visual Effects is 120 credit hours and 36 months in length. Students must successfully complete all required coursework with a minimum cumulative grade point average of 2.0.
Chronological Course Order by Month
Animation B.S. – Visual Effects – Online | ||
---|---|---|
Month | Course Code / Title | Credits |
1 | DGL 101 Digital Literacy | 3 |
2 | SBS 113 Behavioral Science | 3 |
3 | CAN 101 Overview of Animation Production | 3 |
4 | CAN 115 Shading and Lighting 1 | 3 |
5 | CAN 110 Digital Painting | 3 |
6 | CAN 120 Shading and Lighting 2 | 3 |
7 | ENG 101 Foundations of Writing | 3 |
8 | CAN 125 Modeling Fundamentals | 3 |
9 | AVE 190 Digital Sculpting 1 | 3 |
10 | SPC 214 Creative Communication | 3 |
11 | AVE 130 Storyboarding and Previsualization | 3 |
12 | AVE 320 Virtual Production 1 | 3 |
13 | CAN 210 Look Development 1 | 3 |
14 | AVE 240 Character Animation 1 | 3 |
15 | AVE 100 The Fundamentals of Surface Anatomy | 3 |
16 | AVE 230 Character Rigging 1 | 3 |
MAT 121 Quantitative Principles | 3 | |
17 | CAN 220 Look Development 2 | 3 |
18 | CAN 330 Character Rigging 2 | 3 |
19 | AVE 290 Visual Effects 1 | 3 |
20 | CAN 250 Portfolio Development | 3 |
HUM 310 Art of Visual Narrative | 3 | |
21 | AVE 357 Matchmoving for Production | 3 |
22 | CAN 340 Character Visual Effects | 3 |
23 | CAN 350 Scripting Tools and GUI | 3 |
HUM 323 Cultural Studies | 3 | |
24 | AVE 310 Visual Effects 2 | 3 |
SBS 305 Leadership and Organizational Behavior | 3 | |
25 | CGA 360 Visual Effects for Games 1 | 3 |
26 | CGA 380 Visual Effects for Film 1 | 3 |
27 | CGA 370 Visual Effects for Games 2 | 3 |
28 | AVE 343 Look Development and Compositing | 3 |
29 | HUM 351 Historical Archetypes and Mythology | 3 |
30 | CGA 400 Visual Effects for Film 2 | 3 |
31 | AVE 360 Compositing and Integration | 3 |
32 | ENG 326 Professional Writing | 3 |
33 | CAN 480 Portfolio Preparation | 3 |
34 | CAN 481 Portfolio Content Creation 1 | 3 |
35 | CAN 482 Portfolio Content Creation 2 | 3 |
36 | CAN 483 Portfolio Content Creation 3 | 3 |
Total Credit Hours | 120 |
Audio Production, Bachelor of Science
Program Description & Objectives
The Audio Production program is designed to respond to the rapidly changing, cross-media and multi-media nature of the entertainment industry. The upper-division coursework in the bachelor’s degree builds upon the knowledge and skills taught at the associate degree–level and provides students more advanced training in audio engineering, music production, postproduction, event production, and visual media — including foundational video editing, graphic, and design skills. Working with industry-standard equipment, students gain the confidence and skills needed to succeed in the entertainment industry after graduation.
The program provides graduates with focused knowledge and understanding of recording engineering and the foundational music and production skills needed to qualify for entry-level industry positions, such as assistant engineers, sound editors, MIDI/digital audio workstation operators and programmers, live sound engineers, and a variety of other positions in the audio, music, and entertainment industries. In addition to technical proficiency and creative expression, the curriculum helps students develop critical thinking, problem-solving, and analytical skills that contribute to lifelong learning and the foundation of a successful career in the entertainment media industry.
Program Requirements
The Bachelor of Science in Audio Production program is 120 credit hours and 36 months in length. Students must successfully complete all required courses with a minimum cumulative grade point average of 2.0.
Chronological Course Order by Month
Audio Production B.S. – Online | ||
---|---|---|
Month | Course Code / Title | Credits |
1 | DGL 101 Digital Literacy | 3 |
2 | SBS 113 Behavioral Science | 3 |
3 | MPR 120 Music Production Technology | 3 |
4 | MPR 124 Digital Audio Workstations | 3 |
5 | MPR 100 Musical Listening and Identification | 3 |
6 | ENG 101 Foundations of Writing | 3 |
7 | RCA 223 Signal Processing and Effects | 3 |
8 | APR 130 Sequencing and Synthesis | 4 |
9 | MAT 121 Quantitative Principles | 3 |
10 | RCA 232 Pro Tools Essentials | 3 |
11 | APR 250 Digital Media Essentials | 4 |
12 | APR 240 Audio for Media | 4 |
13 | MPR 236 Mixing Concepts and Techniques | 3 |
14 | SPC 214 Creative Communication | 3 |
15 | APR 260 Audio System Technology | 4 |
16 | APR 275 Recording Techniques | 4 |
17 | RCA 286 Live Sound Production | 3 |
18 | APR 251 Music Business Essentials | 4 |
19 | HUM 323 Cultural Studies | 3 |
20 | HUM 351 Historical Archetypes and Mythology | 3 |
21 | APR 300 Visual Media Essentials | 4 |
22 | APR 310 Advanced Audio for Media | 4 |
23 | APR 330 Advanced Sequencing and Synthesis | 4 |
24 | APR 340 Interactive Audio | 4 |
25 | MPR 301 Acoustics and Studio Design | 4 |
26 | APR 405 Advanced Recording Techniques | 4 |
27 | SBS 305 Leadership and Organizational Behavior | 3 |
28 | APR 350 Advanced Mixing | 3 |
29 | APR 420 Mastering | 3 |
30 | HUM 310 Art of Visual Narrative | 3 |
31 | EBS 441 Event Management | 3 |
32 | APR 440 Show Production | 3 |
33 | ENG 326 Professional Writing | 3 |
34 | APR 450 Advanced Business and Production Management | 3 |
35 | APR 490 Creative Portfolio 1 | 3 |
36 | APR 491 Creative Portfolio 2 | 3 |
Total Credit Hours | 120 |
Audio Production, Associate of Science
Program Description & Objectives
The Audio Production program is designed to respond to the rapidly changing, cross-media and multi-media nature of the entertainment industry. Working with industry-standard equipment, students gain the confidence and skills needed to succeed in the entertainment industry after graduation. The program provides graduates with focused knowledge and understanding of recording engineering and the foundational music and production skills needed to qualify for entry-level industry positions, such as assistant engineers, sound editors, MIDI/digital audio workstation operators and programmers, live sound engineers, and a variety of other positions in the audio, music, and entertainment industries.
In addition to technical proficiency and creative expression, the curriculum helps students develop critical thinking, problem-solving, and analytical skills, which contribute to lifelong learning and the foundation of a successful career in the entertainment media industry.
Program Requirements
The Associate of Science in Audio Production program is 60 credit hours and 18 months in length. Students must successfully complete all required courses with a minimum cumulative grade point average of 2.0.
Chronological Course Order by Month
Audio Production A.S. – Online | ||
---|---|---|
Month | Course Code / Title | Credits |
1 | DGL 101 Digital Literacy | 3 |
2 | SBS 113 Behavioral Science | 3 |
3 | MPR 120 Music Production Technology | 3 |
4 | MPR 124 Digital Audio Workstations | 3 |
5 | MPR 100 Musical Listening and Identification | 3 |
6 | ENG 101 Foundations of Writing | 3 |
7 | RCA 223 Signal Processing and Effects | 3 |
8 | APR 130 Sequencing and Synthesis | 4 |
9 | MAT 121 Quantitative Principles | 3 |
10 | RCA 232 Pro Tools Essentials | 3 |
11 | APR 250 Digital Media Essentials | 4 |
12 | APR 240 Audio for Media | 4 |
13 | MPR 236 Mixing Concepts and Techniques | 3 |
14 | SPC 214 Creative Communication | 3 |
15 | APR 260 Audio System Technology | 4 |
16 | APR 275 Recording Techniques | 4 |
17 | RCA 286 Live Sound Production | 3 |
18 | APR 251 Music Business Essentials | 4 |
Total Credit Hours | 60 |
Digital Filmmaking, Bachelor of Science
Program Description & Objectives
The Digital Filmmaking degree program immerses students in the art of digital video and film production for a variety of outlets. By utilizing the latest tools available to contemporary media developers, students learn how to create professional content for broadcast television, online media, mobile applications, and independent films. Throughout the program, students take courses that help them build a comprehensive understanding of digital content creation and storytelling with a curriculum that strikes a balance between traditional film foundations and the latest production and postproduction techniques.
Students learn how to master essential visual communication and video production methods for digital photography, HD video production, lighting, audio mixing, and nonlinear editing. Supporting classes also cover complementary career skills in computer business applications, finance management, production budgeting, and networking. Class projects will help students apply this knowledge as they craft their own visual and narrative pieces for different media. Students learn to take a story through the entire creative process, including developing a script, planning the logistics of production, working on location to capture their story on camera, as well as file management, editing, and distribution.
Program Requirements
The Bachelor of Science in Digital Filmmaking is 120 credit hours and 36 months in length. Students must successfully complete all required coursework with a minimum cumulative grade point average of 2.0.
Chronological Course Order by Month
Digital Filmmaking B.S. – Online | ||
---|---|---|
Month | Course Code / Title | Credits |
1 | DGL 101 Digital Literacy | 3 |
2 | SBS 113 Behavioral Science | 3 |
3 | DFM 100 Independent Filmmaking | 3 |
4 | DFM 115 Introduction to Filmmaking | 3 |
5 | DFM 260 Editing I | 3 |
6 | DFM 223 Screenwriting I | 4 |
7 | ENG 101 Foundations of Writing | 3 |
8 | DFM 120 Digital Production Design | 4 |
9 | DFM 170 Introduction to Cinematography | 3 |
10 | DFM 200 Cinematography and Lighting I | 3 |
11 | DFM 202 Cinematography and Lighting II | 3 |
12 | MAT 121 Quantitative Principles | 3 |
SPC 214 Creative Communication | 3 | |
13 | DFM 220 Digital Audio Production I | 3 |
14 | DFM 305 Location Scouting | 4 |
15 | DFM 240 Directing I | 3 |
16 | DFM 201 Color Correction and Grading | 3 |
17 | HUM 323 Cultural Studies | 3 |
18 | DFM 230 Acting for Filmmakers | 3 |
19 | HUM 351 Historical Archetypes and Mythology | 3 |
20 | DFM 320 Screenwriting II | 4 |
21 | DFM 190 Producing | 3 |
22 | DFM 307 Directing II | 3 |
23 | DFM 380 Editing II | 3 |
24 | DFM 315 Digital Audio Production II | 3 |
25 | DFM 301 Film Marketing and Distribution | 3 |
26 | ENG 326 Professional Writing | 3 |
HUM 310 Art of Visual Narrative | 3 | |
27 | DFM 270 Visual Effects | 4 |
28 | DFM 420 Documentary Production | 4 |
29 | DFM 421 Documentary Postproduction | 3 |
30 | SBS 305 Leadership and Organizational Behavior | 3 |
31 | DFM 440 Capstone Film Development | 3 |
32 | DFM 450 Capstone Film Preproduction I | 3 |
33 | DFM 475 Capstone Film Preproduction II | 3 |
34 | DFM 480 Capstone Film Production | 3 |
35 | DFM 485 Capstone Film Postproduction | 3 |
36 | DFM 490 Creative Portfolio Development | 3 |
Total Credit Hours | 120 |
Entertainment Business, Bachelor of Science
Program Description & Objectives
The Entertainment Business Bachelor of Science degree program is designed to provide students with the knowledge and understanding of the fundamentals of business needed to qualify for entry-level industry positions. The program provides a well-rounded study of business administration and management principles with a focus on how that knowledge can be applied to the entertainment industry.
Students receive training in management, leadership, marketing, accounting, finance, intellectual property, and other aspects of business. The program emphasizes business ethics, corporate social responsibility, communication skills, and the role personal values play in the professional life of a business leader. Students also explore topics that are specific to the business of entertainment — artist management, distribution, and more — providing insight into the inner workings of the industry. Throughout the degree program, students work in a professional, project-based environment designed to recreate the challenges and opportunities typical in the world of entertainment business.
Program Requirements
The Bachelor of Science in Entertainment Business degree program is 120 credit hours and 36 months in length. Students must complete all required program coursework with a minimum cumulative grade point average of 2.0.
Chronological Course Order by Month
Entertainment Business B.S. – Full Program – Online | ||
---|---|---|
Month | Course Code / Title | Credits |
1 | DGL 101 Digital Literacy | 3 |
2 | SBS 113 Behavioral Science | 3 |
3 | EBS 101 Introduction to Entertainment Business | 3 |
4 | ENG 101 Foundations of Writing | 3 |
5 | EBS 110 Entertainment Business Management | 3 |
6 | EBS 120 Entertainment Marketing | 3 |
7 | MAT 121 Quantitative Principles | 3 |
8 | EBS 125 Entertainment Advertising | 3 |
9 | EBS 141 Data Analysis and Reporting | 3 |
10 | EBS 160 Entertainment Business Finance | 3 |
SPC 214 Creative Communication | 3 | |
11 | EBS 200 Digital Media Distribution | 3 |
12 | EBS 220 Global Business | 3 |
13 | EBS 230 Art of the Pitch | 3 |
14 | EBS 240 Entertainment Market Research | 3 |
15 | MBS 101 Music Business and Industry | 3 |
16 | EBS 270 Professional Selling | 3 |
HUM 323 Cultural Studies | 3 | |
17 | EBS 280 Entertainment Communications & Public Relations | 3 |
18 | EBS 290 Brand Development | 3 |
19 | EBS 302 Entertainment Business Accounting | 3 |
20 | EBS 303 Entertainment Business Ethics | 3 |
21 | EBS 304 Human Resources Management | 3 |
22 | EBS 312 Business of Play | 3 |
23 | EBS 330 Interactive Media Entertainment | 3 |
24 | EBS 411 Intellectual Property | 3 |
HUM 351 Historical Archetypes and Mythology | 3 | |
25 | EBS 410 Entertainment Business Law | 3 |
26 | EBS 412 Television and Digital Network Management | 3 |
27 | EBS 416 Mergers and Acquisitions | 3 |
28 | EBS 425 Creative Entrepreneurship | 3 |
29 | EBS 440 Artist Management | 3 |
ENG 326 Professional Writing | 3 | |
30 | SBS 305 Leadership and Organizational Behavior | 3 |
31 | EBS 441 Event Management | 3 |
32 | EBS 460 Entertainment Business Technology | 3 |
33 | HUM 310 Art of Visual Narrative | 3 |
34 | EBS 470 Digital Marketing & Social Media Management | 3 |
35 | EBS 480 Entertainment Contracts & Licensing | 3 |
36 | EBS 490 Entertainment Business Final Project | 3 |
Total Credit Hours | 120 |
Entertainment Business, Bachelor of Science
Music Business Concentration
Program Description & Objectives
The Entertainment Business Bachelor of Science degree program is designed to provide students with the knowledge and understanding of the fundamentals of business needed to qualify for entry-level industry positions. The program provides a well-rounded study of business administration and management principles with a focus on how that knowledge can be applied to the entertainment industry. Students receive training in management, leadership, marketing, accounting, finance, intellectual property, and other aspects of business. The program emphasizes business ethics, corporate social responsibility, communication skills, and the role personal values play in the professional life of a business leader. Students selecting the Music Business concentration will take the core business courses that are relevant to all sectors of the entertainment industry as well as courses that focus on concepts specific to the music industry, including music supervision, music publishing, music evaluation for A&R, and the promotion and production of live music events.
Program Requirements
The Bachelor of Science in Entertainment Business degree program is 120 credit hours and 36 months in length. Students must complete all required program coursework with a minimum cumulative grade point average of 2.0.
Chronological Course Order by Month
Entertainment Business B.S – Music Business Full Program – Online | ||
---|---|---|
Month | Course Code / Title | Credits |
1 | DGL 101 Digital Literacy | 3 |
2 | SBS 113 Behavioral Science | 3 |
3 | EBS 101 Introduction to Entertainment Business | 3 |
4 | ENG 101 Foundations of Writing | 3 |
5 | EBS 110 Entertainment Business Management | 3 |
6 | MBS 101 Music Business and Industry | 3 |
7 | EBS 120 Entertainment Marketing | 3 |
MAT 121 Quantitative Principles | 3 | |
8 | EBS 125 Entertainment Advertising | 3 |
9 | EBS 141 Data Analysis and Reporting | 3 |
10 | EBS 160 Entertainment Business Finance | 3 |
11 | MBS 210 Music Publishing | 3 |
SPC 214 Creative Communication | 3 | |
12 | EBS 200 Digital Media Distribution | 3 |
13 | EBS 220 Global Business | 3 |
14 | EBS 230 Art of the Pitch | 3 |
15 | EBS 240 Entertainment Market Research | 3 |
16 | EBS 270 Professional Selling | 3 |
HUM 323 Cultural Studies | 3 | |
17 | EBS 280 Entertainment Communications & Public Relations | 3 |
18 | EBS 290 Brand Development | 3 |
19 | EBS 302 Entertainment Business Accounting | 3 |
20 | EBS 303 Entertainment Business Ethics | 3 |
21 | MBS 310 Music Industry Marketing | 3 |
22 | EBS 330 Interactive Media Entertainment | 3 |
23 | HUM 351 Historical Archetypes and Mythology | 3 |
24 | MBS 410 Music Business Law | 3 |
25 | MBS 320 A&R for the Music Industry | 3 |
26 | EBS 416 Mergers and Acquisitions | 3 |
SBS 305 Leadership and Organizational Behavior | 3 | |
27 | EBS 425 Creative Entrepreneurship | 3 |
28 | EBS 440 Artist Management | 3 |
29 | MBS 330 Music Supervision | 3 |
30 | ENG 326 Professional Writing | 3 |
31 | HUM 310 Art of Visual Narrative | 3 |
32 | EBS 441 Event Management | 3 |
33 | MBS 440 Concert and Tour Management | 3 |
34 | EBS 470 Digital Marketing & Social Media Management | 3 |
35 | EBS 480 Entertainment Contracts and Licensing | 3 |
36 | MBS 490 Music Industry Final Project | 3 |
Total Credit Hours | 120 |
Entertainment Business, Bachelor of Science
Degree Completion Program
Program Description & Objectives
This completion program allows individuals who hold an associate degree to continue their education and earn a bachelor’s degree in 18 months. The Entertainment Business degree program is designed to provide knowledge and understanding of the fundamentals of business needed to qualify for entry-level industry positions. Students receive training in management, leadership, marketing, accounting, finance, intellectual property, and other aspects of business. As the program evolves, students explore topics that are specific to the business of entertainment — artist management, distribution, and more — providing insight into the inner workings of the industry. Throughout the degree program, students work in a professional, project-based environment designed to recreate the challenges and opportunities typical in the world of entertainment business.
Program Requirements
The Bachelor in Entertainment Business completion program is 60 credit hours and 18 months in length. A minimum requirement of an Associate-level degree is needed for eligibility into the Completer program. Students must successfully complete all required courses with a minimum cumulative grade point average of 2.0.
Chronological Course Order by Month
Entertainment Business B.S. – Completer – Online | ||
---|---|---|
Month | Course Code / Title | Credits |
1 | HUM 310 Art of Visual Narrative | 3 |
2 | SBS 305 Leadership and Organizational Behavior | 3 |
3 | EBS 300 Advanced Entertainment Business Management | 3 |
4 | EBS 301 Advanced Entertainment Marketing | 3 |
ENG 326 Professional Writing | 3 | |
5 | EBS 325 Advanced Entertainment Advertising | 3 |
6 | EBS 303 Entertainment Business Ethics | 3 |
7 | EBS 411 Intellectual Property | 3 |
8 | EBS 410 Entertainment Business Law | 3 |
9 | EBS 302 Entertainment Business Accounting | 3 |
10 | EBS 425 Creative Entrepreneurship | 3 |
HUM 323 Cultural Studies | 3 | |
11 | EBS 480 Entertainment Contracts and Licensing | 3 |
12 | EBS 440 Artist Management | 3 |
13 | EBS 416 Mergers and Acquisitions | 3 |
14 | EBS 460 Entertainment Business Technology | 3 |
15 | HUM 351 Historical Archetypes and Mythology | 3 |
16 | EBS 441 Event Management | 3 |
17 | EBS 470 Digital Marketing & Social Media Management | 3 |
18 | EBS 490 Entertainment Business Final Project | 3 |
Total Credit Hours | 60 |
Entertainment Business, Bachelor of Science
Music Business Concentration Degree Completion Program
Program Description & Objectives
This completion program allows individuals who hold an associate degree to continue their education and earn a bachelor’s degree in 18 months. The Entertainment Business degree program is designed to provide knowledge and understanding of the fundamentals of business needed to qualify for entry-level industry positions. Students receive training in management, leadership, marketing, accounting, finance, intellectual property, and other aspects of business. Throughout the degree program, students work in a professional, project-based environment designed to recreate the challenges and opportunities typical in the world of entertainment business. Students selecting the Music Business concentration will take the core business courses that are relevant to all sectors of the entertainment industry as well as courses that focus on concepts specific to the music industry, including music supervision, music publishing, music evaluation for A&R, and the promotion and production of live music events.
Program Requirements
The Bachelor in Entertainment Business completion program with a concentration in Music Business is 60 credit hours and 18 months in length. A minimum requirement of an Associate-level degree is needed for eligibility into the Completer program. Students must successfully complete all required courses with a minimum cumulative grade point average of 2.0.
Chronological Course Order by Month
Entertainment Business B.S. – Music Business Completer – Online | ||
---|---|---|
Month | Course Code / Title | Credits |
1 | HUM 310 Art of Visual Narrative | 3 |
2 | SBS 305 Leadership and Organizational Behavior | 3 |
3 | EBS 300 Advanced Entertainment Business Management | 3 |
4 | MBS 310 Music Industry Marketing | 3 |
5 | ENG 326 Professional Writing | 3 |
EBS 303 Entertainment Business Ethics | 3 | |
6 | MBS 320 A&R for the Music Industry | 3 |
7 | HUM 323 Cultural Studies | 3 |
8 | MBS 410 Music Business Law | 3 |
9 | EBS 302 Entertainment Business Accounting | 3 |
10 | MBS 330 Music Supervision | 3 |
11 | EBS 425 Creative Entrepreneurship | 3 |
HUM 351 Historical Archetypes and Mythology | 3 | |
12 | EBS 440 Artist Management | 3 |
13 | EBS 480 Entertainment Contracts and Licensing | 3 |
14 | EBS 441 Event Management | 3 |
15 | EBS 416 Mergers and Acquisitions | 3 |
16 | MBS 440 Concert and Tour Management | 3 |
17 | EBS 470 Digital Marketing & Social Media Management | 3 |
18 | MBS 490 Music Industry Final Project | 3 |
Total Credit Hours | 60 |
Graphic Design, Bachelor of Science
Program Description & Objectives
The Graphic Design program is designed to address the evolving needs of today’s design industry, which encompasses a wide range of skills, including motion and interactivity. The curriculum strongly emphasizes teaching students the comprehensive design skills necessary for creating graphics across various platforms, such as digital publications and 2D and 3D motion graphics.
Through our online degree program in graphic design, students gain practical experiences and engage in projects tailored to prepare them for entry-level positions in the dynamic design industry. This includes learning to manage tight deadlines and navigate specific creative requirements while producing high-quality design projects in diverse formats. Students will be able to develop the essential design skills required in this rapidly growing field by working with industry-standard software and tools professionals use.
Program Requirements
The Bachelor of Science in Graphic Design degree program is 120 credit hours and 36 months in length. Students must complete all required program coursework with a minimum cumulative grade point average of 2.0.
Chronological Course Order by Month
Graphic Design B.S. – Online | ||
---|---|---|
Month | Course Code / Title | Credits |
1 | DGL 101 Digital Literacy | 3 |
2 | SBS 113 Behavioral Science | 3 |
3 | GRD 100 Overview of Graphic Design | 3 |
4 | GRD 110 Design Fundamentals | 3 |
5 | GRD 140 Digital Color Theory | 3 |
6 | GRD 120 Drawing for Designers | 3 |
7 | ENG 101 Foundations of Writing | 3 |
8 | GRD 200 Eye on Design | 3 |
9 | GRD 130 Digital Asset Creation I | 3 |
10 | SPC 214 Creative Communication | 3 |
11 | GRD 270 Digital Asset Creation II | 3 |
12 | EBS 290 Brand Development | 3 |
13 | GRD 210 Design Process and Layout I | 3 |
14 | GRD 260 Logos and Symbols | 3 |
15 | GRD 220 Design Process and Layout II | 3 |
16 | GRD 240 Design and Production | 3 |
MAT 121 Quantitative Principles | 3 | |
17 | GRD 330 Package Design | 3 |
18 | GRD 360 Storytelling and Video | 3 |
19 | GRD 440 Introduction to Advertising | 3 |
20 | GRD 230 Motion Design I | 3 |
HUM 310 Art of Visual Narrative | 3 | |
21 | EBS 470 Digital Marketing and Social Media | 3 |
22 | GRD 320 Concept Design I | 3 |
23 | HUM 323 Cultural Studies | 3 |
GRD 370 Motion Design II | 3 | |
24 | SBS 305 Leadership and Organizational Behavior | 3 |
GRD 325 Concept Design II | 3 | |
25 | GRD 380 Motion Design III | 3 |
26 | GRD 340 Design Strategy | 3 |
27 | GRD 460 Experiential Design | 3 |
28 | GRD 470 UX/UI I | 3 |
29 | HUM 351 Historical Archetypes and Mythology | 3 |
30 | GRD 475 UX/UI II | 3 |
31 | ENG 326 Professional Writing | 3 |
32 | GRD 430 Identity and Visual Systems | 3 |
33 | GRD 400 Portfolio Preparation | 3 |
34 | GRD 350 Portfolio I | 3 |
35 | GRD 490 Portfolio II | 3 |
36 | GRD 491 Portfolio III | 3 |
Total Credit Hours | 120 |
Media Communications, Bachelor of Science
Program Description & Objectives
The Bachelor of Science in Media Communications program provides students with in-depth knowledge of the media communications field and teaches them how to use current and emerging media technologies. Students will survey critical approaches to contemporary media-related issues and communication theory while working within a project-based learning curriculum. In addition to technical proficiency and creative development, the curriculum helps students develop critical thinking and problem-solving skills that contribute to lifelong learning and will help sustain a productive professional media career.
Program Requirements
The Bachelor of Science in Media Communications degree program is 120 credit hours and 36 months in length. Students must successfully complete all required coursework with a minimum cumulative grade point average of 2.0.
Chronological Course Order by Month
Media Communications B.S. – Online | ||
---|---|---|
Month | Course Code / Title | Credits |
1 | DGL 101 Digital Literacy | 3 |
2 | SBS 113 Behavioral Science | 3 |
3 | MCM 100 Introduction to Media Communications | 3 |
4 | MCM 110 Storytelling in Media Communications | 4 |
5 | MCM 125 Marketing Fundamentals | 3 |
6 | ENG 101 Foundations of Writing | 3 |
7 | MCM 220 New Media Tools | 4 |
8 | MCM 120 Aesthetics in Media Communications | 4 |
9 | MCM 140 Web Design | 4 |
10 | SPC 214 Creative Communication | 3 |
11 | MCM 200 Research in Media Communications | 3 |
12 | MCM 210 Digital Photography and Photo Editing | 4 |
13 | MCM 130 Graphic Design and Communications | 4 |
14 | MAT 121 Quantitative Principles | 3 |
15 | MCM 230 Digital Video and Audio Production | 4 |
16 | MCM 310 Advanced Audio and Podcasting | 3 |
17 | MCM 320 Social Media Strategy and Management | 4 |
18 | HUM 323 Cultural Studies | 3 |
19 | MCM 150 Project and Portfolio I: Media Communications | 3 |
20 | MCM 240 Project and Portfolio II: Media Communications | 3 |
21 | HUM 310 Art of Visual Narrative | 3 |
22 | MCM 300 Advanced Video | 3 |
23 | MCM 350 Video Editing Styles | 3 |
24 | MCM 370 New Media Formats | 4 |
25 | HUM 351 Historical Archetypes and Mythology | 3 |
26 | EBS 411 Intellectual Property | 3 |
27 | MCM 330 Media Entrepreneurship | 4 |
28 | MCM 360 Advertising and Public Relations | 4 |
29 | SBS 305 Leadership and Organizational Behavior | 3 |
30 | MCM 400 Journalism Across Digital Platforms | 3 |
31 | MCM 430 Media Production and Sociology | 3 |
32 | MCM 410 Advanced Digital Content | 4 |
33 | ENG 326 Professional Writing | 3 |
34 | MCM 340 Project and Portfolio III: Media Communications | 3 |
35 | MCM 480 Project and Portfolio IV: Media Communications | 3 |
36 | MCM 490 Career Readiness: Media Communications | 3 |
Total Credit Hours | 120 |
Music Production, Bachelor of Science
Program Description & Objectives
This program provides an education track for individuals to expand their passion for creating music into the production of music for diverse media applications using contemporary digital music technology. The curriculum presents the learner with comprehensive courses that focus on music theory, genres, composition, digital music production and music recording, and mixing and mastering for various media.
Included with this focus on the creative aspects of music production are courses in entertainment business structure, industry conventions, and intellectual property. The academic program covers the many different procedures and applications found in the modern music production industry to help prepare graduates for entry-level opportunities.
Program Requirements
The Bachelor of Science in Music Production degree program is 120 credit hours and 38 months in length. Students must successfully complete all required coursework with a minimum cumulative grade point average of 2.0.
Chronological Course Order by Month
Music Production B.S. – Online | ||
---|---|---|
Month | Course Code / Title | Credits |
1 | DGL 101 Digital Literacy | 3 |
2 | SBS 113 Behavioral Science | 3 |
3 | MPR 120 Music Production Technology | 3 |
4 | MPR 124 Digital Audio Workstations | 3 |
5 | MPR 100 Musical Listening and Identification | 3 |
6 | MPR 123 Music Theory | 3 |
7 | MPR 130 Music Composition and Programming | 3 |
8 | MPR 132 Sequencing Technologies | 3 |
9 | ENG 101 Foundations of Writing | 3 |
10 | MPR 222 Genre-Based Production | 3 |
11 | MPR 231 Advanced Music Composition and Programming | 3 |
12 | RCA 232 Pro Tools Essentials | 3 |
13 | MAT 121 Quantitative Principles | 3 |
14 | MPR 201 Songwriting and Development | 3 |
15 | MPR 236 Mixing Concepts and Techniques | 3 |
16 | MPR 250 Music Copyright and Business | 3 |
17 | MPR 261 Music Production for Media | 3 |
18 | SPC 214 Creative Communication | 3 |
19 | MPR 255 Music Business Management | 3 |
20 | MPR 270 Advanced Production and Industry Skills | 3 |
21 | HUM 323 Cultural Studies | 3 |
22 | MPR 301 Acoustics and Studio Design | 4 |
23 | MPR 310 Analog Systems for the Musician | 4 |
24 | HUM 351 Historical Archetypes and Mythology | 3 |
25 | MPR 330 Musicianship | 4 |
26 | MPR 340 DJ Production Skills | 3 |
27 | MPR 350 Signal Processing for Electronic Musicians | 3 |
28 | MPR 360 Electronic Music Performance | 3 |
29 | SBS 305 Leadership and Organizational Behavior | 3 |
30 | MPR 400 Commercial Music Production | 4 |
31 | MPR 410 Advanced Mixing and Mastering | 4 |
32 | HUM 310 Art of Visual Narrative | 3 |
33 | MPR 420 Advanced Genre-Based Production | 3 |
34 | MBS 320 Music Evaluation for A&R | 3 |
35 | MPR 440 Advanced Songwriting | 4 |
36 | ENG 326 Professional Writing | 3 |
37 | APR 490 Creative Portfolio 1 | 3 |
38 | APR 491 Creative Portfolio 2 | 3 |
Total Credit Hours | 120 |
Music Production, Associate of Science
Program Description & Objectives
The Associate of Science Degree Program in Music Production provides an education track for individuals to expand their passion for creating music into the production of music for diverse media applications using contemporary digital music technology. The Music Production Degree Program’s curriculum presents the learner with comprehensive courses that focus on music theory, genres, composition, digital music production and music recording, and mixing and mastering for various media.
Included with this focus on the creative aspects of music production are courses in entertainment business structure, industry conventions, and intellectual property. The academic program covers the many different procedures and applications found in the modern music production industry to help prepare graduates for entry-level opportunities.
Program Requirements
The Associate of Science in Music Production program is 60 credit hours and 20 months in length. Students must successfully complete all required courses with a minimum cumulative grade point average of 2.0.
Chronological Course Order by Month
Music Production A.S. – Online | ||
---|---|---|
Month | Course Code / Title | Credits |
1 | DGL 101 Digital Literacy | 3 |
2 | SBS 113 Behavioral Science | 3 |
3 | MPR 120 Music Production Technology | 3 |
4 | MPR 124 Digital Audio Workstations | 3 |
5 | MPR 100 Musical Listening and Identification | 3 |
6 | MPR 123 Music Theory | 3 |
7 | MPR 130 Music Composition and Programming | 3 |
8 | MPR 132 Sequencing Technologies | 3 |
9 | ENG 101 Foundations of Writing | 3 |
10 | MPR 222 Genre-Based Production | 3 |
11 | MPR 231 Advanced Music Composition and Programming | 3 |
12 | RCA 232 Pro Tools Essentials | 3 |
13 | MAT 121 Quantitative Principles | 3 |
14 | MPR 201 Songwriting and Development | 3 |
15 | MPR 236 Mixing Concepts and Techniques | 3 |
16 | MPR 250 Music Copyright and Business | 3 |
17 | MPR 261 Music Production for Media | 3 |
18 | SPC 214 Creative Communication | 3 |
19 | MPR 255 Music Business Management | 3 |
20 | MPR 270 Advanced Production and Industry Skills | 3 |
Total Credit Hours | 60 |
Writing for Film And Television, Bachelor of Science
Program Description & Objectives
The Writing for Film and Television Bachelor of Science degree program teaches students the knowledge and skills to write well-structured stories with compelling characters, dialogue, scene, setting, texture, style, and tone. Students learn all of the key elements of creating scripts for film, television, and new and immersive media, including story structure, plot, scene development, characterization, and dialogue. In addition to learning the conventions of the writing craft, students are given the support and structure to write and meet deadlines.
The objective of this program is to provide students with a focused knowledge and clear understanding of visual storytelling through narrative structures, literary genres, multimedia terms and delivery methods, character creation, screenwriting, storyboarding, script analysis, criticism, and story editing. This program is designed to prepare students with the knowledge and skills needed to pursue entry-level writing jobs aimed at careers such as story editor, television writer, story consultant, interactive content writer, story writer for live entertainment, and screenwriter.
Program Requirements
The Bachelor of Science in Writing for Film and Television degree program is 120 credit hours and 36 months in length. Students must successfully complete all required coursework with a minimum cumulative grade point average of 2.0.
Chronological Course Order by Month
Writing for Film and Television B.S. – Online | ||
---|---|---|
Month | Course Code / Title | Credits |
1 | DGL 101 Digital Literacy | 3 |
2 | WFT 110 Story Analysis – Film | 4 |
3 | WFT 100 Pitching I | 4 |
4 | ENG 101 Foundations of Writing | 3 |
5 | WFT 120 Story Structure | 4 |
6 | WFT 125 Writing an Outline – Film | 3 |
7 | MAT 121 Quantitative Principles | 3 |
8 | WFT 130 Story Analysis – TV | 4 |
9 | WFT 140 Writing an Outline – TV | 3 |
10 | SBS 113 Behavioral Science | 3 |
11 | WFT 150 Character Creation | 3 |
12 | WFT 200 Dialogue Writing | 3 |
13 | WFT 210 Action Line Writing | 3 |
14 | HUM 351 Historical Archetypes and Mythology | 3 |
15 | WFT 220 Writing Act I | 4 |
16 | WFT 225 Writing Act II | 3 |
17 | WFT 230 Writing Act III | 3 |
18 | HUM 323 Cultural Studies | 3 |
19 | WFT 300 Immersive Storytelling | 4 |
20 | SPC 214 Creative Communication | 3 |
21 | WFT 310 Pitching II | 3 |
22 | WFT 320 A Draft in 30 Days | 4 |
23 | WFT 330 A Rewrite and Polish in 30 Days | 3 |
24 | SBS 305 Leadership and Organizational Behavior | 3 |
25 | WFT 340 The Final Draft | 4 |
26 | WFT 350 Story Analysis – Adaptation | 4 |
27 | WFT 351 Writing the Adaptation I | 4 |
28 | WFT 352 Writing the Adaptation II | 3 |
29 | HUM 310 Art of Visual Narrative | 3 |
30 | WFT 400 The Punch-Up Draft | 4 |
31 | WFT 410 Writing for Production | 4 |
32 | ENG 326 Professional Writing | 3 |
33 | WFT 430 The Business of Writing | 3 |
34 | WFT 480 Final Project I | 3 |
35 | WFT 485 Final Project II | 3 |
36 | WFT 490 Professional Branding and Career Prep | 3 |
Total Credit Hours | 120 |