Course Descriptions

Degree Course Descriptions

AVE 100 The Fundamentals of Surface Anatomy   (3 Credits)
This course introduces students to multiple aspects of human anatomy by utilizing figure drawing, posing, movement, and the basic human form. The students will utilize both 2D and 3D to gain knowledge of the human form. The knowledge gained in this course will be extremely valuable to students who would like to design, rig, or animate characters.

AVE 130 Storyboarding and Previsualization   (3 Credits)
This course will illustrate how to take a written story and bring it into the digital medium. Students will learn to take a completed story and turn it into a 2D storyboard. Students will then use that data to create visual timing and apply it to a 3D environment blockout. The knowledge gained will extend students’ understanding of the role of preproduction in a production pipeline.

AVE 190 Digital Sculpting 1   (3 Credits)
This course will teach students how to digitally sculpt in an advanced modeling package. Students will learn to digitally recreate traditional sculpting techniques from clay modeling and apply those techniques to their digital models. The knowledge gained in this course will help students improve the quality of their artwork and show them how to seamlessly integrate assets into a production pipeline.

AVE 230 Character Rigging 1   (3 Credits)
This course will familiarize students with core rigging techniques. Students will develop a keen understanding of how a joint hierarchy works, math-based connections, and how to create a 3D puppet rig that relates to human and animal anatomy.

AVE 240 Character Animation 1   (3 Credits)
This course will demonstrate the basics of body mechanics and how they apply to the 12 principles of animation. Students will explore methods for creating movements based on professional references. This knowledge of body mechanics will give students a stronger sense of anatomy and how the human body moves.

AVE 260 Character Animation 2   (3 Credits)
This course will illustrate how to use the 12 principles of animation to create realistic or cartoony movements. Students will learn to create an emotionally driven animation based on their references. Students will integrate their animations into a production pipeline.

AVE 290 Visual Effects 1   (3 Credits)
This course introduces the student to the foundations of procedurally based dynamic simulations. Students will focus on different topics covering the fundamentals of dynamic simulations using rigid body dynamics, fracturing, collision objects, constraints, and particle systems throughout the class. By observing the real-world behavior of natural phenomena such as sparks, smoke, and fire, students will learn how to study and evaluate the multiple aspects of a truly dynamic system and apply that knowledge as they create their own computer-generated effects.

AVE 310 Visual Effects 2   (3 Credits)
Prerequisite: AVE 290 Visual Effects 1 
This course will introduce students to the foundations and creation of real-time visual effects for games. Students will build on the knowledge gained from their prior visual effects courses to develop, design, and create real-time particle and material-based effects for enhancing a game level or character’s actions. The effects will combine both static and animated 2D/3D elements.

AVE 320 Virtual Production 1   (3 Credits)
This course introduces students to the concepts and principles of Virtual Production. Using industry-standard software, students will learn techniques used in real-time visualization and production. They will also learn how real-time integration and visualization affects storytelling, as well as the impact it has had on the animation industry.

AVE 343 Look Development and Composting   (3 Credits)
In this course, students will learn to create AOV passes to combine CG elements to produce a final full CG shot. The projects will explore techniques in the creation of render passes, light manipulation, look development, channel data management, observation, color correction, and image integration. By the end of this course, students will develop the ability to evaluate and understand the components that make for a compelling and integrated photorealistic image.

AVE 357 Matchmoving for Production   (3 Credits)
This course introduces students to the visual effects process known as tracking/match moving. Students will learn the tools, workflows, and techniques to explore 3D tracking solutions utilized in a visual effects pipeline. Projects will simulate typical match-moving tasks and extract real-world object and camera motion data to successfully integrate CG elements with live-action footage.

AVE 360 Composting and Integration   (3 Credits)
This course teaches students how to use advanced compositing and scene finishing techniques to successfully integrate live-action plates with computer-generated elements. The knowledge gained will allow students to make informed decisions on what workflows, tools, and techniques are better suited to accomplish a visual effect composited shot to a high production standard.

CAN 101 Overview of Animation Production   (3 Credits)
In this course, students will develop a working knowledge of the animation industry and learn the interface for industry-standard 2D software packages for image manipulation. They will learn about the animation pipeline by deconstructing and assembling a completed production shot.

CAN 110 Digital Painting   (3 Credits)
This course introduces students to digital painting on the computer. Students will learn to develop a basic working knowledge of 2D and 3D painting programs. Students will also become comfortable with the settings and tools within the software and learn about the importance of layering and non-destructive workflow.

CAN 115 Shading and Lighting 1   (3 Credits)
This course will introduce students to the fundamentals of cameras and lighting and how they behave in the 3D environment. Students will learn to use 3D cameras and lights to emulate real-world cinematography and will further develop their knowledge of the 3D software and interface. Topics will include simulating real-life lighting conditions, atmospheric lighting, and animating a camera.

CAN 120 Shading and Lighting 2   (3 Credits)
Prerequisite: CAN 115 Shading and Lighting 1 
This course will build upon the knowledge gained in CAN 115 Shading and Lighting 1 by focusing on the surface appearance of 3D objects and how they react with light. Students will learn to manipulate surface properties using materials and textures within a 3D environment. Students will determine an art direction for how the objects will appear in their renders and integrate their artwork back into a production pipeline.

CAN 125 Modeling Fundamentals   (3 Credits)
This course will teach students the basic tools to create and manipulate polygon surfaces. The class will focus on the design and creation of 3D meshes with the basic fundamentals for production-ready assets.

CAN 210 Look Development 1   (3 Credits)
This course builds upon existing knowledge gained from CAN 110 Digital Painting. Students will learn advanced techniques for creating three-dimensional assets. They will construct a production-ready asset using a production pipeline and gain a strong understanding of establishing a scene’s storytelling through look development.

CAN 220 Look Development 2   (3 Credits)
This course builds upon the knowledge gained from CAN 210 Look Development 1. Students will learn finalization techniques for creating three-dimensional assets. They will finalize a production-ready asset using a production pipeline and continue to gain a strong understanding of storytelling through look development to finish a scene.

CAN 250 Portfolio Development   (3 Credits)
This assessment course evaluates a student’s understanding of the animation pipeline. Additionally, students will build a professional online presence by creating an online portfolio showcasing their previous projects within the animation degree.

CAN 330 Character Rigging 2   (3 Credits)
Prerequisite: AVE 230 Character Rigging 1 
This course will reinforce the knowledge gained in AVE 230 Character Rigging 1 by teaching students to explore advanced rigging techniques. Learning these techniques will enforce the importance of good binding and weighting to deform models organically based on preproduction and accurate anatomical references. Students will create an advanced rig that will feature an advanced stretchy system and high-level, math-based connections. Students will integrate their rigs into a production pipeline.

CAN 335 Advanced Modeling   (3 Credits)
Prerequisite: CAN 210 Look Development 1
This course will demonstrate how to create high-fidelity character meshes, hard-surface models, and quality textures used in both games and film. Students will focus on sculpting and proper surface flow for characters and environments that they can apply to their digital models to create clean UVs and asset textures.

CAN 340 Character Visual Effects   (3 Credits)
This course will teach the fundamentals of creating, styling, and animating dynamic systems for 3D characters. These systems will include posing and creating a dynamic hair system and cloth simulations on top of 3D character movements. Students will learn how to integrate these assets into a production pipeline.

CAN 350 Scripting Tools and GUI   (3 Credits)
This course will teach the fundamentals of programming for 3D production. Students will learn logic functions, how to create character rig controls, automate production processes, and create graphical user interfaces.

CAN 360 Character Design   (3 Credits)
Prerequisite: CAN 335 Advanced Modeling  
This course will demonstrate how to create an appealing character design that works for either film or games. Utilizing skills gained in CAN 335 Advanced Modeling, students will learn how to apply appealing design and create the appropriate character preproduction used in a character production pipeline. Students will learn how proportions, character silhouette, and form language are essential to visual storytelling in character design.

CAN 365 Acting for Animators   (3 Credits)
In this course, students will experiment with traditional acting. By analyzing gathered reference and their own filmed reference, students will be able to determine how to create strong poses, what timing is necessary for the actions in a scene, and how to ensure that the actions chosen fit the story that they are attempting to tell. This course will help students become more comfortable with their acting abilities and understand body mechanics on a higher level.

CAN 370 Sculpting Characters for Film and Games   (3 Credits)
Prerequisite: CAN 360 Character Design
Students will create a production-ready character model that adheres to the industry quality standards for a game engine or film. Topics include emulating clay sculpting into a 3D environment, effective deformable retopology, and optimized UV creation.

CAN 375 Animation for Games 1   (3 Credits)
Prerequisite: AVE 260 Character Animation 2
This course will teach the fundamentals of creating animation cycles for a game character and an environment prop. Students will create a set of animation cycles for characters using production-quality assets. The techniques used to create the cycle animations in the class will build on the information provided in AVE 130 Storyboarding and Storytelling, AVE 240 Character Animation 1, AVE 260 Character Animation 2, and CAN 365 Acting for Animators.

CAN 376 Animation for Games 2   (3 Credits)
Prerequisite: CAN 375 Animation for Games 1
In this course, students will learn to utilize their animation cycles from Animation for Games I and integrate their animations into a game engine. Students will experiment with mapping their animations to triggers and layers, so they see their characters move around in a real-time environment. The techniques used to create the cycle animations in the class will build on the information provided in Storyboarding and Storytelling, Animation and Rigging Fundamentals, Character Animation 1 and 2, Acting for Animators, and Animation for Games 1.

CAN 380 Texturing Characters for Film and Games   (3 Credits)
Prerequisite: CAN 370 Sculpting Characters for Film and Games
This course expands on character asset texturing and implementation techniques to fully realize a character’s overall look. Students will take a character from the modeling phase to a fully rendered asset ready for pipeline implementation for games or film.

CAN 400 Environment Design   (3 Credits)
This course will demonstrate how environments are designed for film or games. Students will learn how to design environments that flow cleanly with the story arc for both film and games. Students will create the appropriate environment for preproduction that can be used in production.

CAN 405 Story-Driven Animation 1   (3 Credits)
Prerequisite: CAN 365 Acting for Animators
In this course, students will use the knowledge gained from CAN 365 Acting for Animators and previous animation classes to interpret characters’ story arcs from storyboards and apply the appropriate animation motions to a specific scene. They will take into account camera information such as framing and movement to adjust the scene’s mood.

CAN 406 Story-Driven Animation 2   (3 Credits)
Prerequisite: CAN 405 Story-Driven Animation 1
In this course, the student will build upon the knowledge gained in CAN 405 Story-Driven Animation 1. Students will learn about working with iterations and animation shot requirements. Students will keep developing their skill set to create an appealing and emotionally driven production pipeline workflow.

CAN 410 Environment Modeling for Production   (3 Credits)
This course trains students on creating high-resolution modular meshes utilized for environment design defined in preproduction. Students will develop assets that can be assembled in a layout environment scene for production use.

CAN 425 Animating for Dialogue   (3 Credits)
Prerequisite: CAN 365 Acting for Animators
This course will expand further on the topics covered in the CAN 365 Acting for Animators course. Students will then learn to transition facial structures to invoke emotions in animation based on a sound file that could be applied to a film or game environment.

CAN 440 Look Development for Environments   (3 Credits)
This course trains students in the techniques involved in modern asset look development creation. Students will gain a more in-depth technical understanding of texture and shader creation. The course focuses on materials that adhere to industry standards, both visually and technically.

CAN 445 Crowd Animation   (3 Credits)
This course will teach the fundamentals of animating background characters, ranging from characters drinking coffee to large-scale battle scenes. Students will create crowd simulation, AI, and behavioral animation based on preproduction.

CAN 480 Portfolio Preparation   (3 Credits)
This course develops students’ ability to plan, coordinate, study assets, and use traditional methods to demonstrate their acquired knowledge as 3D artists. Successful completion of this course arms students with the knowledge of how to use good references and artistic studies to create production blueprints.

CAN 481 Portfolio Content Creation 1   (3 Credits)
This course is designed to allow students to review and continue advancing their overall knowledge of computer animation workflow, timelines, professional behavior, and mindset. This course prepares students to experience a four-week production deadline and introduces them to the challenges of working under production constraints. Students will create assets that are managed and critiqued by an art director to help guide projects toward industry expectations under defined deadlines.

CAN 482 Portfolio Content Creation 2   (3 Credits)
In this course, students will continue working with the art directors and within the critique process as they work to create production-ready content. Students work at optimal speed and precision while maintaining a keen understanding of artistic appeal, time management, asset creation, and professional behavior — skills that will prepare them for the methods, environments, and conditions experienced in the production arena.

CAN 483 Portfolio Content Creation 3   (3 Credits)
This course provides students with the time to develop a portfolio, which is an important tool for obtaining a job in the animation industry. Candidates for a job are expected to show their portfolios to their prospective employers. During this time, students take the content developed throughout their degree program and assemble it into a presentable package. Before the creation of the portfolio, instructors review the student’s work to help the student determine the best material for showcasing their talents as computer animation artists.

CGA 360 Visual Effects for Games 1   (3 Credits)
Prerequisite: AVE 310 Visual Effects 2
This course will introduce students to the foundations and creation of real-time visual effects for games. Students will build on the knowledge gained from their prior visual effects courses to develop, design, and create real-time particle and material-based effects for enhancing a game level or character’s actions. The effects will combine both static and animated 2D/3D elements.

CGA 370 Visual Effects for Games 2   (3 Credits)
Prerequisite: CGA 360 Visual Effects for Games 1
In this course, students will learn to utilize the knowledge gained from CGA 360 Visual Effects for Games 1 to learn real-time compositing techniques for film in a game environment. Students will map their VFX shots and plan out their animations, triggers, camera, and real-time effects, while also learning about real-time shaders and how to light shots in a real-time environment.

CGA 380 Visual Effects for Film 1   (3 Credits)
This course will teach the process of combining computer-generated imagery with live-action plates. Students will use the provided projects to explore techniques in observation, matte creation, tracking, color correction, and image integration. By learning the fundamentals of the art and science behind digital compositing, students will develop the ability to evaluate and understand the components that make for a compelling and integrated photorealistic image.

CGA 400 Visual Effects for Film 2   (3 Credits)
Prerequisite: CGA 380 Visual Effects for Film 1
In this course, students will build on concepts from previous visual effects and compositing classes to enhance the visual storytelling of a film shot. Students will work with a visual effects pipeline and complete a VFX shot that requires the integration of multiple 2D and 3D assets. Assets such as 3D models, animations, particle effects, and live-action elements will aid them in producing a photorealistic result.

DFM 100 Independent Filmmaking   (3 Credits)
This course is designed to strengthen communication skills essential to all filmmakers with an emphasis on connecting students to the filmmaking community around them. Making connections with actors, potential crew members, and the local film commission are all important steps needed to help students reach their greatest potential as filmmakers. Students will gain a thorough understanding of the filmmaking process by learning about the five stages of production and the key players in the filmmaking process.

DFM 115 Introduction to Filmmaking   (3 Credits)
This course provides an introduction to storytelling, cinematography, editing, and a look back at some of the early films that helped shape the movie industry. Students will make an edit, craft a shot, and write a logline while gaining a deeper understanding of the creative work that lies ahead in the program.

DFM 120 Digital Production Design   (4 Credits)
This course introduces students to the use of software as a film production tool. Students learn Adobe Photoshop tools and techniques and how they can be applied to different areas of film production, from the planning and previsualization stage through distribution. Students demonstrate their ability to utilize Adobe Photoshop to create their own digital images for use in the production design and marketing of a film.

DFM 170 Introduction to Cinematography   (3 Credits)
This course is an introduction to the art and craft of designing powerful cinematic imagery for effective digital storytelling. An emphasis is placed on basic camera operations, including proper white balance, focus, and setting the exposure by adjusting the camera’s ISO, aperture, and shutter speed. Additionally, students will learn to recognize and employ the fundamentals of composition, framing, and depth of field to manipulate the imagery within a shot.

DFM 190 Producing   (3 Credits)
Prerequisite: DFM 320 Screenwriting II
This is the second course in a series of courses in which students will develop and produce an original short narrative film. Producing provides a guided experience through the preproduction process of a short film from the perspective of the producer. In this course, students will analyze a script to determine the elements needed to plan, schedule, and budget a digital film production. Students will be introduced to industry-standard practices and software used during preproduction.

DFM 200 Cinematography and Lighting I   (3 Credits)
Prerequisite: DFM 170 Introduction to Cinematography
This course is an introduction to basic lighting for digital film and video production, which incorporates fundamental cinematography techniques. Students will be introduced to industry standards and best practices, beginning with the key components of a common lighting package. Additionally, this course covers set safety, three-point lighting, an intermediate camera build, and the primary responsibilities of members within the camera department.

DFM 201 Color Correction and Grading   (3 Credits)
In this course, students will learn proper workflow for digitally color correcting and grading footage using Adobe Premiere and the DaVinci Resolve color system. In addition, this course covers color theory and color-matching shots. Upon completion of the course, students will be able to digitally color grade a film for aesthetic effect and understand how camera settings affect color grading.

DFM 202 Cinematography and Lighting II   (3 Credits)
Prerequisite: DFM 200 Cinematography and Lighting I
This course is an intermediate look at lighting design and cinematography for digital film and video production. Students will build advanced lighting setups for interior and exterior shooting, as well as learn the fundamentals of cinematic composition and camera movements. Students will explore lighting for different genres and navigate color temperature settings to achieve the desired look with proper values. This course demonstrates interview composition and lighting setups, and students will learn more advanced builds for the TechKit camera.

DFM 220 Digital Audio Production I   (3 Credits)
In this course, students will learn to set up and operate audio equipment for use in digital film and video production. Emphasis is placed on how equipment setup and recording settings produce quality production audio for both dialogue and ambient sound. Students will use their equipment to execute an audio recording workflow from setup to ingesting.

DFM 223 Screenwriting I   (4 Credits)
Prerequisite: DFM 115 Introduction to Filmmaking
This course provides students with the fundamentals of storytelling, including an understanding of structure, spine, character, theme, scene development, imagery, and voice. Through the examination of selected works and individual practice, students learn strategies for creating an engaging narrative.

DFM 230 Acting for Filmmakers   (3 Credits)
This course will develop the filmmaker’s knowledge and understanding of actors through direct acting experience. Students learn the language and tools of the craft through sensory exercises, improvisation, text analysis, and scene study. Students are prepared to not only communicate and collaborate with their actors, but to actualize the best emotional outcome of a scene.

DFM 240 Directing I   (3 Credits)
In this course, students will be introduced to the role of the director in guiding the story from script through the completion of postproduction. Students will study directing techniques to prepare, direct, and edit a complete scene. In addition, students will learn techniques for working with cast and crew on set.

DFM 260 Editing I   (3 Credits)
In this course, students are introduced to the editing process and the key responsibilities of the editor. Students get hands-on experience in Adobe Premiere Pro, utilizing its tools to edit video and audio with an emphasis on how and why the editor makes cuts. Students will also learn the basics of sound design, where to find sound effects and music, how and why to adjust export settings, and how to create text in Adobe Premiere Pro.

DFM 270 Visual Effects   (4 Credits)
In this course, students will learn how to integrate Adobe After Effects into their workflow to enhance their film projects. Knowing what Adobe After Effects can do in postproduction will allow students to better plan during shooting, expanding the possibilities of how and what they shoot. Assignments include green screen work, compositing, visual effects, and titling.

DFM 301 Film Marketing and Distribution   (3 Credits)
Prerequisite: DFM 315 Digital Audio Production II
In this course, students will learn the details of the distribution stage of filmmaking and what a filmmaker needs to do after the final film edit is complete. Students will use their completed film from DFM 315: Digital Audio Production II. Topics include how to get a film distributed to an audience using marketing avenues such as social media, film festivals, and public screenings. Students will learn the process of marketing a film using either a distribution company or self-distribution.

DFM 305 Location Scouting   (4 Credits)
In this course, students learn the artistic, logistical, practical, and legal considerations for selecting locations for production. The focus of the course is on aligning script and production requirements with the process of location scouting and production design decisions. This course challenges students to examine a location’s options and potential for picture, sound, and performance.

DFM 307 Directing II   (3 Credits)
Prerequisite: DFM 190 Producing
This is the third course in a series of courses in which students will develop and produce an original short narrative film. Students will gain a deeper understanding of story and craft from the artistic, technical, and managerial perspectives. Students translate a script into a short narrative project with the goal of creating a film that embraces the principles of visual and aural storytelling. Students focus on controlling the building blocks of a film — including story, point of view, time, space, performance, location, mood, movement, sound, rhythm, and pace — throughout preproduction and production.

 
DFM 315 Digital Audio Production II
   (3 Credits)
Prerequisite: DFM 380 Editing II
This is the fifth course in a series of courses in which students will develop and produce an original short narrative film. This course helps prepare students for the audio postproduction process of their upcoming Documentary and Capstone filmmaking courses. In previous courses, students will have developed and produced an original short narrative film, which will serve as a template for setting up a film’s audio postproduction session. In this course, students will complete the processes of dialogue editing, developing a sound design, creating the backgrounds, and placing the music to match the emotional intent of a film. By the end of the course, students will deliver a final sound mix in preparation for uploading to professional websites.

DFM 320 Screenwriting II   (4 Credits)
Screenwriting II is the first course in a series of courses in which students develop and produce an original short narrative film. This course explores the art of creating producible stories with believable dialogue, appealing characters, and dramatic purpose. Students define the steps of the screenwriting process and apply these steps in the development of a screenplay.

DFM 380 Editing II   (3 Credits)
Prerequisite: DFM 307 Directing II 
This is the fourth course in a series of courses in which students will develop and produce an original short narrative film. This course covers narrative development and refinement techniques for editors. Students learn about the control of picture, sound, and performance, and how to develop the content, mood, and pacing of a narrative story. As editors, students work with the story arc, editing beats, structure, and visual-sound continuity. Students also explore and apply organizational and workflow skills to asset management, sequence nesting, compositing, file or project import/export, and other aspects of timeline and project management. Successful completion of the Editing II course prepares students for cutting a story-driven editing project.

DFM 420 Documentary Production   (4 Credits)
This course examines various techniques necessary to direct and produce documentary films. The course topics include directing, producing, preproduction, history, writing, genres, and interviews for documentary films, while students also delve into ethical and research practices for the production of their own nonfiction stories.

DFM 421 Documentary Postproduction   (3 Credits)
Prerequisite: DFM 420 Documentary Production
In this course, students learn editing techniques used in documentary filmmaking as they edit and complete a short nonfiction film. Students learn both aesthetic and practical approaches to editing their film, along with basic engineering and media management for long-form projects. The documentary project incorporates sound design and titling into the finished edit.

DFM 440 Capstone Film Development   (3 Credits)
In this course, students brainstorm and research ideas for their Capstone Project. Students will complete the development process for a digital film project that is feasible — considering logistical factors, resources, and scope. They will compose a script or treatment (depending on the type of project) to be produced in the other Capstone Project courses.

DFM 450 Capstone Film Preproduction I   (3 Credits)
Prerequisite: DFM 440 Capstone Film Development 
Students will enter this course with a completed script (for narrative projects) or treatment (for documentary projects) for their Capstone Project. In this course, students will get a scope of the remaining stages of filmmaking after Development, and begin the preproduction process for their Capstone Project. Students will complete several preproduction documents, depending on the needs of their project, that will facilitate planning for production.

DFM 475 Capstone Film Preproduction II   (3 Credits)
Prerequisite: DFM 450 Capstone Film Preproduction I
In this course, students continue working on preproduction documents and planning for their Capstone Project. Students will complete several preproduction documents, depending on the needs of their project, that will facilitate planning for production. Focus will be on anticipating the needs and possible challenges of the production, postproduction, and distribution stages, and addressing them with proper planning. Successful completion of this course will result in finalizing the preproduction stage for the Capstone Project so that students are ready to begin production in the next course.

DFM 480 Capstone Film Production   (3 Credits)
Prerequisite: DFM 475 Capstone Film Preproduction II
In this course, students continue working on their Capstone Project, completing principal photography for their short digital film. Students will ensure that their entire film is “in the can” and each scene has adequate coverage by analyzing raw footage (dailies), screening footage for others, and planning to shoot “pick-up” shots, if necessary. By the end of the course, students will have completed the production stage and started the postproduction stage by ingesting and organizing dailies.

DFM 485 Capstone Film Postproduction   (3 Credits)
Prerequisite: DFM 480 Capstone Film Production
In this course, students demonstrate their knowledge of the postproduction stage of filmmaking by completing the process for their Capstone Project. Students will begin by completing a First Cut, and base subsequent cuts on instructor and peer feedback to enhance elements such as story, rhythm/pacing, and sound. Students will design a “look” and produce graphics for their film to finish the postproduction stage. Upon successful completion of the course, students will have a Final Cut of their Capstone Project ready for distribution.

DFM 490 Portfolio Development   (3 Credits)
Prerequisite: DFM 485 Capstone Film Postproduction 
In this final course of the Digital Filmmaking program, students will prepare to enter the industry as working professionals. Students will complete a professional portfolio including a resume and demo reel to highlight their skills and accomplishments as student filmmakers. Students will get hands-on experience navigating the job search and application process by networking, writing cover letters, applying for real jobs, and conducting mock interviews.

EBS 101 Introduction to Entertainment Business   (3 Credits)
This course explores the evolving infrastructures within the various sectors of the entertainment industry. Students will examine the innovative business methods that reinforce the importance of monetizing the emotional connections fostered within these creative industries, as well as the industry’s current business trends. Students will also identify the variety of careers available for business professionals in these industries and their respective skill sets, with an eye toward developing the abilities that relate to their chosen fields.

EBS 110 Entertainment Business Management   (3 Credits)
Management is the art and science of helping individuals achieve common goals together. In this course, students learn the basic functions and responsibilities of managers that lead to a successful organization. Students learn how managers set goals, then make decisions and implement actions to achieve the goals. Skills learned include planning, problem-solving, managing communications, leading teams, and managing performance as they relate to the management of entertainment and media companies. Students explore the management of people, processes, and resources to achieve goals, minimize risk, and foster success in the workplace.

EBS 120 Entertainment Marketing   (3 Credits)
This course explores general marketing concepts and how they can be applied to meet the specific needs of the entertainment business field. Students construct strategic plans in the selection and development of media products and are introduced to various promotional methods and avenues. In addition, this course strengthens students’ understanding of analytical tools and strategic analysis of the entertainment business, which is knowledge that can facilitate the success of their creative work. Consumer behavior and the effect it has on the success of entertainment products are also examined.

EBS 125 Entertainment Advertising   (3 Credits)
This course is designed to give students an overview of the entertainment advertising business along with hands-on experience creating professional-quality deliverables. Focus is provided for key aspects of the industry, including Media, Creative, Business, and Launch.

EBS 141 Data Analysis and Reporting   (3 Credits)
This course will improve students’ understanding of data analytics and quantitative decision-making as it relates to the entertainment industry. Students will gain crucial skills in modeling and analyzing data, as well as communicating analysis results in an effective manner. Students will examine trends in data, learn how to leverage that data to make effective decisions, and convey various business messages. In addition, students will build their understanding and use of quantitative tools such as Microsoft Excel.

EBS 160 Entertainment Business Finance   (3 Credits)
This course provides students with the skills needed to make financial decisions in a business environment. Students examine the process of financial analysis, financing operations and growth, and the concept of risk versus return. In addition, fundamental financial topics are covered, such as the time value of money, capital budgeting, business valuation, risk management, and personal finance.

EBS 200 Digital Media Distribution   (3 Credits)
This course teaches students how to analyze digital media distribution channels to determine how to market and deploy their products or services over a multitude of platforms. Students will examine a variety of digital media platforms, assess which distribution channels can best help them to accomplish their marketing goals, and then integrate their product/service into those channels, making alterations as needed. The course takes students through the following digital media distribution channels: internet, mobile devices, video games, video blogging, streaming platforms, email, social media, and podcasting.

EBS 220 Global Business   (3 Credits)
This course addresses the complexity and the diversity of business practices in the international business marketplace. A variety of related topics are addressed, including consumer differences across key international markets; international marketing strategies; economic policies; political and cultural environments and their effect on international business; the impact of geography on business transactions and distribution; and laws, treaties, and international labor issues that affect international business.

EBS 230 Art of the Pitch   (3 Credits)
Learning to communicate clearly and persuasively is critical for success in the entertainment industry. This course explores the most effective methods to present a story or concept to a target audience. Students will learn how to encapsulate their ideas into saleable concepts and engage with stakeholders to bring ideas to fruition. Through a series of hands-on techniques, exercises, and assignments, students will learn to communicate with confidence, both verbally and non-verbally, and to overcome common communication pitfalls.

EBS 240 Entertainment Market Research   (3 Credits)
This course examines how companies in the entertainment industry use key measurements and data sources to make business decisions. Students assess how audience data is used for content development and media buying. Students also learn how companies collect, analyze, summarize, and interpret real-world data related to media..

EBS 270 Professional Selling   (3 Credits)
The Professional Selling course teaches students the importance of business development and client relationship management, which are critical to the success of both large and small companies at all stages of the business lifecycle. Students learn best practices in the professional sales process and develop methods to overcome common hurdles in meeting sales objectives. Course topics include building the customer relationship, distinguishing types of sales, the relationship and differences between sales and marketing, and steps in the sales process from prospecting to closing. Students also learn how to deliver an effective sales presentation and explore the multitude of related career opportunities within the industry.

EBS 280 Entertainment Communications and Public Relations   (3 Credits)
In the Entertainment Communications and Public Relations course, students will explore how to create, manage, and evaluate public relations and media communications campaigns. The course will demonstrate how the effective use of media can strengthen a public relations campaign.

EBS 290 Brand Development   (3 Credits)
This course covers the two main aspects of building a strong presence in the business and consumer market: storytelling and brand development. Students learn how to implement brand development strategies that help companies become icons within their industry. Students also learn how to use storytelling principles to strengthen a business and deliver a superior customer experience.

EBS 302 Entertainment Business Accounting   (3 Credits)
This course examines the accounting cycle, accounting terminology, the collection of accounting data, the recording of data into the accounting system, and the preparation and interpretation of basic financial statements. This course will focus on introductory accounting as it relates to the entertainment business world.

EBS 303 Entertainment Business Ethics   (3 Credits)
This course affords an examination of the complex, real-world ethical problems associated with the management of a business. Through the study of historical and current case studies, students will debate the responsibilities of managers; broaden their awareness of personal, professional, and business ethics; and address the social responsibility of the entertainment industry.

EBS 304 Human Resources Management   (3 Credits)
The Human Resources Management course teaches students the strategic role of human resource management. The objective is to apply knowledge of human behavior, labor relations, and current laws and regulations to a working environment. Topics include employment laws and regulations, diversity in a global economy, total rewards management, and training and development for organizational success.

EBS 312 Business of Play   (3 Credits)
Throughout this course, students will gain knowledge of the multiple revenue streams generated by popular recreational activities such as e-sports, experience-based entertainment, travel, spectator sports, and more. Students will utilize their prior knowledge of marketing, management, and business structure to formulate a working model applied to recreational business sectors. Students will work to build a business model that identifies the revenue stream potential, departmental needs to service the business, and employment opportunities within those departments. 

EBS 330 Interactive Media Entertainment   (3 Credits)
Interactive media has become a means to allow consumers to participate directly with entertainment products and services. In this course, students will develop strategies to incorporate interactive media elements into entertainment ventures. Topics include the use of websites, mobile apps, and other interactive technologies to promote and monetize entertainment content.

EBS 410 Entertainment Business Law   (3 Credits)
In this course, students learn about legal requirements and business practices, including entity formation, insurance, taxes, intellectual property, real estate, employment, and contracts. They learn about the important roles of agents, managers, and attorneys, as well as best practices when hiring an attorney. Students learn the regulations that control how a business operates in cyberspace. Concepts are explored through legal case studies and applied business examples. 

EBS 411 Intellectual Property   (3 Credits)
The Intellectual Property course provides an examination of trade secrets, trademarks, patents, and copyrights in connection with methods of protecting creative works. Students explore the acquisition, licensing, sale, and transfer of rights as they relate to music, digital media, animation, interactive entertainment, film, and show production. Rights and issues related to independent contractors and work-for-hire employees are also addressed.

EBS 412 Television and Digital Network Management   (3 Credits)
In the Television and Digital Network Management course, students learn production management and producing guidelines for marketing and distributing content across broadcast television and emerging digital network platforms. Students explore the range of skills required to ensure effective content development, acquisition, and programming strategies. They also explore emerging career opportunities in this field.

EBS 416 Mergers and Acquisitions   (3 Credits)
In this course, students examine how entertainment and media businesses achieve and sustain competitive advantage. The course integrates content from foundational courses such as Entertainment Business Management, Human Resources Management, Entertainment Marketing, and Entertainment Business Finance with the development of analytical and business communication skills. Students demonstrate their capacity to develop and present strategic plans for actual or simulated entertainment business scenarios.

EBS 425 Creative Entrepreneurship   (3 Credits)
In this course, students explore how to create and manage a new venture in a way that fosters growth, innovation, and success. Students learn entrepreneurial styles, best practices, common barriers, and recent trends as they gain the knowledge needed to ideate and manage a venture related to the arts, entertainment, or media.

EBS 440 Artist Management   (3 Credits)
The Artist Management course explores the role and responsibilities of the manager of artists, bands, and performers. Artist managers play a significant role in the entertainment and music business community and in the career of the artist. Topics include the artist-manager relationship, launching an artist’s career, management contracts, the artist as a brand, and managing an artist’s career path.

EBS 441 Event Management   (3 Credits)
In the Event Management course, students learn the fundamentals and skills needed to successfully manage a professional event. These include identifying the event goals and target audience, creating an event concept that reflects the company and product brand, and developing a project management plan that ensures that schedule and budget goals are achieved while safety and legal risks are minimized. Various project management tools for successful event planning and management are utilized.

EBS 460 Entertainment Business Technology   (3 Credits)
This course addresses emerging technologies and their impacts on business management within the entertainment industry. Students explore the proliferation of new technologies and how they are utilized to achieve business goals. Students also learn how to leverage new technologies to reach customers, manage customer relationships, increase revenue and profitability, and optimize their business practices. They learn how to evaluate competing technologies to achieve business goals, and they explore resources that will help them stay current with emerging technologies that can change the industry.

EBS 470 Digital Marketing and Social Media Management   (3 Credits)
This course examines the role of marketing in the 21st century. Students explore digital marketing and social media management. Topics include the most prevalent current platforms and channels, their purposes, and their effectiveness in relation to the entertainment industry. Comparisons to traditional marketing tactics and examples of current marketing mixes are addressed. In addition, this course builds students’ understanding of search engine optimization and social media marketing tools.

EBS 480 Entertainment Contracts and Licensing   (3 Credits)
In this course, students learn the importance of contracts and best practices in contract-writing strategies as they examine the strengths and weaknesses of real-world contracts and create their own contracts and deal memos. They learn the requirements of licensing and how to recognize potential licensing opportunities. Students learn negotiating skills and tactics specific to the entertainment, music, and media industries.

EBS 490 Entertainment Business Final Project   (3 Credits)
This course presents students with complex, real-world business scenarios related to the entertainment industry. Students analyze the scenarios, assess potential action steps, and develop strategic plans to address the scenarios. Through this process, students evaluate the management, marketing, financial, legal, and ethical decisions that affect real-world business decisions. Students also assess external entrepreneurial opportunities that these scenarios could generate.

GRD 100 Overview of Graphic Design    (3 Credits)
In this course, students will develop a working knowledge of the Graphic Design industry and learn the interface for a 2D software package. They will learn about the stages of the Graphic Design process by deconstructing and assembling a complete design project.

GRD 110 Design Fundamentals   (3 Credits)
Prerequisite: GRD 100 Overview of Graphic Design
This course introduces students to industry-standard workflows, terminology, and practices. Students will use graphic design tools to show basic design principles by manipulating shapes, color, and line.

GRD 120 Drawing for Designers   (3 Credits)
This course introduces students to digital drawing on the computer. Students will learn to develop a basic working knowledge of 2D drawing programs, translating their ideas into visuals. Students will also become comfortable with the settings and tools within the software and learn about the importance of layering and non-destructive workflow for design processes and preproduction.

GRD 130 Digital Asset Creation I   (3 Credits)
Prerequisite: GRD 110 Design Fundamentals
In this course, students will explore the impact and importance of modern visual communication in areas such as culture and society. Students will create concepts that are used to communicate, break sociocultural boundaries, and share innovative ideas.

GRD 140 Digital Color Theory   (3 Credits)
In this course, students will explore the strong emotional and psychological impact that color has on people. Students will explore the science of color and why certain colors evoke certain emotional responses and examine the ways that color can be used effectively in graphic design. Students will leave this course with the ability to make deliberate color decisions for their design work.

GRD 200 Eye on Design   (3 Credits)
In this course, students will gain experience in photography, enhancing techniques, and digital manipulation. Students will use imagery to tell visual stories by controlling light, composition, and focal point.

GRD 210 Design Process and Layout I   (3 Credits)
In this course, students will develop an understanding of typography by investigating essential principles including type anatomy, hierarchy, and readability. Students will uncover the transformative potential of grids, alignment, white space, balance, and visual hierarchy in crafting visually strong designs. Lastly, we will examine the important role that thorough research, ideation, and refinement processes play in the creation of successful designs.

GRD 220 Design Process and Layout II   (3 Credits)
In this course, students will further enhance their design and layout skills acquired in Design Process and Layout I, with a focus on advanced exploration of design concepts and practical application in multi-outcome campaigns. This course enables students to adapt typography and layout designs for diverse mediums, including print, web, and mobile platforms. Through this exploration, students will gain an understanding of the unique considerations and constraints associated with each medium, ensuring that their designs are highly effective within their intended contexts.

GRD 230 Motion Design I   (3 Credits)
Prerequisite: GRD 360 Storytelling and Video
In this course, students learn the basics of motion graphics using industry-standard software. The course focuses on the process for creating powerful motion graphics that integrate imagery, sound, and video. Students develop a motion graphic using a step-by-step process from the developmental phase to final rendering.

GRD 240 Design and Production   (3 Credits)
Prerequisite: GRD 220 Design Process and Layout II
In this course, students will broaden their comprehension of the production workflow, encompassing the entire journey from conceptualization to the final output. Students will advance their knowledge of the technical aspects involved in preparing files for print production, including color modes, file formats, resolution, bleeds, and crop marks. Lastly, students will learn about the distinctive characteristics and limitations of various printing processes. This knowledge will enable them to make informed design choices on their future projects.

GRD 260 Logos and Symbols   (3 Credits)
Students in this course analyze how graphic elements and typography can be used to create branding symbols that are memorable and instantly recognizable. Students will then use their own ideas and collaborate with others to create new logos and symbols for a variety of clients and platforms.

GRD 270 Digital Asset Creation II   (3 Credits)
In this course, students will build upon the knowledge gained in GRD 130 Digital Asset Creation I and learn to utilize photography and other imagery to create compelling images for multiple uses, including social media platforms and websites.

GRD 320 Concept Design I   (3 Credits)
Prerequisite: GRD 440 Introduction to Advertising
In this course, students will analyze and evaluate the importance of critical thinking in design. They will learn and apply conceptual ideation techniques to generate creative solutions. By developing and analyzing a creative brief, students will create advertising ideas tailored to specific brands and audiences. The course covers the entire creative process, from ideation and sketching to final execution of an advertising project. By the end, students will have created effective advertisements that demonstrate their ability to apply, analyze, evaluate, and create impactful ad campaigns.

GRD 325 Concept Design II   (3 Credits)
Prerequisite: GRD 320 Concept Design I
In this course, students synthesize their concept skills to create sophisticated integrated campaigns that stimulate, delight, and surprise target audiences across multiple media outlets. With an emphasis on problem-solving, immersive storytelling, and higher-level concepting techniques, students engage a target audience and solve a brand problem.

GRD 330 Package Design   (3 Credits)
In this course, students strengthen and expand their design skills by applying them to three-dimensional packaging. The course focuses on the processes, materials, and designs used for effective product packaging. Students explore a variety of packaging options and techniques while demonstrating the ability to create packaging that meets specific functionality requirements.

GRD 340 Design Strategy   (3 Credits)
In this course, students research, develop, and solve complex visual communication problems. Design strategy concepts include research and analysis, conceptual development, and how to implement design solutions across multiple media platforms such as print, web, and mobile. Students are introduced to written, verbal, and visual presentation techniques to articulate why specific solutions and media options have been employed.

GRD 350 Portfolio I   (3 Credits)
This course is designed to allow students to review and continue advancing their overall knowledge of the Graphic Design process, timelines, professional behavior, and mindset. This course prepares students to experience a four-week production deadline and introduces them to the challenges of working under production constraints. Students will create assets that are managed and critiqued by an art director to help guide projects toward industry expectations under defined deadlines.

GRD 360 Storytelling and Video   (3 Credits)
In this course, students explore the art of storytelling in the context of social media platforms. They will learn how to craft narratives that resonate and create connections with a target audience. Students will also discover how to grab attention in the first few seconds, structure stories effectively, and convey messages concisely through short videos.

GRD 370 Motion Design II   (3 Credits)
In this course, students gain more hands-on experience with the industry-standard motion graphics software utilized by design and animation companies worldwide. Students learn the processes for designing, compositing, and creating visual effects to produce motion graphics for web, film, gaming, and animation.

GRD 380 Motion Design III   (3 Credits)
In this course, students learn how to apply design, motion, and video used in opening titles, captions, and credits for film, TV, games, web, and other media. Students demonstrate knowledge of kinetic typography, graphics, motion graphics, and video for animated segments.

GRD 400 Portfolio Preparation   (3 Credits)
This course develops students’ ability to plan, coordinate, study assets, and use traditional methods to demonstrate their acquired knowledge as Graphic Design artists. Successful completion of this course arms students with the knowledge of how to use good references and artistic studies to create production blueprints.

GRD 430 Identity and Visual Systems   (3 Credits)
In this course, students research and analyze a company’s history, mission, and objectives as the basis for developing a strong visual identity. Students conceptualize and create a company’s identity, including logo design and visual systems, through a series of exercises and projects that emphasize color palettes, type styles, photographic imagery, and more.

GRD 440 Introduction to Advertising   (3 Credits)
The aim of Introduction to Advertising is to provide students with a fundamental understanding of advertising principles. This course covers aspects of the advertising industry including the media, advertising agencies, and their interactions. Additionally, this course explores the creative process and its role in crafting messages that establish meaningful connections with a specific audience. By establishing a foundation in basic advertising principles, this course prepares students for advanced topics and serves as a stepping stone for further education in the field of advertising.

GRD 450 Traditions and Trends   (3 Credits)
What can art tell us about ourselves and the world? This course offers students the opportunity to cultivate individual solutions to conceptual and design problems; they will explore, analyze, research, create, and reflect using real-world themes. Subject matter from history and the present will be used to help students recognize a sense of self, a sense of place, and a sense of community.

GRD 460 Experiential Design   (3 Credits)
In this course, students will be introduced to the fundamental elements, processes, and methods for designing products, services, or environments focusing on the user experience. Students will work in a cross-disciplined perspective to market a product or service in ways to persuade, inform, or entertain by creating a content strategy that includes video, interactive media, augmented reality, virtual reality (VR), and/or holographs.

GRD 470 UX/UI  I   (3 Credits)
This course provides an introduction to the basic principles of User Experience (UX) and User Interface (UI) design. Students will gain a solid foundation of the user-centered design process and its application in creating projects that effectively meet user needs. The course emphasizes the importance of delivering a positive user experience and covers various aspects of the user-centered design process, including common research methods, analysis and planning techniques, and design and prototyping tools.

GRD 475 UX/UI  II   (3 Credits)
In this course, students will build on the foundational knowledge of user experience (UX) and user interface (UI) design acquired in UX/UI I. The curriculum delves deeper into critical topics for creating successful and user-friendly designs. Key areas of focus include design fidelity, UI best practices, advanced prototyping, leveraging UI patterns, user testing methodologies, and effectively utilizing layout and design principles to enhance the user experience.

GRD 480 Professional Practices in Graphic Design   (3 Credits)
In this course, students will have the opportunity to define and establish their distinct brand identity. Students will create a personalized resume and business card that truly reflects a unique brand by developing and integrating a comprehensive style guide, designing marketing materials, and generating mock-ups to showcase their work. By the end of the course, students will have the tools and knowledge to effectively shape and maintain a digital presence as a designer.

GRD 490 Portfolio II   (3 Credits)
In this course, students will continue working with the art directors and within the critique process as they work to create production-ready content. Students work at optimal speed and precision while maintaining a keen understanding of artistic appeal, time management, asset creation, and professional behavior — skills that will prepare them for the methods, environments, and conditions experienced in the production arena.

GRD 491 Portfolio III   (3 Credits)
This course provides students with the time to develop a portfolio. During this time, students will continue to edit their assets and assemble them into a presentable package. Before the creation of the portfolio, instructors review the student’s work to help the student determine the best material for showcasing their talents as a Graphic Designer.

MBS 101 Music Business and Industry   (3 Credits)
This course explores the evolving infrastructures within the music industry’s various sectors. Students will examine the innovative business methods that help monetize these creative industries, as well as the industry’s current music business trends. Students will also identify the variety of careers available for music business professionals in these industries and their respective skill sets.

MBS 210 Music Publishing   (3 Credits)
In this course, students will examine the legal rights and responsibilities in music publishing, review music publishing agreements, and identify ways that music publishers can monetize the rights of songwriters.

MBS 310 Music Industry Marketing   (3 Credits)
This course examines marketing strategies specific to the music and recording industry. Students formulate integrated strategic and tactical marketing plans for music business products, services, and experiences, integrating traditional and digital promotional avenues.

MBS 320 A&R for the Music Industry   (3 Credits)
This course focuses on developing listening skills through critically evaluating recorded music and live concert material as the basis for talent scouting to discover and develop A&R (artist and repertoire) opportunities in the music industry. Students explore the elements of music, music terminology, song structure, the acoustic environment, and individual perceptions of sound in a non-technical way. Students also examine the historical significance of musical genres and styles with the intent to identify musical origins and recognize evolving music business trends.

MBS 330 Music Supervision   (3 Credits)
This course explores the role of the music supervision professional as a creative liaison between the music industry and the visual media industries, determining the musical vision, tone, and style that best suit a given project in film, television, advertising, games, and other interactive media. Students learn the steps needed to identify, secure, and supervise music-related talent, including composers, songwriters, recording artists, musicians, and producers, as well as the skills needed to effectively communicate and negotiate with talent representation to obtain necessary clearances.

MBS 440 Concert and Tour Management   (3 Credits)
In this course, students learn the fundamentals and best practices of tour logistics, concert promotion, and production management basics used by industry professionals to effectively develop and execute concert tours. The course also explores public-safety guidelines, contract riders, unions, staff, equipment booking, and the daily execution of tour schedules.

MBS 490 Music Industry Final Project   (3 Credits)
This course presents students with complex, real-world business scenarios related to the entertainment industry. Students analyze the scenarios, assess potential action steps, and develop strategic plans to address the scenarios. Through this process, students evaluate the management, marketing, financial, legal, and ethical decisions that affect real-world business decisions. Students also assess external entrepreneurial opportunities that these scenarios could generate.

MPR 100 Musical Listening and Identification   (3 Credits)
This course surveys the evolution of modern music from its early origins through to the present. Students learn the characteristics of a wide spectrum of musical genres and explore the transformative effects these genres have had on music and culture. Using Apple’s Logic Pro X software, this course teaches an overview of essential song structure and digital audio workstation techniques.

MPR 120 Music Production Technology   (3 Credits)
This course introduces students to the tools and technologies used by music production professionals. Students will gain digital audio workstation (DAW) skills and learn to use the computer for music production applications. Emphasis is placed on building computer and software confidence to provide students with a competitive edge in the music industry. Additional topics include file management, common audio file formats, and setting up music production equipment.

MPR 123 Music Theory   (3 Credits)
In this course, students develop a music theory knowledge base for composing MIDI-based productions. Music Theory equips the student with the tools needed to effectively use and communicate musical concepts. Topics include note identification, interval recognition, major scale construction, rhythmic notation, and ear training.

MPR 124 Digital Audio Workstations   (3 Credits)
In this course, introductory production skills are taught in the digital audio workstation environment. Students learn the principles of MIDI and important DAW skills by applying them to music compositions. Topics include MIDI mapping and programming, editing, synthesis, and automation.

MPR 130 Music Composition Programming   (3 Credits)
Prerequisite: MPR 122 (Campus) or MPR 123 (Online)
This course further develops compositional techniques through the study of melody and accompaniment using music composition software. The course further explores song form analysis and chord movement, along with techniques in subtractive synthesis and sound design.

MPR 132 Sequencing Technologies   (3 Credits)
Students continue developing MIDI-based composition, editing, and production skills. Topics include software-based sequencing, synthesis techniques, advanced musical and rhythmic programming, digital audio editing, and applications in musical content creation.

MPR 201 Songwriting and Development   (3 Credits)
Students apply and expand the concepts of music theory into songwriting, developing a strong sense of form, melody, harmony, and rhythm. Topics include lyrical considerations, vocal production, meter, rhyme, and song analysis.

MPR 222 Genre-Based Production   (3 Credits)
Through the exploration of current music genres, students learn leading-edge production techniques employing modern production software. This course addresses instrumentation, effects, and production methods used by current artists and producers to compose original music.

MPR 231 Advanced Music Composition and Programming   (3 Credits)
Prerequisite: MPR 222 Genre-Based Production
This course explores the creative use of digital audio workstation software by modern composers and producers. Students learn advanced composition techniques using automation, processing, and plug-ins while developing new compositional perspectives through listening, analysis, and creation.

MPR 236 Mixing Concepts and Techniques   (3 Credits)
Prerequisite: MPR 240 Digital Recording Principles (Online Only)
This course teaches industry-standard mixing and mastering techniques applicable to the digital audio workstation environment. Topics include mixing templates, signal processors, time-based effects, automation, and implementing mixing and mastering strategies. Students will learn the value of referencing commercial mixes to inform stylistic and analytic mixing decisions.

MPR 250 Music Copyright and Business   (3 Credits)
Students explore the business mechanisms affecting the commercial use of musical compositions. Topics include intellectual property rights, copyright registration, licensing, songwriter agreements, publishing companies, and performance rights organizations.

MPR 255 Music Business Management   (3 Credits)
Students learn music industry structure and business practices. Topics include industry money flow, record label structure, record and production contracts, management configuration, and support companies that assist in the development and distribution of music.

MPR 261 Music Production for Media   (3 Credits)
Students focus on the creation and production of music for film, television, advertising, and other media. Topics include industry workflow, conventions of spotting and scoring for picture, and music production techniques used in marketing and advertisement for traditional and online environments.

MPR 270 Advanced Production and Industry Skills   (3 Credits)
This course develops students’ understanding of industry standards, workflow, protocol, and etiquette. Students use the creative and technical skills learned throughout the program to build content to showcase their abilities to the industry. Additional topics include resume building, freelancing, and personal branding.

MPR 301 Acoustics and Studio Design   (4 Credits)
In this course, students learn foundational acoustic and electronic concepts and their application in both project and home studio environments. Topics include speaker placement, acoustic design, cabling and connectors, and studio electrical wiring

MPR 310 Analog Systems for the Musician   (4 Credits)
This course introduces students to signal flow and the use of consoles in studio and live environments. Topics include gain staging, interfacing equipment, and electronic/acoustic considerations when operating in studio and live performance environments. 

MPR 330 Musicianship   (4 Credits)
This course continues an in-depth exploration of musical structure with an increased focus on applied skills. Students develop their musical skills through the exploration of vocal and keyboard performance, ear training, and sequencing projects.

MPR 340 DJ Production Skills   (3 Credits)
In this course, students learn production techniques and skills used by the modern DJ/producer. Topics include matching tempo, beat/drum patterns, and key to smoothly transition between songs. Students incorporate these skills into their production choices to align with modern DJ performance and genre trends.

MPR 350 Signal Processing for Electronic Musicians   (3 Credits)
In this course, students gain the skills necessary to shape musical sounds common to today’s electronic productions. Students match current trends in music production through the use of digital signal processing tools including filters, tone enhancers, synthesizers, and digital samplers. Additional topics include mapping software parameters to MIDI controllers and dynamically automating signal processing effects.

MPR 360 Electronic Music Performance   (3 Credits)
Building upon skills learned in prior courses, students strengthen their electronic music productions by incorporating musical performance techniques. Focus is placed on incorporating human expression and developing artistic control of software instruments. Students also explore genres within electronic music to better understand the differences in sound and production techniques required for each.

MPR 400 Commercial Music Production   (4 Credits)
In this course, students explore the standards and conventions of commercial music, from composing for commercial music libraries to modern broadcast branding and advertising. Students expand their music skills while constructing and producing content that can be licensed for use in film, television, radio, and other media.

MPR 410 Advanced Mixing and Mastering   (4 Credits)
In this course, students refine their mixing skills as they work with more complex material, higher track counts, and a wide range of styles. Students develop mastering skills, including the use of limiters, compression, and EQ as applied to final stereo mixes. Emphasis is placed on using advanced signal processing techniques. Common problems encountered by mix engineers are examined, along with creative solutions.

MPR 420 Advanced Genre-Based Production   (3 Credits)
In this course, students learn the stylistic traits of modern music production by analyzing the devices and characteristics that define specific genres. Students focus on the digital devices and instruments that have influenced the style and sound of electronic music genres.

MPR 440 Advanced Songwriting   (4 Credits)
In this course, students expand on foundational songwriting skills and explore the creative and emotional components of songwriting, including artist identity, vision, and intention. Additional topics include vocal comping, layering, harmonizing, and creative methods for developing musical ideas.

MPR 490 Music Production Portfolio II   (3 Credits)
In this course, students complete the original projects started in the Music Production Portfolio I course. The course provides an opportunity to work through each step of the postproduction process and showcase their final work in a portfolio that can be presented to potential employers.

GENERAL EDUCATION

DGL 101 Digital Literacy   (3 Credits)
ONLINE COURSE 
Digital Literacy offers a fundamental understanding of the critical and practical aspects of digital tools, technologies, and resources. Students will learn how to navigate, evaluate, create, and critically apply information by using a wide variety of digital technologies. Through applying their knowledge to their academic studies and professional development, students will recognize digital literacy’s significance in information sharing, community building, citizenship, and education.

ENG 101 Foundations of Writing   (3 Credits)
Foundations of Writing is designed to help students refine their writing processes. The course provides varied opportunities for writing and for strengthening language skills. Students will apply fundamental writing principles focused on conventional rules of English grammar, syntax, and organization. Students will develop and hone their writing skills through selected readings and exercises.

ENG 326 Professional Writing   (3 Credits)
Professional Writing provides students with a practical set of communication tools for a diverse range of written applications. In this course, students will analyze the form, style, diction, grammar, and structure of a variety of nonfiction writing examples. Students will develop an array of writing skills designed to communicate ideas with clarity that effectively reach a target audience.

HUM 323 Cultural Studies   (3 Credits)
Cultural Studies examines the role and importance of culture by exploring its roots, historical effects, social impact, and modern environment. Students are introduced to the factors that create and shape culture, such as media, technological advancements, influential people, and economic conditions. Students will develop critical thinking skills to understand the meaning, significance, and value of the different aspects of culture.

HUM 351 Historical Archetypes and Mythology   (3 Credits)
Historical Archetypes and Mythology is a comparative survey of a wide variety of cross-cultural myths, epics, and legends and the archetypal patterns that inform their universal themes. Students will examine how mythic storytelling transcends geographical, historical, and cultural boundaries and compare the connections between historical examples of mythic storytelling and their modern counterparts.

HUM 310 Art of Visual Narrative    (3 Credits)
Art of Visual Narrative serves as an introduction to the development of the visual narrative arts from a cultural, artistic, and commercial perspective. The course will explore the historical links between artwork of ancient cultures, illustrated novels in the era of the printing press, and the comic book industry from its inception in the late 1930s to its current state in multimedia corporate franchises. From an artistic perspective, the course will examine the creative processes behind the development of a sequential narrative, from conception to final product, as it applies to multiple genres in modern entertainment.

MAT 121 Quantitative Principles   (3 Credits)
Quantitative Principles is designed to enable students to build skills and confidence in foundations of algebra, geometry, and real-world mathematical applications. These concepts will enhance students’ problem-solving skills in a wide variety of professional and academic settings. Students will begin with a review of basic concepts and build upon these ideas by completing work that uses these principles in practical situations.

SBS 113 Behavioral Science   (3 Credits)
Behavioral Science introduces students to the concepts of cognitive processes and the ways these can be applied to mastering their education. Concepts like Motivation, Personal Development, and Interactions will be explored, which can strengthen individual growth and improve academic performance. Application of the knowledge gained in this course will lead students to have a stronger desire for achieving mastery when learning new concepts and a greater appreciation for lifelong learning.

SBS 305 Leadership and Organizational Behavior   (3 Credits)
Leadership and Organizational Behavior is an exploration of the characteristics that are essential for inspiring others to action. Students identify their personal strengths and weaknesses through self-assessment, expanding their awareness of these qualities to include their effect on other individuals and group behavior. The course provides strategies for decision-making and building effective teams, and encourages students to explore the difficulties, compromises, and rewards of the collaborative process. At the successful conclusion of Leadership and Organizational Behavior, students will be able to identify the major qualities of leadership, examine personal leadership strengths and weaknesses, and analyze factors that contribute to the success of organizations.

SPC 214 Creative Communication   (3 Credits)
Creative Communication provides students with the skills to outline and articulate ideas in both formal and informal settings. Students will engage in communication planning exercises and develop techniques for delivering ideas effectively through various verbal and non-verbal methods for a variety of audiences. Throughout the course, students will explore the guidelines of successful communication through various media environments and enhance confidence in oral self-expression.

OPTIONAL INTERNSHIP OPPORTUNITIES

INT 299 or 399 Internship   (1–5 Credits)
IN-PROGRAM
An optional internship course that is specifically tailored to further prepare degree students for the careers of their choice. A Faculty Mentor and Career Development advisor work directly with host facilities to ensure that participants gain practical experience and on-the-job training. Besides the many advantages of gaining working experience in a real-world situation, a successful internship gives graduates a professional reference, which can be beneficial when seeking employment.
 
INT 303 Extended Studies
   (Credits Vary)
POST-GRADUATE
This post-graduate program allows students to earn school credits for completing career-related internships. It is offered as a free, optional service to qualified students and is available to any Los Angeles Film School graduate in good standing. Upon successful completion of the Extended Studies Internship program, the additional credit received will be added to the student’s transcript at a rate of one credit per 45 hours of internship successfully completed. The total credits awarded depend upon the internship length, as determined by the provider. This optional, no-cost internship opportunity represents The Los Angeles Film School’s effort to continue the expansion of educational services to our students and the industry.