
Degree Course Descriptions
Course codes are assigned a three-letter prefix denoting the area of discipline and a three-number suffix denoting the academic level. For example, WFT 430 The Business of Writing is an upper-division Writing for Film and Television course, while MPR 123 Music Theory is a lower-division Music Production course.
AGA 345 Game Art Production 1 (4 Credits)
Prerequisite: AVE 451 Project Management for Game Art
Students learn advanced 3D modeling techniques to create higher-quality assets while optimizing them for their intended delivery platform, whether for prerendered animation, previsualization, or a real-time game engine.
AGA 346 Game Art Production 2 (4 Credits)
Prerequisite: AGA 345 Game Art Production 1
Building on the skills acquired in Game Art Production 1, this course builds on techniques for creating game assets and environments. Students will learn advanced techniques within a game engine, create more complex game environments, and apply advanced lighting and texturing techniques.
AGA 360 Environment Art (3 Credits)
The Environment Art course trains students in the techniques involved in modern game-environment creation. Students will gain a deeper technical understanding of environment creation and will develop assets for use in a game engine. The course focuses on the modularity of materials and meshes that adhere to industry standards, both visually and technically.
APR 130 Sequencing and Synthesis (3 Credits)
Prerequisite: MPR 100 Musical Listening and Identification (Online or Campus)
This course prepares students to support music producers and artists in the recording studio by developing essential production and engineering skills. Students explore song structure, arrangement, and instrumentation while learning how to navigate the digital grid, identify musical elements, and work confidently with virtual instruments and MIDI. Emphasis is placed on understanding the fundamentals of synthesis, drum programming, and basic music theory in a practical context.
APR 240 Audio for Media (4 Credits)
Prerequisite: RCA 232 Pro Tools Essentials (Online or Campus)
This course introduces students to the creation and recording of audio elements for film, television, and video games. Topics include field and production recording, sound effect design, Foley recording, dialogue recording and editing, automated dialogue replacement (ADR), music editing, and mixing to picture.
APR 250 Digital Media Essentials (3 Credits)
Prerequisite: RCA 232 Pro Tools Essentials (Online or Campus)
This course builds on foundational Pro Tools knowledge and prepares students to work within professional production environments, including podcasting and streaming. Students refine their recording, editing, and mixing skills while learning to design and manage sessions tailored to various content types. Emphasis is placed on developing efficient workflows and preparing for industry-recognized certification that validates their proficiency.
APR 251 Music Business Essentials (3 Credits)
Students explore the business mechanisms affecting the commercial use of music compositions. Topics include intellectual property rights, copyright registration, licensing, songwriter agreements, contracts, publishing companies, and performance rights organizations.
APR 260 Audio System Technology (3 Credits)
This course introduces students to the core principles of analog and digital audio system design, with a focus on signal flow, connectivity, and hardware integration. Students gain experience working with mixers, digital audio workstations, and common studio components, while learning to identify and troubleshoot system-level issues.
APR 270 Analog Studio Recording (3 Credits)
Prerequisite: APR 260 Audio System Technology (Online or Campus)
This course introduces students to the workflow of professional analog recording studios through hands-on experience with consoles, patch bays, and microphone techniques. Students learn core concepts such as signal flow, session routing, and hybrid recording practices that combine analog hardware with digital systems. Emphasis is placed on understanding signal flow for playback and recording, and on quickly identifying console sections, functions, and controls used in a studio environment.
APR 271 Large Format Consoles (4 Credits)
Prerequisite: APR 270 Analog Studio Recording (Online or Campus)
This course provides an in-depth look at the workflow and operation of large format recording consoles in professional studio environments. Through hands-on practice, students develop skills in console-based recording, mixdown techniques, and intermediate-level microphone selection and placement. The course emphasizes both technical understanding and practical application in real-world studio scenarios.
APR 275 Recording Techniques (4 Credits)
Prerequisite: APR 260 Audio System Technology (Online or Campus)
In this course, students apply their knowledge of signal flow, gain staging, and bussing to record various audio sources. Students explore vocal and instrument recording techniques using the equipment from their TechKit. Topics include microphone theory and application, professional techniques for recording live and electronic sources, session workflow, and studio etiquette.
APR 300 Visual Media Essentials (3 Credits)
This course introduces students to the visual media sector of the entertainment business, giving them the understanding and skills necessary in an industry that increasingly integrates multiple types of media. Students learn foundational video editing, digital illustration, and image manipulation skills.
APR 301 Acoustics and Studio Design (3 Credits)
This course provides students with a foundational understanding of acoustic and electronic principles and their practical application in recording studio environments. Students explore key topics such as speaker placement, acoustic treatment, cabling, connectors, and studio electrical systems. Students will examine how acoustics influence sound capture and quality in various recording spaces.
APR 310 Advanced Audio for Media (3 Credits)
This course introduces the advanced skills required to produce and refine audio content for film, television, and other visual media. Students gain experience with the tools, techniques, and professional workflow in audio recording and editing for Dialogue, Foley, and ADR.
APR 320 Advanced Postproduction (4 Credits)
This course explores the technical expertise required for professional sound design and mixing in film, TV, and immersive media. Students will develop skills in sound design, immersive audio workflows, and advanced mixing techniques while learning industry standards for deliverables.
APR 330 Advanced Sequencing and Synthesis (3 Credits)
This course delves into the intricacies of software-based sequencing and synthesis techniques to elevate a student’s sound design skills. The course covers advanced musical and rhythmic programming, enabling students to create complex and innovative soundscapes. Students will also explore the various applications of sound design in content creation, equipping them with the tools and knowledge to produce professional-quality audio for diverse media projects.
APR 340 Interactive Audio (4 Credits)
Prerequisite: APR 330 Advanced Sequencing and Synthesis (Online or Campus)
Students will learn to perform key audio roles within the development process of commercial games and create original sound design for interactive media. The course introduces asset creation and management, explores fundamental adaptive audio strategies, and teaches students the sound implementation process for game engines.
APR 350 Advanced Mixing (3 Credits)
This course explores the creative aspects of mixing through examination of styles, strategies, and aesthetics as well as advanced signal processing. Emphasis is placed on competitive techniques to ensure mixes meet the standards of contemporary productions.
APR 400 Advanced Studio Recording (4 Credits)
This course synthesizes advanced DAW knowledge and large format analog console operation to give students the skills needed for producing music in a traditional recording studio environment. Emphasis is placed on industry-standard session procedures and pacing to accommodate professional recording session workflow.
APR 405 Advanced Recording Techniques (4 Credits)
In this course, students advance their recording skills by incorporating signal processing chains into the recording path, experiment with stereo and advanced microphone techniques, and learn advanced DAW skills. Students explore sound replacement, learn to pitch-correct and time-correct audio recordings, and manage sessions with larger track counts. These skills will help students keep pace with the tools and techniques of industry professionals.
APR 420 Mastering (3 Credits)
Prerequisite: APR 350 Advanced Mixing (Online or Campus)
This course explores the technical art of mastering, the final step of audio production. Students learn to optimize loudness and balance tone as well as audio cleanup and restoration methods. The course includes instruction in album compilation and duplication preparation for multiple formats and delivery methods.
APR 440 Show Production (3 Credits)
In this course, students build on their foundation in live sound reinforcement by exploring several key elements of producing successful events from the perspective of an audiovisual professional. Topics include audio systems deployment, advanced audio output routing, modern digital connectivity, wireless communications systems, and lighting and video integration.
APR 450 Advanced Business and Production Management (3 Credits)
Students will learn to develop a comprehensive business plan involving budgeting, branding, and marketing strategies. Students will utilize professional tools for accounting, production management, and client management. Additionally, students will discuss topics of intellectual property law, contracts, and fundamental business structures, including sales and taxes.
APR 490 Creative Portfolio 1 (3 Credits)
Prerequisite: APR 420 Mastering or MPR 410 Advanced Mixing and Mastering (Online)
Students will determine their portfolio focus and begin work on a complete production to showcase their abilities to the industry. Working against a deadline, students apply prior skills and knowledge to develop their artistic sensibilities and workflows while learning effective project management techniques. Through a critique and review process with faculty, students begin to develop high-quality content for use in a professional portfolio.
APR 491 Creative Portfolio 2 (3 Credits)
Prerequisite: APR 490 Creative Portfolio 1 (Online or Campus)
Students continue to develop a professional-quality portfolio. Prior skills and knowledge are refined through direct application in an authentic production experience. Faculty mentor students in the completion of high-quality content for use in a portfolio that is suitable for promoting themselves within the industry.
AVE 100 The Fundamentals of Surface Anatomy (3 Credits)
This course introduces students to multiple aspects of human anatomy by utilizing figure drawing, posing, movement, and the basic human form. The students will utilize both 2D and 3D to gain knowledge of the human form. The knowledge gained in this course will be extremely valuable to students who would like to design, rig, or animate characters.
AVE 130 Storyboarding (3 Credits)
This course explores the preproduction portion of the animation development pipeline. Students will explore the critical process of converting written stories into a digital medium. Students learn to develop a 2D storyboard from a script. The skills gained will extend students’ capabilities in the preproduction phase of a production pipeline.
AVE 170 Art Creation for Games (4 Credits)
Prerequisite: CAN 125 Modeling Fundamentals
This course provides students with a strong knowledge of the way real-time 3D content is modeled, textured, and exported for today’s video games. Students develop game resolution models of hard-surface environment props while studying various environments in professionally created immersive video game levels.
AVE 180 Compositing Fundamentals (3 Credits)
In this course, students are introduced to compositing and integration techniques commonly utilized by film and video professionals in production pipelines. Students will focus on seamlessly integrating computer-generated elements with real-world, live-action video footage. The course provides students an opportunity to work in a layer-based compositing environment.
AVE 190 Digital Sculpting 1 (3 Credits)
This course will teach students how to digitally sculpt in an advanced modeling package. Students will learn to digitally recreate traditional sculpting techniques from clay modeling and apply those techniques to their digital models. The knowledge gained in this course will help students improve the quality of their artwork and show them how to seamlessly integrate assets into a production pipeline.
AVE 200 Digital Sculpting 2 (3 Credits)
Building on the principles from Digital Sculpting 1, students will learn how to sculpt high-fidelity character meshes. Students will focus on sculpting the human form and reintegrating their animations back into a 3D package. This course will also increase students’ understanding of anatomy and help them grow as artists.
AVE 230 Character Rigging 1 (3 Credits)
This course will familiarize students with core rigging techniques. Students will develop a keen understanding of how a joint hierarchy works, math-based connections, and how to create a 3D puppet rig that relates to human and animal anatomy.
AVE 240 Character Animation 1 (3 Credits)
This course will demonstrate the basics of body mechanics and how they apply to the 12 principles of animation. Students will explore methods for creating movements based on professional references. This knowledge of body mechanics will give students a stronger sense of anatomy and how the human body moves.
AVE 241 Fundamentals of Animation (3 Credits)
This course introduces students to the 12 principles of animation. Students will study the 12 primary movements and learn to apply them to 3D figures. The knowledge and skill set of motion mechanics will provide students with a solid foundation in 3D animation.
AVE 260 Character Animation 2 (3 Credits)
This course will illustrate how to use the 12 principles of animation to create realistic or cartoony movements. Students will learn to create an emotionally driven animation based on their references. Students will integrate their animations into a production pipeline.
AVE 290 Visual Effects 1 (3 Credits)
This course introduces the student to the foundations of procedurally based dynamic simulations. Students will focus on different topics covering the fundamentals of dynamic simulations using rigid body dynamics, fracturing, collision objects, constraints, and particle systems throughout the class. By observing the real-world behavior of natural phenomena such as sparks, smoke, and fire, students will learn how to study and evaluate the multiple aspects of a truly dynamic system and apply that knowledge as they create their own computer-generated effects.
AVE 310 Visual Effects 2 (4 Credits)
Prerequisite: AVE 290 Visual Effects 1
This course will take students’ knowledge beyond the Visual Effects 1 course by covering advanced simulation techniques and rendering options inside a 3D environment. Throughout the class, we will study real world references and take an in-depth look at the workflows used to produce an FX simulation that resembles various real-world phenomena such as rainstorms and ocean movements.
AVE 320 Virtual Production 1 (3 Credits)
This course introduces students to the concepts and principles of Virtual Production. Using industry-standard software, students will learn techniques used in real-time visualization and production. They will also learn how real-time integration and visualization affect storytelling, as well as the impact it has had on the animation industry.
AVE 340 Compositing and Scene Finishing 1 (3 Credits)
This course broadens knowledge of integrating computer-generated imagery with live-action video elements in a node-based compositing environment. By learning what happens when rendered imagery is integrated into the postproduction process, students will better understand the guidelines of compositing and scene finishing.
AVE 343 Look Development and Compositing (4 Credits)
In this course, students will learn to create AOV passes to combine CG elements to produce a final full CG shot. The projects will explore techniques in the creation of render passes, light manipulation, look development, channel data management, observation, color correction, and image integration. By the end of this course, students will develop the ability to evaluate and understand the components that make for a compelling and integrated photorealistic image.
AVE 345 Visual Effects Production 1 (4 Credits)
This course is an introduction to the concepts of previsualization — a way of visualizing the story in preproduction, especially when there are visual or special effects. Students will be introduced to traditional storyboard techniques and computer programs. Students will also work with original techniques such as camera angle projections and perspective, which will allow them to understand the programs and techniques used in the industry today.
AVE 346 Visual Effects Production 2 (4 Credits)
Students will incorporate their knowledge from previsualization to analyze the types of visual effects needed for each plate and to generate the material for the effects in preparation for shooting footage in the Production course the following term. This could include shooting plates, building analog miniatures, or working with other animation students to build digital sets.
AVE 350 Compositing and Scene Finishing 2 (3 Credits)
This course extends students’ knowledge deeper in integrating computer-generated imagery with live-action video elements in a node-based compositing environment. Students will learn advanced visual effects techniques used in feature films and television.
AVE 355 Matchmoving and Integration (3 Credits)
This course provides an overview of the production process and integration of 3D elements into live back plates. Students will learn the techniques of integrating and tracking 3D animation and special effects into live footage. Students will also learn techniques necessary to resolve difficult composites. Actual composites are used to explore techniques in matte generation, tracking, color correction, and image compositing.
AVE 357 Matchmoving for Production (3Credits)
This course introduces students to the visual effects process known as tracking/match moving. Students will learn the tools, workflows, and techniques to explore 3D tracking solutions utilized in a visual effects pipeline. Projects will simulate typical match-moving tasks and extract real-world object and camera motion data to successfully integrate CG elements with live-action footage.
AVE 360 Compositing and Integration (4 Credits)
This course teaches students how to use advanced compositing and scene finishing techniques to successfully integrate live-action plates with computer-generated elements. The knowledge gained will allow students to make informed decisions on what workflows, tools, and techniques are better suited to accomplish a visual effect composited shot to a high production standard.
AVE 375 Specialized Applications Methodology (3 Credits)
This course is designed for the use and implementation of production tools such as mocap, photogrammetry, and other specialized production tools. Students will research tools, develop processes, and employ techniques that could be utilized in visual effects and CG/game production.
AVE 380 Lighting and Rendering (3 Credits)
This course bridges the roles of a lighter/compositor and technical director, expanding on practical lighting techniques to seamlessly blend CG into practical environments. Focusing on matching real-world lighting, students will learn to acquire reference HDRI imaging, apply it to 3D assets, create multi-passes for photorealistic renders, and composite elements into live-action footage.
AVE 385 Virtual Production 2 (4 Credits)
This course continues building upon the knowledge gained from AVE 320 Virtual Production 1 by focusing on the application of learned techniques in the creation of a Virtual Production project. Students will collaborate throughout the Virtual Production pipeline, starting with a script and continuing all the way through working with the sequencer in Unreal Engine.
AVE 420 Advanced Lighting, Lensing, and Color Theory (3 Credits)
This course will combine elements of cinematic lensing, advanced lighting techniques, color theory, color correction, and camera movement from a cinematographer’s perspective and will also incorporate the use of LED screens and/or rear projection. Students will work with DaVinci Resolve, an industry-wide color correction software that utilizes color correction, visual effects, and motion graphics.
AVE 450 Project Management for Visual Effects (3 Credits)
This course is designed to instruct students on tracking and managing art assets, as well as managing interdepartmental communication on a visual effects production. Students will use industry-standard software, which will not only help them organize their own work, but also prepare them for production assistant, production coordination, and visual arts coordination duties.
AVE 451 Project Management for Game Art (3 Credits)
This course is designed to instruct students on tracking and managing art assets, as well as managing interdepartmental communication on a game art production. Using industry-standard software, which will not only help them organize their own work, but also prepare them for production assistant, production coordination, and visual arts coordination duties.
CAN 101 Overview of Animation Production (3 Credits)
This course introduces foundational technical skills required for beginning study in animation. Students will develop essential computer literacy skills, including file management, software navigation, project organization, and digital workflow practices. The course also provides an introduction to Autodesk Maya, including interface navigation, scene management, object creation, transforms, basic modeling tools, and introductory animation techniques. Emphasis is placed on establishing effective technical practices and preparing students for continued coursework in animation, 3D production, and related digital arts disciplines.
CAN 110 Digital Painting (3 Credits)
Prerequisite: CAN 101 Overview of Animation Production
This course introduces students to digital painting on the computer. Students will learn to develop a basic working knowledge of 2D and 3D painting programs. Students will also become comfortable with the settings and tools within the software and learn about the importance of layering and non-destructive workflow.
CAN 115 Cameras and Lights (3 Credits)
Prerequisite: CAN 101 Overview of Animation Production
This course introduces students to the fundamentals of cameras and lighting and how they behave in the 3D environment. Students will learn to use virtual 3D cameras and lights to emulate real-world cinematography and will further develop their knowledge of 3D software and interfaces. Topics include simulating real-life lighting conditions, atmospheric lighting, and animating the position of virtual cameras.
CAN 120 Surface Appearance (3 Credits)
Prerequisite: CAN 115 Cameras and Lights
In this course, students build upon their understanding of virtual cameras and lighting by examining the relationship between surface appearance and lighting. Students will learn how lighting and virtual camera angles interact with the materials and textures of 3D objects in virtual environments. Students will determine an art direction for how objects appear in their renders and integrate their artwork back into a production pipeline.
CAN 125 Modeling Fundamentals (3 Credits)
In this course, students learn the basic tools to create and manipulate polygon surfaces. The course focuses on the design and creation of 3D meshes while introducing the fundamentals of production-ready assets.
CAN 210 Look Development 1 (3 Credits)
Prerequisite: CAN 110 Digital Painting 1
This course builds upon existing knowledge gained from CAN 110 Digital Painting. Students will learn advanced techniques for creating three-dimensional assets. They will construct a production-ready asset using a production pipeline and gain a strong understanding of establishing a scene’s storytelling through look development.
CAN 215 Visual Scripting and Tool Development (4 Credits)
In this course, students learn the fundamentals of scripting using text and visual node systems for 3D production. Students learn logic functions, automate production processes to streamline repetitive tasks, and create graphical user interfaces.
CAN 220 Look Development 2 (3 Credits)
Prerequisite: CAN 210 Look Development 1
This course builds upon the knowledge gained from CAN 210 Look Development 1. Students will learn asset finalization techniques for creating three-dimensional assets. They will finalize a production-ready asset using a production pipeline and continue to gain a strong understanding of storytelling through look development to finish a scene.
CAN 250 Portfolio Development (3 Credits)
This assessment course evaluates a student’s understanding of the animation pipeline. Additionally, students will build a professional online presence by creating an online portfolio showcasing their previous projects within the animation degree.
CAN 330 Character Rigging 2 (3 Credits)
Prerequisite: AVE 230 Character Rigging 1
This course will reinforce the knowledge gained in AVE 230 Character Rigging 1 by teaching students to explore advanced rigging techniques. Learning these techniques will enforce the importance of good binding and weighting to deform models organically based on preproduction and accurate anatomical references. Students will create an advanced rig that will feature an advanced stretchy system and high-level, math-based connections. Students will integrate their rigs into a production pipeline.
CAN 335 Advanced Modeling (3 Credits)
Prerequisite: CAN 210 Look Development 1
This course will demonstrate how to create high-fidelity character meshes, hard-surface models, and quality textures used in both games and film. Students will focus on sculpting and proper surface flow for characters and environments that they can apply to their digital models to create clean UVs and asset textures.
CAN 340 Character Visual Effects (3 Credits)
This course will teach the fundamentals of creating, styling, and animating dynamic systems for 3D characters. These systems will include posing and creating a dynamic hair system and cloth simulations on top of 3D character movements. Students will learn how to integrate these assets into a production pipeline.
CAN 350 Scripting Tools and GUI (3 Credits)
This course will teach the fundamentals of programming for 3D production. Students will learn logic functions, how to create character rig controls, automate production processes, and create graphical user interfaces.
CAN 355: Character and Environment Design (4 Credits)
In this course, students explore how proportions, layouts, and design are essential to visual storytelling in both character and environment design. Students will learn to create appealing designs for preproduction used in both character and environment production pipelines.
CAN 360 Character Design (3 Credits)
Prerequisite: CAN 335 Advanced Modeling
This course will demonstrate how to create an appealing character design that works for either film or games. Utilizing skills gained in CAN 335 Advanced Modeling, students will learn how to apply appealing design and create the appropriate character preproduction used in a character production pipeline. Students will learn how proportions, character silhouette, and form language are essential to visual storytelling in character design.
CAN 365 Acting for Animators (3 Credits)
In this course, students will experiment with traditional acting. By analyzing gathered reference and their own filmed reference, students will be able to determine how to create strong poses, what timing is necessary for the actions in a scene, and how to ensure that the actions chosen fit the story that they are attempting to tell. This course will help students become more comfortable with their acting abilities and understand body mechanics on a higher level.
CAN 370 Sculpting Characters for Film and Games (4 Credits)
Prerequisite: CAN 355: Character and Environment Design
Students will create a production-ready character model that adheres to the industry quality standards for a game engine or film. Topics include emulating clay sculpting into a 3D environment, effective deformable retopology, and optimized UV creation.
CAN 373: Animation for Games (4 Credits)
This course provides the fundamentals for creating animation cycles for a game character and an environment prop. Students will develop a set of animation cycles for characters using production-quality assets. The skills and techniques used in this course expand on prior knowledge gained in AVE 130 Storyboarding, AVE 241 Fundamentals of Animation, and CAN 365 Acting for Animators.
CAN 375 Animation for Games 1 (3 Credits)
Prerequisite: AVE 260 Character Animation 2
This course will teach the fundamentals of creating animation cycles for a game character and an environment prop. Students will create a set of animation cycles for characters using production-quality assets. The techniques used to create the cycle animations in the class will build on the information provided in AVE 130 Storyboarding and Storytelling, AVE 240 Character Animation 1, AVE 260 Character Animation 2, and CAN 365 Acting for Animators.
CAN 376 Animation for Games 2 (3 Credits)
Prerequisite: CAN 375 Animation for Games 1
In this course, students will learn to utilize their animation cycles from Animation for Games I and integrate their animations into a game engine. Students will experiment with mapping their animations to triggers and layers, so they see their characters move around in a real-time environment. The techniques used to create the cycle animations in the class will build on the information provided in Storyboarding and Storytelling, Animation and Rigging Fundamentals, Character Animation 1 and 2, Acting for Animators, and Animation for Games 1.
CAN 380 Texturing Characters for Film and Games (4 Credits)
Prerequisite: CAN 370 Sculpting Characters for Film and Games
This course expands on character asset texturing and implementation techniques to fully realize a character’s overall look. Students will take a character from the modeling phase to a fully rendered asset ready for pipeline implementation for games or film.
CAN 400 Environment Design (3 Credits)
This course will demonstrate how environments are designed for film or games. Students will learn how to design environments that flow cleanly with the story arc for both film and games. Students will create the appropriate environment for preproduction that can be used in production.
CAN 405 Story-Driven Animation 1 (4 Credits)
Prerequisite: CAN 365 Acting for Animators
In this course, students will use the knowledge gained from CAN 365 Acting for Animators and previous animation classes to interpret characters’ story arcs from storyboards and apply the appropriate animation motions to a specific scene. They will take into account camera information such as framing and movement to adjust the scene’s mood.
CAN 406 Story-Driven Animation 2 (4 Credits)
Prerequisite: CAN 405 Story-Driven Animation 1
In this course, the student will build upon the knowledge gained in CAN 405 Story-Driven Animation 1. Students will learn about working with iterations and animation shot requirements. Students will keep developing their skill set to create an appealing and emotionally driven production pipeline workflow.
CAN 410 Environment Modeling for Production (4 Credits)
This course trains students on creating high-resolution modular meshes utilized for environment design defined in preproduction. Students will develop assets that can be assembled in a layout environment scene for production use.
CAN 425 Animating for Dialogue (4 Credits)
Prerequisite: CAN 365 Acting for Animators
This course will expand further on the topics covered in the CAN 365 Acting for Animators course. Students will then learn to transition facial structures to invoke emotions in animation based on a sound file that could be applied to a film or game environment.
CAN 440 Look Development for Environments (4 Credits)
This course trains students in the techniques involved in modern asset look development creation. Students will gain a more in-depth technical understanding of texture and shader creation. The course focuses on materials that adhere to industry standards, both visually and technically.
CAN 445 Crowd Animation (4 Credits)
This course will teach the fundamentals of animating background characters, ranging from characters drinking coffee to large-scale battle scenes. Students will create crowd simulation, AI, and behavioral animation based on preproduction.
CAN 355 Character and Environment Design (4 Credits)
In this course, students explore how proportions, layouts, and design are essential to visual storytelling in both character and environment design. Students will learn to create appealing designs for preproduction used in both character and environment production pipelines.
CAN 373 Animation for Games (4 Credits)
This course provides the fundamentals for creating animation cycles for a game character and an environment prop. Students will develop a set of animation cycles for characters using production-quality assets. The skills and techniques used in this course expand on prior knowledge gained in AVE 130 Storyboarding, AVE 241 Fundamentals of Animation, and CAN 365 Acting for Animators.
CAN 480 Portfolio Preparation (3 Credits)
Prerequisite–Visual Effects Campus : AVE 450 Project Management for Visual Effects, AVE 345 Visual Effects Production 1, AVE 346 Visual Effects Production 2
Prerequisite –Game Art Campus : AVE 451 Project Management for Game Art, AGA 345 Game Art Production 1, AGA 346 Game Art Production 2
Prerequisite –Visual Effects Online: CGA 361 Visual Effects for Games, CGA 381 Visual Effects for Film, AVE 360 Compositing and Integration
Prerequisite–Character Animation Online: CAN 405 Story-Driven Animation 1, CAN 406 Story-Driven Animation 2, CAN 445 Crowd Animation
Prerequisite–Environment & Character Design Online: CAN 380 Texturing Characters for Film and Games, CAN 410 Environment Modeling for Production, CAN 440 Look Development for EnvironmentsThis course develops students’ ability to plan, coordinate, study assets, and use traditional methods to demonstrate their acquired knowledge as 3D artists. Successful completion of this course arms students with the knowledge of how to use good references and artistic studies to create production blueprints.
CAN 481 Portfolio Content Creation 1 (3 Credits)
Prerequisite: CAN 480 Portfolio Preparation
This course is designed to allow students to review and continue advancing their overall knowledge of computer animation workflow, timelines, professional behavior, and mindset. This course prepares students to experience a four-week production deadline and introduces them to the challenges of working under production constraints. Students will create assets that are managed and critiqued by an art director to help guide projects toward industry expectations under defined deadlines.
CAN 482 Portfolio Content Creation 2 (3 Credits)
In this course, students will continue working with the art directors and within the critique process as they work to create production-ready content. Students work at optimal speed and precision while maintaining a keen understanding of artistic appeal, time management, asset creation, and professional behavior — skills that will prepare them for the methods, environments, and conditions experienced in the production arena.
CAN 483 Portfolio Content Creation 3 (3 Credits)
This course provides students with the time to develop a portfolio, which is an important tool for obtaining a job in the animation industry. Candidates for a job are expected to show their portfolios to their prospective employers. During this time, students take the content developed throughout their degree program and assemble it into a presentable package. Before the creation of the portfolio, instructors review the student’s work to help the student determine the best material for showcasing their talents as computer animation artists.
CAN PD1 Animation Professional Development 1 (1 Credit)
This course surveys available employment positions and career paths within the animation industry. Designed to help students target their career goals, students explore the specifics of industry roles and employers’ expectations for entry-level industry positions, key businesses, and professional organizations. By the end of the course, students will have a broad understanding of the opportunities available and the skills required to succeed in their chosen field.
CAN PD2 Animation Professional Development 2 (1 Credit)
Building on the foundation of Professional Development 1, this course helps students narrow their focus on specific areas of employment within the animation industry. Students will research targeted job opportunities and assess their current knowledge and skill sets to form the basis of a professional resume and portfolio. The course also emphasizes the importance of building a professional network, offering strategies for connecting with industry professionals, and developing a strong personal brand.
CAN PD3 Animation Professional Development 3 (1 Credit)
This course guides students through the creation and refinement of a professional resume, tailoring applications to specific job postings, and preparing for interviews. Emphasis is placed on integrating portfolio materials to showcase their expertise effectively. In this course, students are equipped to present themselves as qualified, conscientious candidates ready to meet employer expectations and secure employment in the animation industry.
CGA 360 Visual Effects for Games 1 (3 Credits)
Prerequisite: AVE 310 Visual Effects 2
This course will introduce students to the foundations and creation of real-time visual effects for games. Students will build on the knowledge gained from their prior visual effects courses to develop, design, and create real-time particle and material-based effects for enhancing a game level or character’s actions. The effects will combine both static and animated 2D/3D elements.
CGA 361 Visual Effects for Games (4 Credits)
Building on knowledge gained from prior visual effects courses, this course introduces students to the foundational knowledge and skills needed for the creation of real-time visual effects for games. Students will create, develop, and design real-time particle and material-based effects through the combination of both static and animated 2D/3D elements to enhance a game level or character’s actions.
CGA 370 Visual Effects for Games 2 (3 Credits)
Prerequisite: CGA 360 Visual Effects for Games 1
In this course, students will learn to utilize the knowledge gained from CGA 360 Visual Effects for Games 1 to learn real-time compositing techniques for film in a game environment. Students will map their VFX shots and plan out their animations, triggers, camera, and real-time effects, while also learning about real-time shaders and how to light shots in a real-time environment.
CGA 380 Visual Effects for Film 1 (3 Credits)
This course will teach the process of combining computer-generated imagery with live-action plates. Students will use the provided projects to explore techniques in observation, matte creation, tracking, color correction, and image integration. By learning the fundamentals of the art and science behind digital compositing, students will develop the ability to evaluate and understand the components that make for a compelling and integrated photorealistic image.
CGA 381 Visual Effects for Film (4 Credits)
In this course, students learn to employ the animation of visual effects (VFX) to enhance the visual storytelling of a film shot. Students will use concepts from previous visual effects courses to complete a VFX shot that integrates multiple 2D and 3D assets such as 3D models, animations, particle effects, and live-action elements to aid them in producing a photorealistic result. Students will gain experience and insight into the film industry’s visual effects production pipeline.
CGA 400 Visual Effects for Film 2 (3 Credits)
Prerequisite: CGA 380 Visual Effects for Film 1
In this course, students will build on concepts from previous visual effects and compositing classes to enhance the visual storytelling of a film shot. Students will work with a visual effects pipeline and complete a VFX shot that requires the integration of multiple 2D and 3D assets. Assets such as 3D models, animations, particle effects, and live-action elements will aid them in producing a photorealistic result.
DFM 100 Independent Filmmaking (3 Credits)
In this course, students will learn to operate a MacBook and continue hands-on experience using the Blackmagic Camera app on an iPad. Students will also practice basic iPad camera movements to enhance visual storytelling. Additionally, students will develop practical file management skills and will be introduced to common data organization and protection practices.
DFM 115 Introduction to Filmmaking (3 Credits)
This course introduces students to the foundational skills required for digital video production. Students will learn how to install, organize, and use essential applications that support efficient production workflows. They will also demonstrate an understanding of basic shot composition techniques to create visually effective footage. The course also introduces key exposure principles and guides students in applying these concepts to achieve properly exposed footage.
DFM 120 Digital Production Design (4 Credits)
This course introduces students to the use of software as a film production tool. Students learn Adobe Photoshop tools and techniques and how they can be applied to different areas of film production, from the planning and previsualization stage through distribution. Students demonstrate their ability to utilize Adobe Photoshop to create their own digital images for use in the production design and marketing of a film.
DFM 140 Editing 1 (3 Credits)
This course introduces students to the foundations of video editing. Students will develop essential skills in creating sequences using cuts and transitions while understanding the role of shot coverage in constructing effective edited scenes. By learning these core techniques, students establish a strong foundation for success in the postproduction process.
DFM 150 Editing 2 (3 Credits)
Prerequisite: DFM 140 Editing 1
In this course, students are guided through the complete editing workflow from project setup to final delivery. Students will become familiar with the Premiere Pro interface and learn how to create and organize projects with appropriate file management practices that set the foundation for efficient, scalable work. Emphasis is placed on developing sustainable editing habits and building confidence navigating the tools and panels central to the Premiere Pro environment. By the end of this course, students will have the foundational skills to independently manage a Premiere Pro project from first import to polished export.
DFM 160 Editing 3 (3 Credits)
Prerequisite: DFM 150 Editing 2
In this course, students learn to apply a variety of cuts and transitions that enhance visual continuity and support effective storytelling. Through hands-on projects, students will develop a working understanding of pacing and rhythm as they construct montage sequences that convey thematic cohesion and intentional flow. The course also covers foundational audio editing techniques within Adobe Premiere Pro. By the end of this course, students will be equipped with the technical skills needed to bring raw footage to life through purposeful editing.
DFM 170 Introduction to Cinematography (4 Credits)
In this course, students will get hands-on experience with the TechKit camera and accessories. The course explains what each piece of equipment is and what it’s used for. Students have the opportunity to complete their first camera build and learn more about exposure and white balance. By the end of the course, students will be confident enough in their camera skills—both assembling the camera build and adjusting settings—to shoot basic shots that are representative of cinematography standards.
DFM 190 Producing (3 Credits)
Prerequisite: DFM 320 Screenwriting 2
This is the second course in a series of courses in which students will develop and produce an original short narrative film. Producing provides a guided experience through the preproduction process of a short film from the perspective of the producer. In this course, students will analyze a script to determine the elements needed to plan, schedule, and budget a digital film production. Students will be introduced to industry-standard practices and software used during preproduction.
DFM 200 Cinematography and Lighting 1 (3 Credits)
Prerequisite: DFM-170 Introduction to Cinematography
This course introduces students to the creative fundamentals of cinematography through hands-on camera operation. Students will develop control over exposure by balancing aperture, shutter speed, and ISO to achieve both technical accuracy and creative intent. They learn to use the camera as a storytelling tool through focus techniques and purposeful camera movements.
DFM 201 Color Correction and Grading (3 Credits)
This course introduces students to the practice of color correction and grading. Students will develop a foundational understanding of the color-correction process, and learn to evaluate footage using industry-standard scopes to correct exposure, contrast, and color balance. Students will practice matching color to achieve consistency and applying secondary color correction techniques. Building on these skills, students will also apply color-grading techniques for stylized work in an edited sequence. By the end of the course, students will be prepared to work with industry-standard color-correction tools.
DFM 202 Cinematography and Lighting 2 (3 Credits)
Prerequisite: DFM 200 Cinematography and Lighting 1
In this course, students are introduced to the foundational principles of cinematic lighting and develop the practical skills to professionally light subjects for both interviews and narrative productions. Starting with the key light, students progressively build toward multi-source setups. By the end of the course, students will confidently design and execute professional interview setups.
DFM 210 Scriptwriting (3 Credits)
This course introduces students to the foundational principles of visual storytelling, formatting, and scriptwriting. Students will explore how narrative structure, character, conflict, and theme function in both fictional and nonfiction contexts. By the end of the course, students will be equipped to read, analyze, and produce scripts formatted to industry standards, laying the groundwork for further work in screenwriting, documentary production, and media storytelling.
DFM 220 Digital Audio Production 1 (3 Credits)
This course introduces students to the fundamentals of audio editing for media production in Adobe Audition. Students will develop practical skills in organizing and managing audio files, trimming and arranging clips, and balancing levels across dialogue and sound elements. Through hands-on projects, students will apply equalization techniques to enhance dialogue and learn to export audio using settings appropriate for various delivery formats.
DFM 223 Screenwriting 1 (4 Credits)
Prerequisite: DFM 115 Introduction to Filmmaking
This course provides students with the fundamentals of storytelling, including an understanding of structure, spine, character, theme, scene development, imagery, and voice. Through the examination of selected works and individual practice, students learn strategies for creating an engaging narrative.
DFM 240 Directing 1 (3 Credits)
In this course, students will learn to approach filmmaking through the directorial process, developing hands-on proficiency in the visual language of filmmaking. Through storyboarding exercises, script breakdowns, and blocking strategies, students will translate narrative intent into a visual plan. By the end of the course, students will be able to move confidently from page to production, making purposeful creative and technical decisions that support clear visual storytelling.
DFM 250 Digital Audio Production 2 (3 Credits)
This course introduces students to the fundamentals of production audio and sound design. Students will develop practical skills in microphone placement and selection, lavalier mounting and concealment, and real-time level monitoring to ensure clean, professional dialogue recordings. Through hands-on projects, students will practice synchronizing external audio with video footage and apply foundational sound design principles to record and arrange audio elements within a media project.
DFM 260 Editing 1 (3 Credits)
In this course, students are introduced to the editing process and the key responsibilities of the editor. Students get hands-on experience in Adobe Premiere Pro, utilizing its tools to edit video and audio with an emphasis on how and why the editor makes cuts. Students will also learn the basics of sound design, where to find sound effects and music, how and why to adjust export settings, and how to create text in Adobe Premiere Pro.
DFM 270 Visual Effects (4 Credits)
In this course, students will learn how to integrate Adobe After Effects into their workflow to enhance their film projects. Knowing what Adobe After Effects can do in postproduction will allow students to better plan during shooting, expanding the possibilities of how and what they shoot. Assignments include green screen work, compositing, visual effects, and titling.
DFM 280 Digital Production Design (4 Credits)
In this course, students are introduced to Adobe Photoshop and learn how it is used in video production. Beginning with proper document setup for video production, students explore the software’s tools and features to create graphics that support a video project from start to finish. Students will also create original images and artwork that can be used to enhance the visual quality of a video. By the end of the course, students will have a collection of graphics they created and the foundational skills to use Photoshop as part of any video production.
DFM 301 Film Marketing and Distribution (3 Credits)
Prerequisite: DFM 315 Digital Audio Production 2
In this course, students will learn the details of the distribution stage of filmmaking and what a filmmaker needs to do after the final film edit is complete. Students will use their completed film from DFM 315: Digital Audio Production 2. Topics include how to get a film distributed to an audience using marketing avenues such as social media, film festivals, and public screenings. Students will learn the process of marketing a film using either a distribution company or self-distribution.
DFM 303 Screenwriting (4 Credits)
In this course, students learn the fundamentals of screenwriting. They practice crafting dialogue that advances the story and reveals character. Through a structured character development process, students will build fully realized characters by exploring their inner psychology, physical traits, and social background. By the end of the course, students will have hands-on experience with the core building blocks of screenwriting and a foundation for telling compelling visual stories.
DFM 305 Location Scouting (4 Credits)
In this course, students learn the artistic, logistical, practical, and legal considerations for selecting locations for production. The focus of the course is on aligning script and production requirements with the process of location scouting and production design decisions. This course challenges students to examine a location’s options and potential for picture, sound, and performance.
DFM 307 Directing 2 (3 Credits)
Prerequisite: DFM 190 Producing
This course develops the practical skills of narrative film direction through hands-on application of script analysis, visual planning, and on-set leadership. Students create lined scripts and shot lists, collaborate with actors to achieve intentional performances, scout and evaluate filming locations, and build a local network of crew and talent. The course culminates in the directed production of a scripted scene that integrates camera, performance, and production elements.
DFM 310 Producing (3 Credits)
In this course, students develop the planning, organizational, financial, and strategic skills needed to bring video projects from conception through completion. They learn to prepare and manage essential preproduction documents related to location scouting, scheduling, budgeting, and distribution planning.
DFM 315 Digital Audio Production 2 (3 Credits)
Prerequisite: DFM 380 Editing 2
This is the fifth course in a series of courses in which students will develop and produce an original short narrative film. This course helps prepare students for the audio postproduction process of their upcoming Documentary and Capstone filmmaking courses. In previous courses, students will have developed and produced an original short narrative film, which will serve as a template for setting up a film’s audio postproduction session. In this course, students will complete the processes of dialogue editing, developing a sound design, creating the backgrounds, and placing the music to match the emotional intent of a film. By the end of the course, students will deliver a final sound mix in preparation for uploading to professional distribution platforms.
DFM 320 Screenwriting 2 (4 Credits)
Screenwriting 2 is the first course in a series of courses in which students develop and produce an original short narrative film. This course explores the art of creating producible stories with believable dialogue, appealing characters, and dramatic purpose. Students define the steps of the screenwriting process and apply these steps in the development of a screenplay.
DFM 327 Visual Effects 1 (4 Credits)
In this course, students are introduced to the core compositing skills used in the visual effects industry. Students learn to create and navigate a three-dimensional space in After Effects and integrate titles through tracking techniques. From there, students explore keying and compositing techniques to replace backgrounds and integrate subjects into new environments. By the end of the course, students will have hands-on experience with the essential building blocks of visual effects compositing.
DFM 340 Client Strategies in Filmmaking 1 (3 Credits)
This course prepares students to work as business-minded creative professionals in the video production industry. Students will develop the entrepreneurial and marketing skills essential to building and maintaining a production company. Students gain hands-on experience with client acquisition, pricing, market research, and production-company planning. By the end of the course, students will have the tools and knowledge necessary to begin developing a production company and working with clients.
DFM 350 Client Strategies in Filmmaking 2 (3 Credits)
This course bridges the gap between creative production and professional practice, preparing students to work with clients in real-world situations. Students will develop the technical and creative flexibility to adapt production and postproduction workflows to different platforms and client needs. Emphasis is placed on client relationships, with students learning how to receive and process client feedback. Students will also learn how to pitch ideas effectively and communicate a clear creative vision. By the end of the course, students will have the practical skills needed to work in multiplatform production environments.
DFM 380 Editing 2 (3 Credits)
Prerequisite: DFM 307 Directing 2
This is the fourth course in a series of courses in which students will develop and produce an original short narrative film. This course covers narrative development and refinement techniques for editors. Students learn about the control of picture, sound, and performance, and how to develop the content, mood, and pacing of a narrative story. As editors, students work with the story arc, editing beats, structure, and visual-sound continuity. Students also explore and apply organizational and workflow skills to asset management, sequence nesting, compositing, file or project import/export, and other aspects of timeline and project management. Successful completion of the Editing 2 course prepares students for cutting a story-driven editing project.
DFM 400 Short Film Development 1 (3 Credits)
In this course, students are guided through the development and preproduction of an original short narrative film. They generate ideas, develop characters, and write a properly formatted short screenplay. From script breakdowns to director’s lined scripts, students will also engage with industry-standard preproduction documents to assist in planning for production. Students complete the course with the organizational skills and preproduction materials needed to begin production on their short film.
DFM 410 Short Film Development 2 (3 Credits)
Prerequisite: DFM 400 Short Film Development 1
In this course, students will build on the development and preproduction work of Short Film Development 1 to bring their projects into production. Students will capture all necessary footage before assembling a first cut, guided by structure and narrative decisions. Using feedback from a test audience, students revise and refine the film into a polished final cut. By the end of the course, students will have produced a short film and developed the on-set skills and postproduction techniques that they can apply to future narrative productions.
DFM 420 Documentary Production (4 Credits)
This course examines various techniques necessary to direct and produce documentary films. The course topics include directing, producing, preproduction, history, writing, genres, and interviews for documentary films while students also delve into ethical and research practices for the production of their own nonfiction stories.
DFM 421 Documentary Postproduction (3 Credits)
Prerequisite: DFM 420 Documentary Production
In this course, students learn editing techniques used in documentary filmmaking as they edit and complete a short nonfiction film. Students learn both aesthetic and practical approaches to editing their film, along with basic engineering and media management for long-form projects. The documentary project incorporates sound design and titling into the finished edit.
DFM 440 Capstone Film Development (3 Credits)
In this course, students brainstorm and research ideas for their Capstone Project. Students will complete the development process for a digital film project that is feasible — considering logistical factors, resources, and scope. They will compose a script or treatment (depending on the type of project) to be produced in the other Capstone Project courses.
DFM 445 Visual Effects 2 (4 Credits)
In this course, students expand on the software fundamentals covered in Visual Effects 1 to develop essential techniques for creating 3D effects. Students apply lighting effects within a composition to enhance realism and learn to incorporate stock elements into live-action footage. By the end of the course, students will have built a compositing workflow in After Effects, equipping them with the skills needed to take on real-world visual effects projects.
DFM 450 Capstone Film Preproduction 1 (3 Credits)
Prerequisite: DFM 440 Capstone Film Development
Students will enter this course with a completed script (for narrative projects) or treatment (for documentary projects) for their Capstone Project. In this course, students will examine the remaining stages of filmmaking after development and begin the preproduction process for their Capstone Project. Students will complete several preproduction documents, depending on the needs of their project, that will facilitate planning for production.
DFM 460 Capstone 1 (4 Credits)
In this course, students plan, shoot, and edit an original short documentary focused on a single interview subject. Students practice building trust with on-camera subjects, conducting interviews, and capturing observational footage that supports a coherent documentary narrative. Emphasis is placed on shaping raw footage into an emotionally resonant short film with an engaging narrative structure. By the end of the course, students will be able to capture observational footage to support a story.
DFM 465 Capstone 2 (3 Credits)
In this course, students will develop their own creative vision for a music video. They will develop the analytical skills to determine the mood and theme of the song and translate those insights into a visual narrative. Students will plan and shoot a variety of camera movements and shot types to express emotion and advance the visual narrative before assembling the footage into a final, synced edit. By the end of the course, students will have produced a polished music video that exhibits technical skill and creative storytelling.
DFM 470 Capstone 3 (3 Credits)
In this course, students examine the visual, narrative, and thematic elements that define a director’s distinctive style. Through analysis and creative practice, students will develop an original scene in the style of a selected director and proceed to shoot and edit the scene. By the end of the course, students apply the visual and narrative characteristics of a selected director’s style while making purposeful creative decisions of their own.
DFM 475 Capstone Film Preproduction 2 (3 Credits)
Prerequisite: DFM 450 Capstone Film Preproduction 1
In this course, students continue working on preproduction documents and planning for their Capstone Project. Students will complete several preproduction documents, depending on the needs of their project, that will facilitate planning for production. Students focus on anticipating the needs and possible challenges of the production, postproduction, and distribution stages, and addressing them with proper planning. Successful completion of this course will result in finalizing the preproduction stage for the Capstone Project so that students are ready to begin production in the next course.
DFM 480 Capstone Film Production (3 Credits)
Prerequisite: DFM 475 Capstone Film Preproduction 2
In this course, students continue working on their Capstone Project, completing principal photography for their short digital film. Students will ensure that their entire film is “in the can” and each scene has adequate coverage by analyzing raw footage (dailies), screening footage for others, and planning to shoot “pick-up” shots, if necessary. By the end of the course, students will have completed the production stage and started the postproduction stage by ingesting and organizing dailies.
DFM 485 Capstone Film Postproduction (3 Credits)
Prerequisite: DFM 480 Capstone Film Production
In this course, students demonstrate their knowledge of the postproduction stage of filmmaking by completing the process for their Capstone Project. Students will begin by completing a first cut, and base subsequent cuts on instructor and peer feedback to enhance elements such as story, rhythm/pacing, and sound. Students will design a “look” and produce graphics for their film to finish the postproduction stage. Upon successful completion of the course, students will have a final cut of their Capstone Project ready for distribution.
DFM 490 Portfolio Development (3 Credits)
This course prepares students to enter the workforce by developing the personal tools and strategies needed to navigate the professional landscape. Students will craft a polished resume highlighting their skills, experience, and accomplishments, along with a compelling demo reel showcasing their technical abilities and creative range. By the end of the course, students have a polished portfolio and practical strategies for beginning their careers.
DFM PD1 Digital Filmmaking Professional Development 1 (1 Credit)
This course surveys available employment positions and career paths within the digital film industry. Designed to help students target their career goals, students explore the specifics of industry roles and employers’ expectations for entry-level industry positions, key businesses, and professional organizations. By the end of the course, students will have a broad understanding of the opportunities available and the skills required to succeed in their chosen field.
DFM PD2 Digital Filmmaking Professional Development 2 (1 Credit)
Building on the foundation of Professional Development 1, this course helps students narrow their focus on specific areas of employment within the digital film industry. Students will research targeted job opportunities and assess their current knowledge and skill sets to form the basis of a professional resume and portfolio. The course also emphasizes the importance of building a professional network, offering strategies for connecting with industry professionals, and developing a strong personal brand.
DFM PD3 Digital Filmmaking Professional Development 3 (1 Credit)
This course guides students through the creation and refinement of a professional resume, tailoring applications to specific job postings, and preparing for interviews. Emphasis is placed on integrating portfolio materials to showcase their expertise effectively. In this course, students are equipped to present themselves as qualified, conscientious candidates ready to meet employer expectations and secure employment in the digital film industry.
EBS 101 Introduction to Entertainment Business (3 Credits)
This course explores the evolving infrastructures within the various sectors of the entertainment industry. Students examine business models that capitalize on the emotional connections audiences develop with creative content while exploring current industry trends. Students also explore career opportunities in the entertainment industry and the skills associated with those roles while beginning to develop competencies aligned with their career goals.
EBS 110 Entertainment Business Management (3 Credits)
Management is the art and science of helping individuals achieve common goals together. In this course, students learn the basic functions and responsibilities of managers that lead to a successful organization. Students learn how managers establish goals, make decisions, and implement strategies to achieve organizational objectives. Skills learned include planning, problem-solving, managing communications, leading teams, and managing performance as they relate to the management of entertainment and media companies. Students explore the management of people, processes, and resources to achieve goals, minimize risk, and foster success in the workplace.
EBS 120 Entertainment Marketing (4 Credits)
This course explores general marketing concepts and how they can be applied to meet the unique needs of the entertainment industry. Students construct strategic plans in the selection and development of media products and are introduced to various promotional methods and avenues. Students also strengthen their understanding of analytical tools and strategic analysis used throughout the entertainment industry. Consumer behavior and the effect it has on the success of entertainment products are also examined.
EBS 125 Entertainment Advertising (4 Credits)
This course provides an overview of the entertainment advertising business along with hands-on experience creating professional-quality deliverables. The course focuses on key aspects of the industry, including media, creative, business, and launch.
EBS 141 Data Analysis and Reporting (4 Credits)
This course will improve students’ understanding of data analytics and quantitative decision-making as they relate to the entertainment industry. Students gain skills in modeling and analyzing data, as well as communicating analysis results in an effective manner. Students will examine trends in data, learn how to leverage that data to make effective decisions, and convey various business messages. Students also develop proficiency with quantitative tools such as Microsoft Excel.
EBS 160 Entertainment Business Finance (3 Credits)
This course provides students with the skills needed to make financial decisions in a business environment. Students examine financial analysis, financing business operations and growth, and the relationship between risk and return. In addition, fundamental financial topics are covered, such as the time value of money, capital budgeting, business valuation, risk management, and personal finance.
EBS 200 Digital Media Distribution (3 Credits)
This course teaches students how to analyze digital media distribution channels to determine how to market and deploy their products or services over a multitude of platforms. Students examine a variety of digital media platforms, evaluate which channels best support their marketing goals, and integrate their products or services into those channels, adapting their strategies as needed. The course explores the distribution of digital content through current and emerging technologies and communication channels.
EBS 220 Global Business (3 Credits)
This course examines the complexity and diversity of international business. A variety of related topics are addressed, including consumer differences across key international markets; international marketing strategies; economic policies; political and cultural environments and their effect on international business; the impact of geography on commerce and distribution; and laws, treaties, and international labor issues that affect international business.
EBS 230 Art of the Pitch (3 Credits)
Learning to communicate clearly and persuasively is critical for success in the entertainment industry. This course explores the most effective methods to present a story or concept to a target audience. Students learn how to develop their ideas into marketable concepts and engage with stakeholders to bring ideas to fruition. Through a series of hands-on techniques, exercises, and assignments, students will learn to communicate with confidence, both verbally and non-verbally, and to overcome common communication pitfalls.
EBS 240 Entertainment Market Research (3 Credits)
This course examines how companies in the entertainment industry use key measurements and data sources to make business decisions. Students assess how audience data is used for content development and media buying. Students also learn how companies collect, analyze, summarize, and interpret real-world media data.
EBS 265 Creative Producing and Development (3 Credits)
This course introduces students to the creative producing process through the development of original ideas. Students learn to identify stories with commercial potential, develop pitching strategies, evaluate talent attachments, and explore the studio system, distribution, and marketing.
EBS 270 Professional Selling (4 Credits)
This course introduces students to business development and client relationship management, two skills that are critical to the success of organizations throughout the business lifecycle.Students learn best practices in the professional sales process and develop methods to overcome common hurdles in meeting sales objectives. Course topics include building the customer relationship, distinguishing types of sales, the relationship and differences between sales and marketing, and steps in the sales process from prospecting to closing. Students also learn how to deliver an effective sales presentation and explore related career opportunities within the industry.
EBS 280 Entertainment Communications and Public Relations (3 Credits)
This course explores how to create, manage, and evaluate public relations and media communications campaigns. Students also examine how the effective use of media can strengthen public relations efforts.
EBS 290 Brand Development (4 Credits)
This course covers the two main aspects of building a strong presence in the business and consumer markets: storytelling and brand development. Students learn how to implement brand development strategies that help companies build strong and recognizable brands. Students also learn how to use storytelling principles to strengthen a business and deliver a superior customer experience.
EBS 300 Advanced Entertainment Business Management (3 Credits)
This advanced course explores the unique challenges and opportunities within the entertainment and media industries, focusing on management strategies and leadership techniques. Students will develop key skills in strategic planning, complex problem-solving, communication management, team leadership, and performance optimization. The course emphasizes advanced goal-setting, decision-making, and action implementation, tailored to the dynamic and fast-paced environment of entertainment and media.
EBS 301 Advanced Entertainment Marketing (3 Credits)
This course examines advanced marketing principles in the entertainment industry, focusing on strategic planning and diverse promotional techniques for media products. Through group projects and targeted activities, students enhance their analytical and strategic skills specific to the entertainment sector. The course also explores the impact of consumer behavior on the success of entertainment products.
EBS 302 Entertainment Business Accounting (3 Credits)
This course focuses on introductory accounting as it relates to the entertainment industry. The course examines the accounting cycle, accounting terminology, the collection of accounting data, the recording of data into the accounting system, and the preparation and interpretation of basic financial statements.
EBS 303 Entertainment Business Ethics (3 Credits)
This course examines the complex, real-world ethical problems associated with the management of a business. Through the study of historical and current case studies, students will debate the responsibilities of managers; broaden their awareness of personal, professional, and business ethics; and address the social responsibility of the entertainment industry.
EBS 312 Business of Play (3 Credits)
Students examine the revenue streams generated by recreational industries such as e-sports, experience-based entertainment, travel, and spectator sports. Students will use their prior knowledge of marketing, management, and business structure to formulate a working model applied to recreational business sectors. Students develop a business model that identifies the revenue stream potential, departmental needs to service the business, and employment opportunities within those departments.
EBS 410 Entertainment Business Law (3 Credits)
Students learn about legal requirements and business practices, including entity formation, insurance, taxes, intellectual property, real estate, employment, and contracts. They examine the roles of agents, managers, and attorneys, as well as best practices for selecting and working with an attorney. Students explore the regulations that control how a business operates in cyberspace. Concepts are explored through legal case studies and applied business examples.
EBS 411 Intellectual Property (3 Credits)
This course examines trade secrets, trademarks, patents, and copyrights in connection with methods of protecting creative works. Students explore the acquisition, licensing, sale, and transfer of rights as they relate to music, digital media, animation, interactive entertainment, film, and live entertainment. Rights and issues related to independent contractors and work-for-hire employees are also addressed.
EBS 412 Television and Digital Network Management (3 Credits)
This course introduces students to production management and producing practices for marketing and distributing content across broadcast television and emerging digital platforms. Students explore the range of skills required to ensure effective content development, acquisition, and programming strategies. They also explore emerging career opportunities in this field.
EBS 416 Mergers and Acquisitions (4 Credits)
In this course, students examine how entertainment and media businesses achieve and sustain competitive advantage. The course builds on concepts introduced in foundational courses such as Entertainment Business Management, Entertainment Marketing, and Entertainment Business Finance with the development of analytical and business communication skills. Students demonstrate their capacity to develop and present strategic plans for actual or simulated entertainment business scenarios.
EBS 420 Venture Capital and Finance (3 Credits)
This course provides students with the essential knowledge needed to start and finance an entertainment business. The course covers core business concepts, such as obtaining business licenses and insurance, securing business assets, hiring employees, and the use of non-disclosure agreements. Students examine financing, capital, and operating budgets, and explore principles of risk and return.
EBS 425 Creative Entrepreneurship (3 Credits)
In this course, students explore how to create and manage a new venture. Students learn entrepreneurial styles, best practices, common barriers, and recent trends as they gain the knowledge needed to develop and manage a venture related to the arts, entertainment, or media.
EBS 440 Artist Management (3 Credits)
The Artist Management course explores the role and responsibilities of the manager of artists, bands, and performers. Students examine the relationship between artists and managers and the strategic role management plays in career development. Topics include the artist-manager relationship, launching an artist’s career, management contracts, the artist as a brand, and managing an artist’s career path.
EBS 441 Event Management (3 Credits)
Students learn the fundamentals and skills needed to successfully manage a professional event. These include identifying the event goals and target audience, creating an event concept that reflects the company and product brand, and developing a project management plan that ensures that schedule and budget goals are achieved while safety and legal risks are minimized. Students use a variety of project management tools for successful event planning and management.
EBS 460 Entertainment Business Technology (3 Credits)
This course addresses emerging technologies and their impacts on business management within the entertainment industry. Students explore the proliferation of new technologies and how they are utilized to achieve business goals. Students also learn how to leverage new technologies to reach customers, manage customer relationships, increase revenue and profitability, and optimize their business practices. They learn how to evaluate competing technologies to improve business performance, and they explore resources for staying current with emerging technologies.
EBS 470 Digital Marketing and Social Media Management (3 Credits)
This course examines the role of marketing in the 21st century. Students explore digital marketing and social media management. Topics include the most prevalent current platforms and channels, their purposes, and their effectiveness in relation to the entertainment industry. Students compare digital marketing strategies with traditional marketing approaches and examine examples of contemporary marketing mixes. In addition, this course builds students’ understanding of search engine optimization and social media marketing tools.
EBS 480 Entertainment Contracts and Licensing (3 Credits)
In this course, students learn the importance of contracts and best practices in contract drafting as they examine the strengths and weaknesses of real-world contracts and create their own contracts and deal memos. They learn the requirements of licensing and how to recognize potential licensing opportunities. Students learn negotiating skills and tactics specific to the entertainment, music, and media industries.
EBS 490 Entertainment Business Final Project (3 Credits)
This course presents students with complex, real-world business scenarios related to the entertainment industry. Students analyze these situations, assess potential courses of action, and develop strategic plans. Through this process, students evaluate the management, marketing, financial, legal, and ethical decisions that affect real-world business decisions. Students also assess external entrepreneurial opportunities that emerge from these scenarios.
EBS PD1 Entertainment and Music Business Professional Development 1 (1 Credit)
This course surveys career paths and employment opportunities in the Entertainment and Music Business sector. Students explore industry roles, employer expectations for entry-level positions, key businesses, and professional organizations as they begin defining their career goals. Students gain a broad understanding of career opportunities and the skills needed to succeed in their chosen field.
EBS PD2 Entertainment and Music Business Professional Development 2 (1 Credit)
Prerequisite: EBS PD1 Professional Development 1
Building on the foundation of Professional Development 1, this course helps students narrow their focus on specific areas of employment within the Entertainment and Music Business. Students research targeted job opportunities and assess their current knowledge and skill sets to form the basis of a professional resume and portfolio. Students also learn strategies for building a professional network, connecting with industry professionals, and developing a strong personal brand.
EBS PD3 Entertainment and Music Business Professional Development 3 (1 Credit)
Prerequisite: EBS PD2 Professional Development 2
This course guides students through the creation and refinement of a professional resume, tailoring applications to specific job postings, and preparing for interviews. Emphasis is placed on integrating portfolio materials to showcase their expertise effectively. Students develop the skills and professional materials needed to present themselves as qualified candidates prepared to meet employer expectations and pursue employment in the Entertainment and Music Business.
EMS 199 or 399 Special Topics in Entertainment and Media Studies (3 Credits)
This course allows a special topic of study for individual students who wish to gain particular or additional knowledge in a topic in entertainment and media studies. The course will consist of a research or media production project relevant to the curriculum in a student’s program of enrollment. This course may be taken in place of a required core course with the approval of the Program Director.
FMP 100 Film History (3 Credits)
This course explores motion pictures as an art form, as a business, and a representation of society. Students examine how film has become a dominant force in American culture through the study of subjects like the birth of film, the Golden Age of silent film, World War II, non-Hollywood films, the New Cinema of the 1960s era, and the Hollywood Renaissance.
FMP 120 Introduction to Film Production (3 Credits)
This course allows students to explore their aesthetic and professional goals through immediate, hands-on filmmaking experience. Students collaborate on a series of short film projects involving basic story structure, lighting techniques, screenplay analysis, and director’s preparation.
FMP 130 Digital Editing (3 Credits)
In this course, students learn the language and theory of editing and then put those theories into practice using digital editing software. This hands-on process introduces essential skills and good editing habits along with an understanding and appreciation of the role of editing in the storytelling process.
FMP 140 Cinematography 1 (3 Credits)
This course introduces students to the cameras used throughout the degree program. Through analysis and discussion, students will learn how to support the mood of the story with lighting choices and will experiment with expressive lighting styles. The course emphasizes the fundamentals of interior day and night lighting.
FMP 150 Production Design 1 (3 Credits)
This course introduces the principles of production design and examines how physical filmmaking elements—including sets, locations, color, shape, and costumes—are used to tell a story. Students are introduced to the various crew positions inside the art department as well as software programs used in production design.
FMP 164 Writing and Directing 1 (4 Credits)
This course introduces foundational screenwriting and directing techniques that prepare students for future project-based courses. Students develop skills in directing, acting, casting, and shot composition while studying screenplay formatting, story structure, character development, and narrative strategies. Together, these skills provide an overview of visual storytelling from development through critical evaluation.
FMP 170 Production 1 (3 Credits)
Prerequisite: FMP 164 Writing and Directing 1
Under the guidance of the instructor, students stage and shoot complex dramatic exercises that focus on visual storytelling. They design shots to heighten the emotion of a sequence and then shoot the sequence on digital video in a supervised environment. The relationship between text and subtext is explored in depth through classroom sessions, screenings, and critiques.
FMP 240 Cinematography 2 (3 Credits)
This course will deepen students’ understanding of how to master control over image production in digital formats. Students examine lighting, exposure, camera position, and the collaborative process of blocking scenes with a director. In addition to being trained to operate advanced camera equipment, students study basic color theory. Special attention is given to the emotional attributes that can be assigned to an image. The course focuses on exterior day and exterior night lighting and explores camera movement to tell the story and capture character.
FMP 246 Sound Production and Design 1 (3 Credits)
This course provides a practical introduction to creating, recording, and editing sound for film, television, and other media. Students learn sound-recording protocols and techniques through hands-on work with a variety of equipment in and outside the classroom. Topics include dialogue, music, sound effects, Foley, and background ambience.
FMP 264 Writing and Directing 2 (4 Credits)
This course builds upon the foundational premises established in Writing and Directing 1 by exploring the central principles of crafting character and developing a story for producible content. The course also examines casting and scene work from a technical and artistic perspective. Students learn to communicate effectively with actors and crew while applying intermediate directing techniques, including shot listing, storyboarding, scene preparation, and rehearsal. They also deepen their understanding of screenwriting principles such as idea generation, story structure, character development, and scene anatomy. Each exercise will support the goal of deepening and enhancing their writing and visual storytelling skills.
FMP 270 Production 2 (4 Credits)
Prerequisite: FMP 240 Cinematography 2, FMP 264 Writing and Directing 2, FMP 280 Production Management
Students produce short films by serving in many of the positions involved in a professional film production. Subjects covered include set decorating, prop rentals, directing prep, working with talent, cinematography, lighting choices, lens selections, production organization, and hierarchy.= The focus of the course is on safety, collaboration, and the craft of storytelling.
FMP 280 Production Management (3 Credits)
Prerequisites: FMP 240 Cinematography 2, FMP 264 Writing and Directing 2
This course explores line producing, production management, and the infrastructure of various forms of production. Students will learn how to break down a script using software to aid in scheduling, budgeting, casting, selecting crew, and location scouting. This course will also explore a wide range of concepts pertaining to planning and executing a successful production. Students apply this practical knowledge to their Production 2 projects, demonstrating the real-world role of production management.
FMP 290 Postproduction (3 Credits)
In this course, students examine the digital nonlinear postproduction process using industry-standard video editing workstations. Students learn timing and transitions to enhance the storytelling process while working with various forms of content. Students support the postproduction sound and mixing process using a locked picture cut.
FMP 306 Sound Production and Design 2 (3 Credits)
This course explores the powerful role played by sound in telling a story. Students collaborate on a radio drama or podcast in which sound contributes directly to the story’s emotional impact rather than merely accompanying or describing the action. Students receive advanced training in Pro Tools and learn to edit sound and images so that the two work together effectively.
FMP 307 Production Design 2 (3 Credits)
This course examines the process of translating a script into conceptual production design. Students receive instruction in practical production research, basics of color theory, and 3D modeling to previsualize design ideas — including set dressing, floor plans, color palettes, costumes, and storyboards.
FMP 317 Directing 3 (3 Credits)
This course addresses the exploration of choices — such as why a director selects material and what causes them to make their decisions during preproduction, production, and postproduction. The course investigates the philosophy behind the choice of content as it relates to possible mediums. This course also focuses on analyzing influential and prolific directors and how their work relates to current trends, themes, and styles, as well as to their own work.
FMP 330 Documentaries and Reality Production 1 (3 Credits)
Documentaries and Reality Production 1 introduces students to the fundamentals of nonfiction storytelling, including directing, producing, history, writing, and genre conventions. Through hands-on exercises, students will learn how to pitch a documentary concept, capture compelling footage, and conduct interviews, preparing them for the next stages of postproduction.
FMP 331 Documentaries and Reality Production 2 (3 Credits)
Prerequisite: FMP 330 Documentaries and Reality 1
Documentaries and Reality Production 2 advances students’ understanding of nonfiction storytelling by focusing on postproduction using industry-standard editing techniques. Students will learn how to structure a compelling documentary using the three-act format, organize and refine raw footage, and integrate key media elements such as B-roll, interviews, and ambient sound. Students will develop their projects through critical milestones, from rough cuts to final presentations.
FMP 335 Advanced Grip and Electric (3 Credits)
This course examines traditional and emerging tools used by grip and electric departments. After reviewing basic and intermediate safety practices, students work with advanced equipment such as large overhead frames, rigging systems, stands, booms, jibs, and electrical meters.
FMP 340 Advanced Cinematography 1 (3 Credits)
This course helps students develop an advanced understanding of digital camera sensors and the exposure and lighting techniques necessary for a cinematographer to achieve a desired look. Students will learn how to test a digital camera’s sensor to understand its dynamic range and its rendering of color, contrast, and noise. Students also study various techniques for analyzing exposure using incident and reflective light meters, waveform monitors, and false color. Students examine the biology of vision and how exposure, color, brightness, contrast, composition, and camera movement shape the perception and emotional impact of a shot. Additional emphasis will be placed on the importance of preproduction and production logistics using tools such as Shot Designer.
FMP 350 Script Analysis and Coverage (3 Credits)
In this course, students will learn basic Hollywood three-act structure. Students will practice breaking down scripts to their basic beats and use the terminology typically used in feature-film and television writing and analysis. Students will also analyze multiple movie and television show formats as well as learn to prepare industry-standard coverage.
FMP 352 Digital Workflow (3 Credits)
This course examines the digital production workflow from initial conception and on-set acquisition through postproduction and final distribution. Students develop the skills needed for data management, editing, and examine how editors and assistant editors collaborate with digital imaging technicians, directors of photography, colorists, and assistant camera operators. The course also explores workflow protocols and final deliverables.
FMP 360 Writing the TV Pilot (3 Credits)
This course focuses on the world of episodic television writing, from pitching an idea to developing story and character, with an emphasis on the pilot episode. Using a structured development framework, students complete a story area, outline, multiple drafts, revisions, and a final polish for an original television pilot. Students review skills developed throughout the program, including idea generation, outlining, story structure, plot development, and writing to a firm deadline. The course prepares students for the collaborative revision process required of professional screenwriters.
FMP 370 Art of Creative Producing (3 Credits)
This course exposes students to the challenges of producing from the inception and sale of a project through preproduction, production, and postproduction to ultimate distribution. Students learn typical producer functions, such as when to use publicity, how to deal with creative egos, how to fix marketing missteps, and more.
FMP 380 Acting for Filmmakers (3 Credits)
This course will develop the filmmaker’s knowledge and understanding of actors through direct acting experience. Students learn the language and tools of the craft through sensory exercises, improvisation, text analysis, and scene study. Students are prepared not only to communicate and collaborate with their actors, but to help them achieve the strongest emotional performance in a scene.
FMP 425 Color Grading and Correction (3 Credits)
In this hands-on course, students learn the art of color grading from an aesthetic and technical perspective. Principles of color theory, and the tools available to achieve them, are explored through lectures and interactive exercises using the DaVinci Resolve color system. Upon completion of the course, students will have the knowledge needed to color-correct their own projects and experiment with developing a distinctive visual aesthetic.
FMP 437 Advanced Cinematography 2 (3 Credits)
Prerequisite: FMP 340 Advanced Cinematography 1
This course helps students develop an understanding of high-end digital cameras with full-frame sensors that provide a greater field of view and allow cinematographers to shoot in resolutions higher than 4K. During workshops, special emphasis will be placed on digital workflows, creating looks with LUTs, and advanced camera and lighting techniques for narrative, commercial, and music video productions. Additional emphasis is placed on assisting students to develop their demo reels and prepare for thesis projects and work beyond film school.
FMP 440 Advanced Operating and Steadicam (3 Credits)
This course introduces Cinematography students to the skills required to shoot professional-quality footage using the Steadicam stabilization system. The roles of Steadicam camera operator and assistant are explored. Topics include setup, balancing, and the specialized operating techniques that maximize the capabilities of the system.
FMP 445 Thesis Film Writing and Development (3 Credits)
Students work from concept through completion of an original or adapted script for their narrative, documentary, or experimental thesis project. Students will pitch, outline, write, develop, and rewrite in preparation for thesis preproduction and production.
FMP 451 Thesis Film Preproduction 1 (4 Credits)
In this course, students will put into practice the skills they have learned in the degree program to create previsualization concepts for a short film project. The course focuses on developing project content, casting, scheduling, scouting and locking locations, and hiring and onboarding additional key crew members.
FMP 452 Thesis Film Preproduction 2 (4 Credits)
Prerequisites: FMP 451 Thesis Film Preproduction
This course is designed to simulate a professional preproduction office and the workflows required to prepare a short film project for greenlight approval. Students apply industry-standard preproduction practices by developing script breakdowns, shooting schedules, and budgets while also examining the greenlight process, insurance requirements, permits, and other logistical considerations.
FMP 455 Thesis Film Production (4 Credits)
Prerequisite(s): FMP 451 Thesis Film Preproduction 1, FMP 452 Thesis Film Preproduction 2
This course requires students to participate as crew members on a variety of film productions, applying industry-standard production practices in collaborative production environments. Students are assessed through documentation and critical reflection on their production experiences, with an emphasis on collaboration, leadership, problem-solving, and professional conduct. The course also examines the processes involved in completing principal photography and preparing projects for postproduction.
FMP 460 Advanced Postproduction 1 (3 Credits)
Prerequisites: FMP 451 Thesis Film Preproduction 1, FMP 452 Thesis Film Preproduction 2, FMP 455 Thesis Film Production
This course focuses on advanced non-linear online editing techniques using multiple platforms. Students study advanced aspects of editing theory, editing technique, video effects, compositing, color correction, and edit lists. Throughout the course, students work to meet milestones on time and deliver a completed final cut for evaluation.
FMP 465 Advanced Postproduction 2 (3 Credits)
Prerequisites: FMP 451 Thesis Film Preproduction 1, FMP 452 Thesis Film Preproduction 2, FMP 455 Thesis Film Production, and FMP 460 Postproduction 1 (for Production and Directing concentrations only)
This course takes the student into advanced postproduction techniques in a project-based setting. Students work to complete the sound design, soundtrack, and score for film projects in surround sound using a digital audio workstation and postproduction techniques from previous coursework. Students collaborate to meet project deadlines in delivering a completed film for theatrical presentation.
FMP 490 Creative Portfolio Development (3 Credits)
Students create a portfolio and business plan, with a final promotional presentation of their developing identity. The course helps students address specific creative challenges they will encounter throughout their careers.
FMP PD1 Film Production Professional Development 1 (1 Credit)
This course surveys available employment positions and career paths within the film and television industry. Designed to help students target their career goals, students explore the specifics of industry roles and employers’ expectations for entry-level industry positions, key businesses, and professional organizations. By the end of the course, students will have a broad understanding of the opportunities available and the skills required to succeed in their chosen field.
FMP PD2 Film Production Professional Development 2 (1 Credit)
Building on the foundation of Professional Development 1, this course helps students narrow their focus on specific areas of employment within the film and television industry. Students will research targeted job opportunities and assess their current knowledge and skill sets to form the basis of a professional resume and portfolio. The course also emphasizes the importance of building a professional network, offering strategies for connecting with industry professionals, and developing a strong personal brand.
FMP PD3 Film Production Professional Development 3 (1 Credit)
This course guides students through the creation and refinement of a professional resume, tailoring applications to specific job postings, and preparing for interviews. Emphasis is placed on integrating portfolio materials to showcase their expertise effectively. In this course, students are equipped to present themselves as qualified, conscientious candidates ready to meet employer expectations and secure employment in the film and television industry.
GRD 100 Overview of Graphic Design (3 Credits)
This course introduces foundational technical and visual communication skills required for beginning study in graphic design and digital media. Students develop essential computer literacy skills, including file management, software navigation, project organization, and digital workflow practices. The course also provides an introduction to basic design tools, design processes, and fundamental design principles. Emphasis is placed on effective technical practices, visual problem-solving, and preparation for continued coursework in graphic design, digital production, and related visual arts disciplines.
GRD 110 Design Fundamentals (3 Credits)
Prerequisite: GRD 100 Overview of Graphic Design
This course introduces students to industry-standard workflows, terminology, and practices. Students use graphic design tools to demonstrate fundamental design principles through the manipulation of shape, color, and line.
GRD 120 Drawing for Designers (3 Credits)
This course introduces students to digital drawing on the computer. Students will learn to develop a basic working knowledge of 2D drawing programs, translating their ideas into visuals. Students will also become comfortable with the settings and tools within the software and learn about the importance of layering and non-destructive workflow for design processes and preproduction.
GRD 130 Digital Asset Creation 1 (3 Credits)
Prerequisite: GRD 110 Design Fundamentals
In this course, students will explore the impact and importance of modern visual communication in areas such as culture and society. Students will create concepts that are used to communicate, break sociocultural boundaries, and share innovative ideas.
GRD 140 Digital Color Theory (3 Credits)
Prerequisite: GRD 100 Overview of Graphic Design
In this course, students will explore the strong emotional and psychological impact that color has on people. Students will explore the science of color and why certain colors evoke certain emotional responses and examine the ways that color can be used effectively in graphic design. Students will leave this course with the ability to make deliberate color decisions for their design work.
GRD 200 Eye on Design (3 Credits)
In this course, students will gain experience in photography, enhancing techniques, and digital manipulation. Students will use imagery to tell visual stories by controlling light, composition, and focal point.
GRD 210 Design Process and Layout 1 (3 Credits)
In this course, students will develop an understanding of typography by investigating essential principles including type anatomy, hierarchy, and readability. Students will uncover the transformative potential of grids, alignment, white space, balance, and visual hierarchy in crafting visually strong designs. Lastly, we will examine the important role that thorough research, ideation, and refinement processes play in the creation of successful designs.
GRD 220 Design Process and Layout 2 (3 Credits)
In this course, students will further enhance their design and layout skills acquired in Design Process and Layout I, with a focus on advanced exploration of design concepts and practical application in multi-outcome campaigns. This course enables students to adapt typography and layout designs for diverse mediums, including print, web, and mobile platforms. Through this exploration, students will gain an understanding of the unique considerations and constraints associated with each medium, ensuring that their designs are highly effective within their intended contexts.
GRD 230 Motion Design 1 (3 Credits)
Prerequisite: GRD 360 Storytelling and Video
In this course, students learn the basics of motion graphics using industry-standard software. The course focuses on the process of creating powerful motion graphics that integrate imagery, sound, and video. Students develop a motion graphic using a step-by-step process from the developmental phase to final rendering.
GRD 240 Design and Production (3 Credits)
Prerequisite: GRD 220 Design Process and Layout 2
In this course, students will broaden their understanding of the production workflow, encompassing the entire journey from conceptualization to the final output. Students will advance their knowledge of the technical aspects involved in preparing files for print production, including color modes, file formats, resolution, bleeds, and crop marks. Lastly, students will learn about the distinctive characteristics and limitations of various printing processes. This knowledge will enable them to make informed design choices on their future projects.
GRD 260 Logos and Symbols (3 Credits)
Students in this course analyze how graphic elements and typography can be used to create branding symbols that are memorable and instantly recognizable. Students will then use their own ideas and collaborate with others to create new logos and symbols for a variety of clients and platforms.
GRD 270 Digital Asset Creation 2 (3 Credits)
In this course, students will build upon the knowledge gained in GRD 130 Digital Asset Creation 1 and learn to utilize photography and other imagery to create compelling images for multiple uses, including social media platforms and websites.
GRD 320 Concept Design 1 (3 Credits)
Prerequisite: GRD 440 Introduction to Advertising
In this course, students will analyze and evaluate the importance of critical thinking in design. They will learn and apply conceptual ideation techniques to generate creative solutions. By developing and analyzing a creative brief, students will create advertising ideas tailored to specific brands and audiences. The course covers the entire creative process, from ideation and sketching to final execution of an advertising project. By the end of the course, students will have created advertising campaigns that demonstrate their ability to apply conceptual design principles and develop effective creative solutions.
GRD 325 Concept Design 2 (4 Credits)
Prerequisite: GRD 320 Concept Design 1
In this course, students synthesize their concept skills to create sophisticated integrated campaigns that stimulate, delight, and surprise target audiences across multiple media outlets. With an emphasis on problem-solving, immersive storytelling, and higher-level concepting techniques, students engage a target audience and solve a brand problem.
GRD 330 Package Design (3 Credits)
In this course, students strengthen and expand their design skills by applying them to three-dimensional packaging. The course focuses on the processes, materials, and design considerations involved in effective product packaging. Students explore a variety of packaging options and techniques while demonstrating the ability to create packaging that meets specific functionality requirements.
GRD 340 Design Strategy (4 Credits)
In this course, students research, develop, and solve complex visual communication problems. Students explore design strategy concepts including research and analysis, conceptual development, and how to implement design solutions across multiple media platforms such as print, web, and mobile. Students are introduced to written, verbal, and visual presentation techniques to articulate why specific solutions and media options have been employed.
GRD 350 Portfolio 1 (3 Credits)
Prerequisite: GRD 400 Portfolio Preparation
This course is designed to allow students to continue developing their knowledge of the graphic design process, timelines, and professional behavior. This course prepares students to experience a four-week production deadline and introduces them to the challenges of working under production constraints. Students will create assets that are managed and critiqued by an art director to help guide projects toward industry expectations under defined deadlines.
GRD 360 Storytelling and Video (3 Credits)
In this course, students explore the art of storytelling in the context of social media platforms. They will learn how to craft narratives that resonate and create connections with a target audience. Students will also discover how to grab attention in the first few seconds, structure stories effectively, and convey messages concisely through short videos.
GRD 370 Motion Design 2 (3 Credits)
In this course, students gain more hands-on experience with the industry-standard motion graphics software utilized by design and animation companies worldwide. Students learn the processes for designing, compositing, and creating visual effects to produce motion graphics for web, film, gaming, and animation.
GRD 380 Motion Design 3 (4 Credits)
In this course, students learn how to apply design, motion, and video techniques used in opening titles, captions, and credits for film, TV, games, web, and other media. Students demonstrate knowledge of kinetic typography, graphics, motion graphics, and video for animated segments.
GRD 400 Portfolio Preparation (3 Credits)
Prerequisite: GRD 470 UX/UI 1, GRD 430 Identity and Visual Systems, GRD 475 UX/UI 2
This course develops students’ ability to plan, coordinate, study assets, and use traditional methods to demonstrate their acquired knowledge as graphic design artists. Successful completion of this course equips students with the knowledge to use reference materials and artistic studies to create production assets.
GRD 430 Identity and Visual Systems (4 Credits)
In this course, students research and analyze a company’s history, mission, and objectives as the basis for developing a strong visual identity. Students conceptualize and create a company’s identity, including logo design and visual systems, through a series of exercises and projects that emphasize color palettes, type styles, photographic imagery, and related visual elements.
GRD 440 Introduction to Advertising (3 Credits)
The aim of Introduction to Advertising is to provide students with a fundamental understanding of advertising principles. This course covers aspects of the advertising industry, including the media, advertising agencies, and their interactions. Additionally, this course explores the creative process and its role in crafting messages that establish meaningful connections with a specific audience. This course provides the foundation for advanced study in advertising.
GRD 450 Traditions and Trends (3 Credits)
What can art tell us about ourselves and the world? This course offers students the opportunity to cultivate individual solutions to conceptual and design problems; they will explore, analyze, research, create, and reflect using real-world themes. Subject matter from history and the present will be used to help students recognize a sense of self, a sense of place, and a sense of community.
GRD 460 Experiential Design (4 Credits)
In this course, students will be introduced to the fundamental elements, processes, and methods for designing products, services, or environments with a focus on the user experience. Students will work in a cross-disciplined perspective to market a product or service in ways to persuade, inform, or entertain by creating a content strategy that includes video, interactive media, augmented reality, virtual reality (VR), and/or holographs.
GRD 470 UX/UI 1 (3 Credits)
This course provides an introduction to the basic principles of User Experience (UX) and User Interface (UI) design. Students will gain a solid foundation of the user-centered design process and its application in creating projects that effectively meet user needs. The course emphasizes the importance of delivering a positive user experience and covers various aspects of the user-centered design process, including common research methods, analysis and planning techniques, and design and prototyping tools.
GRD 475 UX/UI 2 (4 Credits)
In this course, students will build on the foundational knowledge of user experience (UX) and user interface (UI) design acquired in UX/UI 1. The curriculum delves deeper into critical topics for creating successful and user-friendly designs. Key areas of focus include design fidelity, UI best practices, advanced prototyping, leveraging UI patterns, user testing methodologies, and effectively utilizing layout and design principles to enhance the user experience.
GRD 480 Professional Practices in Graphic Design (3 Credits)
In this course, students will have the opportunity to define and establish their distinct brand identity. Students will create a personalized resume and business card that truly reflects a unique brand by developing and integrating a comprehensive style guide, designing marketing materials, and generating mock-ups to showcase their work. By the end of the course, students will have the tools and knowledge to effectively shape and maintain a digital presence as a designer.
GRD 490 Portfolio 2 (3 Credits)
In this course, students will continue working with the art directors and within the critique process as they work to create production-ready content. Students work at optimal speed and precision while maintaining a keen understanding of artistic appeal, time management, asset creation, and professional behavior — skills that will prepare them for the methods, environments, and conditions experienced in the production arena.
GRD 491 Portfolio 3 (3 Credits)
This course provides students with the time to develop a portfolio. During this time, students will continue to edit their assets and assemble them into a presentable package. Before the creation of the portfolio, instructors review the student’s work to help the student determine the best material for showcasing their talents as a graphic designer.
GRD PD1 Graphic Design Professional Development 1 (1 Credit)
This course surveys available employment positions and career paths within the graphic design industry. Designed to help students target their career goals, students explore the specifics of industry roles and employers’ expectations for entry-level industry positions. Key businesses and professional organizations are also examined. By the end of the course, students will have a broad understanding of the opportunities available and the skills required to succeed in their chosen field.
GRD PD2 Graphic Design Professional Development 2 (1 Credit)
Building on the foundation of Professional Development 1, this course helps students narrow their focus on specific areas of employment within the graphic design industry. Students will research targeted job opportunities and assess their current knowledge and skill sets to form the basis of a professional resume and portfolio. The course also emphasizes the importance of building a professional network, offering strategies for connecting with industry professionals, and developing a strong personal brand.
GRD PD3 Graphic Design Professional Development 3 (1 Credit)
This course guides students through the creation and refinement of a professional resume, tailoring applications to specific job postings, and preparing for interviews. Emphasis is placed on integrating portfolio materials to showcase their expertise effectively. In this course, students are equipped to present themselves as qualified, conscientious candidates ready to meet employer expectations and secure employment in the graphic design industry.
MBS 101 Music Business and Industry (3 Credits)
This course explores the evolving infrastructures within the music industry’s various sectors. Students will examine the innovative business methods that help monetize these creative industries, as well as the industry’s current music business trends. Students will also identify the variety of careers available for music business professionals in these industries and their respective skill sets.
MBS 210 Music Publishing (3 Credits)
In this course, students will examine the legal rights and responsibilities in music publishing, review music publishing agreements, and identify ways that music publishers can monetize the rights of songwriters.
MBS 310 Music Industry Marketing (3 Credits)
This course examines marketing strategies specific to the music and recording industry. Students formulate integrated strategic and tactical marketing plans for music business products, services, and experiences, integrating traditional and digital promotional avenues.
MBS 320 A&R for the Music Industry (3 Credits)
This course focuses on developing listening skills through critically evaluating recorded music and live concert material as the basis for talent scouting to discover and develop A&R (artist and repertoire) opportunities in the music industry. Students explore the elements of music, music terminology, song structure, the acoustic environment, and individual perceptions of sound in a non-technical way. Students also examine the historical significance of musical genres and styles with the intent to identify musical origins and recognize evolving music business trends.
MBS 330 Music Supervision (3 Credits)
This course explores the role of the music supervision professional as a creative liaison between the music industry and the visual media industries, determining the musical vision, tone, and style that best suit a given project in film, television, advertising, games, and other interactive media. Students learn the steps needed to identify, secure, and supervise music-related talent, including composers, songwriters, recording artists, musicians, and producers, as well as the skills needed to effectively communicate and negotiate with talent representation to obtain necessary clearances.
MBS 410 Music Business Law (3 Credits)
In this course, students learn about legal requirements and business practices specific to the music industry. They learn about the important roles of agents, managers, attorneys, and music business contracts. Concepts are explored through legal case studies and applied music business examples.
MBS 440 Concert and Tour Management (3 Credits)
In this course, students learn the fundamentals and best practices of tour logistics, concert promotion, and production management basics used by industry professionals to effectively develop and execute concert tours. The course also explores public-safety guidelines, contract riders, unions, staff, equipment booking, and the daily execution of tour schedules.
MBS 490 Music Industry Final Project (3 Credits)
This course presents students with complex, real-world business scenarios related to the entertainment industry. Students analyze the scenarios, assess potential action steps, and develop strategic plans to address the scenarios. Through this process, students evaluate the management, marketing, financial, legal, and ethical decisions that affect real-world business decisions. Students also assess external entrepreneurial opportunities that these scenarios could generate.
MCM 100 Introduction to Media Communications (3 Credits)
This course provides students with an overview of contemporary forms of media communication. Students will examine a variety of perspectives while being introduced to industry production tools and techniques. Areas of study highlight the many roles of media professionals and the impact of new media technologies.
MCM 110 Storytelling in Media Communications (3 Credits)
This course examines how various industries in media communications utilize storytelling. The course familiarizes students with the different types of storytelling, stylistic elements, and organizational structures that various storytelling forms utilize, as well as how aspects of story can be designed for multimedia impact. Students will also develop a firm understanding of the various skill sets common in the storytelling industries to develop the skills most sought after in their prospective careers.
MCM 120 Aesthetics in Media Communications (3 Credits)
In this course, students examine the important role aesthetics play in engaging audiences. The course examines the theories of sight, sound, and motion as applied to several major media communications industries. Students will learn strategies for creative composition and will consider the psychological and physiological implications of images. The course also examines the differences in aesthetics across cultures and how these differences impact professional media projects.
MCM 125 Marketing Fundamentals (3 Credits)
This course will serve as an introduction to the principles, concepts, and theories of modern marketing. Students will identify key marketing concepts, apply elements of the marketing mix to a new product, and create an integrated marketing communications plan for that product. The course will also explore target markets and branding concepts and how those apply to a new product launch.
MCM-130 Graphic Design and Media Communications (3 Credits)
In this course, students will examine principles, concepts, and applications that will strengthen communication efforts within graphic design projects. Students experience the graphic design process by creating, producing, and distributing compelling visual communications using professional design software. Through typography and graphics, students will explore the developmental phases of the graphic communications process from a concept idea to a finished product.
MCM 140 Web Design (4 Credits)
In this course, students will explore the multifaceted discipline of web design. Students will learn how to use content management systems to develop engaging and mobile-friendly websites. The web will be examined as an interactive medium of communication and as an art form.
MCM 150 Project and Portfolio 1: Media Communications (3 Credits)
Prerequisites: MCM 100 Introduction to Media Communications, MCM 125 Marketing Fundamentals, MCM 220 New Media Tools, MCM 140 Web Design
This course incorporates hands-on learning experiences into portfolio assessments. Students begin developing a professional portfolio that will be expanded in subsequent portfolio courses. Throughout this course, students will learn how to convey their story through visual tools and web design skills.
MCM 200 Research in Media Communications (3 Credits)
The Research in Media Communications course introduces students to the theories and practices used for research in media communications. Students will compare research methodologies and communication theories while learning to identify and evaluate viable topics for research. Students will conduct qualitative and quantitative research through the development of basic data-gathering tools, literature review and analysis, and data visualization.
MCM 210 Digital Photography and Photo Editing (3 Credits)
This course will cover fundamental photography techniques to help students create compelling images and tell stories through pictures. Students will explore the aesthetics of taking a photograph, compositional theory, and editing techniques using photo editing software. This course will also cover file management and understanding formatting for different digital communication platforms.
MCM 220 New Media Tools (4 Credits)
In this course, students will explore how to use new media tools for graphic, audio, and video production. Students will use industry-standard software to create a variety of media assets. Projects in the course will have a heavy focus on learning the features and workflows of these digital media tools. By studying these tools and how to use them, students will create a foundation to build their comprehensive visual identities.
MCM 230 Digital Video and Audio Production (4 Credits)
This course covers the fundamental techniques and concepts of the video and audio production processes. Students will utilize methods of bringing video and audio together to create a dynamic presentation for a variety of media communications applications. The course examines scripting, visual and audio storytelling, storyboarding, editing, sound, media management, and industry terminology and its application.
MCM 240 Project and Portfolio 2: Media Communications (3 Credits)
Prerequisites: MCM 150 Project and Portfolio 1, MCM 210 Digital Photography and Photo Editing, MCM 130 Graphic Design and Communications, MCM 230 Digital Video and Audio Production
This course incorporates hands-on learning experiences into portfolio assessments. Building on the media campaign conceptualized in Portfolio 1, students will develop and record a presentation that demonstrates how to use research to establish a working social media strategy. The project will challenge students to synthesize concepts and techniques introduced in previous coursework and the introductory portfolio course.
MCM 300 Advanced Video (3 Credits)
Prerequisite: MCM 230 Digital Video and Audio Production
This course covers techniques and concepts for producing and editing digital video. The concept of visual storytelling will be explored and analyzed with a focus on developing a viable concept and then constructing a fully developed idea using images. The course covers the process of creating a video — from the conception of the idea to a completed project. Students apply their technical skills to create a project with solid production values that showcases creativity and effective storytelling.
MCM 310 Advanced Audio and Podcasting (3 Credits)
In this course, students will explore technologies and techniques for producing and manipulating digital audio. The course covers desktop digital audio asset creation, editing and restoration, podcasting, and publishing digital audio. Students will combine digital audio asset production skills with effective storytelling to produce captivating audio media.
MCM 320 Social Media Strategy and Management (3 Credits)
In this course, students will examine the various social media platforms and strategies specific to each one. The course will cover aspects of creating content, posting, and understanding analytics. Students will learn to develop solid social media strategies and to define success through metrics.
MCM 330 Media Entrepreneurship (4 Credits)
The Media Entrepreneurship course introduces students to the basics of entrepreneurship and the evolving business models for media. The course investigates general concepts of entrepreneurship and how digital technologies and the Internet are transforming media economics. Students will use recent news and communication start-ups as case studies for applying entrepreneurial principles.
MCM 340 Project and Portfolio 3: Media Communications (3 Credits)
Prerequisites: MCM 240 Project and Portfolio 2: Media Communications, MCM 300 Advanced Video, MCM 310 Advanced Audio and Podcasting, MCM 320 Social Media Strategy and Management
This course incorporates hands-on learning experiences into portfolio assessments. Building on concepts introduced in previous courses, students will continue to develop content to support their personal brands and begin exploring strategies for monetizing their digital content through sponsorships and patronage.
MCM 350 Video Editing Styles (3 Credits)
This course will provide students with the opportunity to advance their postproduction skills. Students will explore the theory and practice of various editing styles to develop their video storytelling skills. There will be a strong emphasis placed on postproduction techniques that improve various aspects of the audio and image quality of videos.
MCM 360 Advertising and Public Relations (4 Credits)
This course will provide students with an understanding of how to plan and develop a marketing communications program in today’s digital world. Students will learn how to use integrated marketing communications strategies to tell a brand’s story and influence consumer behavior. This course will also cover public relations strategies and their role in an effective marketing communications campaign.
MCM 370 New Media Formats (3 Credits)
This course will introduce students to various forms of visual storytelling. In this course, students will gain experience in animation-based storytelling techniques, including motion graphics and kinetic typography as well as basic visual effects that can be applied to video projects.
MCM 400 Journalism Across Digital Platforms (3 Credits)
Prerequisites: MCM 300 Advanced Video, MCM 350 Video Editing Styles
This course prepares students to create journalistic content for a variety of digital platforms while developing the adaptability needed to work with emerging technologies and distribution channels. Students will learn various reporting techniques to use across different digital platforms. This course will cover the importance of news and the role it plays in our society.
MCM 410 Advanced Digital Content (3 Credits)
In this course, students will learn advanced techniques in digital video production, digital audio production, and graphic design. Students apply these skills to create content that supports an integrated media communications plan.
MCM 430 Media Production and Sociology (3 Credits)
Prerequisite: MCM 400 Journalism Across Digital Platforms
This course teaches students media production capabilities and how to engage an audience through value-driven content. Students will learn how stories are created, produced, and delivered for maximum visibility. The course will explore what gives a story value and how producers structure their content for extended viewing. Students will also learn how to evaluate the psychological and cultural aspects of media to further understand the wants and needs of the audience. Students also examine the reciprocal relationship between media and society, exploring how audiences shape media and how media influences individuals and culture.
MCM 480 Project and Portfolio Management 4: Media Communications (3 Credits)
Prerequisites: MCM 300 Advanced Video, MCM 350 Video Editing Styles
This course incorporates hands-on learning experiences into portfolio assessments. Students will implement the technical and creative competencies mastered during the program. Focusing on their personal brand from previous portfolio courses, students will leverage new media formats and deliver their content in a professional way. Students will exercise the diverse skills gained throughout the portfolio series to support their successful transition from the academic environment to a professional arena.
MCM 490 Career Readiness: Media Communications (3 Credits)
In the Career Readiness: Media Communications course, students will prepare themselves for the job market and address the specific professional practices that they will face throughout their careers. They will identify specific media career opportunities and develop strategies to acquire these opportunities for a media position. The course will survey career resources and strategies for connecting with relevant industry professionals. Students will also connect with the Career Development department.
MCM PD1 Media Communications Professional Development 1 (1 Credit)
This course surveys available employment positions and career paths within the media communications industry. Designed to help students target their career goals, students explore the specifics of industry roles and employers’ expectations for entry-level industry positions, key businesses, and professional organizations. By the end of the course, students will have a broad understanding of the opportunities available and the skills required to succeed in their chosen field.
MCM PD2 Media Communications Professional Development 2 (1 Credit)
Prerequisite: MCM PD1 Media Communications Professional Development 1
Building on the foundation of Professional Development 1, this course helps students narrow their focus on specific areas of employment within the media communications industry. Students will research targeted job opportunities and assess their current knowledge and skill sets to form the basis of a professional resume and portfolio. The course also emphasizes the importance of building a professional network, offering strategies for connecting with industry professionals, and developing a strong personal brand.
MCM PD3 Media Communications Professional Development 3 (1 Credit)
Prerequisite: MCM PD2 Media Communications Professional Development 2
This course guides students through the creation and refinement of a professional resume, tailoring applications to specific job postings, and preparing for interviews. Emphasis is placed on integrating portfolio materials to showcase their expertise effectively. In this course, students are equipped to present themselves as qualified, conscientious candidates ready to meet employer expectations and secure employment in the media communications industry.
MPR 100 Musical Listening and Identification (3 Credits)
Prerequisite: MPR 120 Music Production Technology (Online or Campus)
This course introduces students to the fundamentals of modern music production and its historical context. Students learn the basic characteristics of contemporary musical genres and explore their impact on music and culture. Using Apple’s Logic Pro software, this course provides an overview of essential music theory concepts, popular song structures, and basic digital audio workstation techniques, preparing students for more advanced study in music and audio production.
MPR 120 Music Production Technology (3 Credits)
This course introduces students to the tools and technologies used by music production professionals. Students will gain a foundation of digital audio workstation (DAW) skills and learn to use the computer for music production applications. Emphasis is placed on building computer and software confidence to provide students with a competitive edge in the music industry. Additional topics include file management, common audio file formats, and setting up music production equipment.
MPR 123 Music Theory (3 Credits)
In this course, students develop a music theory knowledge base for composing MIDI-based productions. Music Theory equips the student with the tools needed to effectively use and communicate musical concepts. Topics include note identification, interval recognition, major scale construction, rhythmic notation, and ear training.
MPR 124 Digital Audio Workstations (3 Credits)
Prerequisite: MPR 100 Music Listening and Identification
This course explores essential music production techniques within a digital audio workstation (DAW) environment. Through hands-on assignments and projects, students explore the principles of MIDI programming and develop essential skills for music composition and production. Key topics include MIDI recording and programming, editing techniques, virtual instrument fundamentals, and music theory foundations. This course provides a practical framework for building core competencies in digital music creation.
MPR 130 Music Composition and Programming (3 Credits)
Prerequisite: MPR 124 Digital Audio Workstations (Online or Campus)
Music Composition and Programming expands on knowledge and skills from prior courses to further explore song form analysis and chord movement, along with techniques in subtractive synthesis and sound design. Emphasis is placed on developing melodies and accompaniment using industry-standard music composition software.
MPR 132 Sequencing Technologies (3 Credits)
Prerequisite: MPR 124 Digital Audio Workstations (Online or Campus)
Students continue developing MIDI-based composition, editing, and production skills. Topics include software-based sequencing, synthesis techniques, advanced musical and rhythmic programming, digital audio editing, and applications in musical content creation. Additional topics include the application of automation and effects.
MPR 201 Songwriting and Development (3 Credits)
Prerequisite: RCA 232 Pro Tools Essentials (Online or Campus)
In this course, students expand their use of music theory concepts by applying them to songwriting and vocal production. Students will develop a strong sense of song form, melody, harmony, and rhythm. Topics include lyric writing and development considerations, vocal production, meter, rhyme, and song analysis.
MPR 222 Genre-Based Production (3 Credits)
Through the exploration of current music genres, students learn leading-edge production techniques employing modern production software. This course addresses instrumentation, effects, and production methods used by current artists and producers to compose original music.
MPR 230 Advanced Music Composition and Programming (4 Credits)
Prerequisite: MPR 222 Genre-Based Production (Online or Campus)
This course is the program’s deep dive into Ableton Live as a creative instrument, applying techniques used by contemporary producers and composers. Students learn advanced editing, sound design, and arrangement skills to develop cohesive electronic compositions. Through hands-on creative briefs and critical listening exercises, students will develop fluency in harmony, rhythm, and texture within contemporary music production contexts.
MPR 240 Digital Recording Principles (3 Credits)
This course teaches the application of live recording and production techniques used in the modern digital studio environment. Students explore microphone application and placement techniques needed to obtain professional-sounding results from the laptop-based project studio to the modern commercial studio environment.
MPR 250 Music Copyright and Business (3 Credits)
Students explore the business mechanisms affecting the commercial use of musical compositions. Topics include intellectual property rights, copyright registration, licensing, songwriter agreements, publishing companies, and performance rights organizations.
MPR 255 Music Business Management (3 Credits)
Students learn music industry structure and business practices. Topics include industry money flow, record label structure, record and production contracts, management structures, and support companies that assist in the development and distribution of music.
MPR 260 Music Production for Media (4 Credits)
Students focus on the creation and production of music for film, television, advertising, and other media. Topics include industry workflow, conventions of spotting and scoring for picture, orchestral scoring techniques, and music production techniques used in marketing and advertising for traditional and online environments.
MPR 261 Music Production for Media (3 Credits)
Students focus on the creation and production of music for film, television, advertising, and other media. Topics include industry workflow, conventions of spotting and scoring for picture, and music production techniques used in marketing and advertising for traditional and online environments.
MPR 270 Advanced Production and Industry Skills (3 Credits)
This course develops students’ understanding of industry standards, workflow, protocol, and etiquette. Students use the creative and technical skills learned throughout the program to build content to showcase their abilities to the industry. Additional topics include resume building, freelancing, and personal branding.
MPR 301 Acoustics and Studio Design (3 Credits)
This course provides students with a foundational understanding of acoustic and electronic principles and their practical application in recording studio environments. Students explore key topics such as speaker placement, acoustic treatment, cabling, connectors, and studio electrical systems. Students will examine how acoustics influence sound capture and quality in various recording spaces.
MPR 310 Analog Systems for the Musician (4 Credits)
This course introduces students to signal flow and the use of consoles in studio and live environments. Topics include gain staging, equipment interfacing, and electronic and acoustic considerations for recording and live performance.
MPR 330 Musicianship (3 Credits)
This course continues an in-depth exploration of musical structure with an increased focus on applied skills. Students develop their musical skills through the exploration of vocal and keyboard performance, ear training, and sequencing projects.
MPR 340 DJ Production Skills (3 Credits)
In this course, students learn production techniques and skills used by the modern DJ/producer. Topics include matching tempo, beat/drum patterns, and key to smoothly transition between songs. Students incorporate these skills into their production choices to align with modern DJ performance and genre trends.
MPR 350 Signal Processing for Electronic Musicians (3 Credits)
In this course, students gain the skills necessary to shape musical sounds common to today’s electronic productions. Students explore contemporary music production techniques through the use of digital signal processing tools including filters, tone enhancers, synthesizers, and digital samplers. Additional topics include mapping software parameters to MIDI controllers and dynamically automating signal processing effects.
MPR 360 Electronic Music Performance (3 Credits)
Building upon skills learned in prior courses, students strengthen their electronic music productions by incorporating musical performance techniques. Focus is placed on incorporating human expression and developing artistic control of software instruments. Students also explore genres within electronic music to better understand the differences in sound and production techniques required for each.
MPR 400 Commercial Music Production (4 Credits)
In this course, students explore the standards and conventions of commercial music, from composing for commercial music libraries to modern broadcast branding and advertising. Students expand their music skills while constructing and producing content that can be licensed for use in film, television, radio, and other media.
MPR 410 Advanced Mixing and Mastering (4 Credits)
In this course, students refine their mixing skills as they work with more complex material, higher track counts, and a wide range of styles. Students develop mastering skills, including the use of limiters, compression, and EQ as applied to final stereo mixes. Emphasis is placed on using advanced signal processing techniques. Common problems encountered by mix engineers are examined, along with creative solutions.
MPR 420 Advanced Genre-Based Production (3 Credits)
In this course, students learn the stylistic traits of modern music production by analyzing the devices and characteristics that define specific genres. Students focus on the digital devices and instruments that have influenced the style and sound of electronic music genres.
MPR 440 Advanced Songwriting (3 Credits)
In this course, students expand on foundational songwriting skills and explore the creative and emotional components of songwriting, including artist identity, vision, and intention. Additional topics include vocal comping, layering, harmonizing, and creative methods for developing musical ideas.
MPR 480 Music Production Portfolio 1 (3 Credits)
In this first of two capstone courses, students begin projects that demonstrate their artistic and technical abilities while meeting professional standards. They develop a complete preproduction schedule and work through each stage of the production process.
MPR 490 Music Production Portfolio 2 (3 Credits)
In this course, students complete the original projects started in the Music Production Portfolio 1 course. The course provides an opportunity to work through each step of the postproduction process and showcase their final work in a portfolio that can be presented to potential employers.
MPR PD1 Audio and Music Production Professional Development 1 (1 Credit)
This course surveys available employment positions and career paths within the audio and music industries. Designed to help students target their career goals, students explore the specifics of industry roles and employers’ expectations for entry-level industry positions, key businesses, and professional organizations. By the end of the course, students will have a broad understanding of the opportunities available and the skills required to succeed in their chosen field.
MPR PD2 Audio and Music Production Professional Development 2 (1 Credit)
Prerequisite: MPR PD1 Audio and Music Production Professional Development 1 (Online or Campus)
Building on the foundation of Professional Development 1, this course helps students narrow their focus on specific areas of employment within the music industry. Students will research targeted job opportunities and assess their current knowledge and skill sets to form the basis of a professional resume and portfolio. The course also emphasizes the importance of building a professional network, offering strategies for connecting with industry professionals, and developing a strong personal brand.
MPR PD3 Audio and Music Production Professional Development 3 (1 Credit)
Prerequisite: MPR PD2 Audio and Music Production Professional Development 2 (Online or Campus)
This course guides students through the creation and refinement of a professional resume, tailoring applications to specific job postings, and preparing for interviews. Emphasis is placed on integrating portfolio materials to showcase their expertise effectively. Students develop the professional materials and interview skills needed to present themselves as qualified candidates and pursue employment in the audio and music industries.
RCA 223 Signal Processing and Effects (3 Credits)
Prerequisite: MPR 100 Musical Listening and Identification (Online or Campus)
Students learn how to identify and operate common signal processors, including gain-based, time-based, modulation, and harmonic effects. Students will learn to prepare and organize multitrack recording sessions within the Logic Pro platform and gain practical experience enhancing audio quality.
RCA 232 Pro Tools Essentials (3 Credits)
This course introduces students to the foundational tools, concepts, and workflows of Pro Tools, the industry-standard digital audio workstation. Students gain hands-on experience with session setup, recording, editing, and mixing techniques while learning to work efficiently with audio, MIDI, and basic session management. Emphasis is placed on practical application, including vocal production, session organization, and troubleshooting.
RCA 236 Mixing Concepts and Techniques (4 Credits)
Prerequisite: RCA 232 Pro Tools Essentials (Online or Campus)
This course teaches industry-standard mixing and mastering techniques applicable to the digital audio workstation environment. Topics include mixing templates, signal processors, time-based effects, automation, and implementing mixing and mastering strategies. Students will learn the value of referencing commercial mixes to inform stylistic and analytical mixing decisions.
RCA 253 Advanced Pro Tools (3 Credits)
Prerequisite: RCA 232 Pro Tools Essentials (Online or Campus)
This course builds on foundational Pro Tools knowledge and prepares students to work within professional production environments. Students refine their recording, editing, and mixing skills while working toward industry-recognized certification that validates their proficiency with professional workflows. The course also introduces students to studio hardware commonly used in modern audio production.
RCA 286 Live Sound Production (3 Credits)
Prerequisite: APR 260 Audio System Technology (Online or Campus)
This course prepares students for real-world roles in live sound reinforcement by exploring the systems, workflows, and technical challenges encountered in concerts, corporate events, and other live productions. Students learn the fundamentals of signal flow, mixing techniques, and PA system operation. The course covers key components of live audio systems, including front-of-house and monitor setups, while emphasizing practical skills in equipment handling and troubleshooting.
WFT 100 Pitching 1 (3 Credits)
Students will learn effective ways of shaping their own ideas into cohesive narratives. Through the introduction of loglines and short synopses, students will learn to tell successful stories in a concise, entertaining, and professional industry format. Students will develop and practice pitching skills — both verbal and written — while gaining an understanding of the evolving story needs of the worlds of cinema, streaming, and network television.
WFT 110 Story Analysis – Film (3 Credits)
This course introduces students to the process of analyzing structure, scenes, and characters in feature-length films. Students will explore the relationship of film structure to plot, character, and thematic development. Assignments include reading screenplays, watching films, participating in discussions, and preparing written film analysis.
WFT 120 Story Structure (4 Credits)
Prerequisite: WFT 100 Pitching 1
This course introduces the fundamentals of cinematic storytelling. Students learn a set of skills that allow them to analyze scripts and write their own screen stories using a variety of story structures and paradigms. Course topics include the Hero’s Journey, three-act and five-act structure, and linear and non-linear storytelling. Through lectures, analysis, and creative writing assignments, students learn dramatic and comedic storytelling strategies.
WFT 125 Writing an Outline – Film (3 Credits)
Prerequisite: WFT 120 Story Structure
In this course, students will take an original idea and develop it into a detailed outline in preparation for writing a first draft feature-length screenplay. The course teaches organizing principles and brainstorming techniques to help the students design their story. Students will learn to use outlining to track audience expectations related to development, progression, escalation, and resolution of both character and plot.
WFT 130 Story Analysis – TV (3 Credits)
Through analysis of television scripts from the onset of television to current distribution formats, students will understand the changes in television structure and content. This course will cover episodic, serialized, and limited series, as well as a variety of television genres. During the course, students learn and practice development skills while gaining an understanding of the elements of story and structure relevant to the evolving world of streaming and network television.
WFT 140 Writing an Outline – TV (3 Credits)
Prerequisite: WFT 130 Story Analysis – TV
This course takes students from a concept to a detailed scene-by-scene outline of a television pilot. The course teaches organizing principles to help design the story, create a balanced relationship between the characters, and reveal how the plot will unfold in specific scenes. Students learn the purpose and value of a detailed outline while continuing to develop their understanding of structure and genre as they relate to their own projects.
WFT 150 Character Creation (3 Credits)
Character drives story. In this course, students will learn a variety of techniques useful for creating well-developed characters whose motives and actions are organic to the plot and relevant to the story’s thematic intentions. Through analysis and practice, students will understand and create engaging and active characters for screen, television, and new media.
WFT 200 Dialogue Writing (3 Credits)
In this course, students will analyze how dialogue drives plot, demonstrates character, delivers exposition, and dramatizes character relationships. Students will study the dialogue of several movies and scripts, learning techniques to sharpen the dialogue in their own work. Students will learn to identify the internal structure of different types of scenes and will write several exercises and original scenes demonstrating these techniques and effects.
WFT 210 Action Line Writing (3 Credits)
This course exposes students to the importance and significance of visual storytelling. A screenplay needs to be a compelling read before it can become a great film, and well-written action lines (descriptions) are a vital part of a successful screenplay. Students will practice screenwriting effectively without relying on dialogue.
WFT 220 Writing Act I (4 Credits)
Prerequisite: WFT 210 Action Line Writing
Students will build on material they have developed in Pitching I and Writing the Outline to write the first act of their original feature film screenplay. Students apply techniques learned in all previous writing courses, with a focus on mastering screenplay structure, setup, and the essential elements of a successful Act I.
WFT 225 Writing Act II (4 Credits)
Prerequisite: WFT 220 Writing Act I
This course challenges students to evolve character conflict, explore story obstacles, and master essential plot points within Act II. Through the examination and breakdown of professional scripts, students will examine how obstacles can drive the plot or serve the character’s larger story. Building on Writing Act I, students will complete this course with a working first draft of the first two-thirds of their original screenplay.
WFT 230 Writing Act III (3 Credits)
Prerequisite: WFT 225 Writing Act II
In this course, students will wrap up the script they have been working on in Writing Act I and II with an emphasis on the climax. Students will focus on how their characters have transformed and learn how to pay off and resolve points set up in Acts I and II. At the end of this course, students will have a complete first draft of their original screenplay.
WFT 300 New Media Storytelling (3 Credits)
This course explores avenues for scripted storytelling in a variety of new media contexts including interactive media, short form/web series, graphic novels, and scripted audio. Students will analyze prominent new media storytelling examples and create their own project.
WFT 310 Pitching 2 (3 Credits)
In this course, students explore a number of different pitch processes aimed at a variety of media formats, including television, film, commercials, music videos, and new media. Topics include pitch decks, treatments, and sizzle reels. The goal of this course is to develop the necessary brainstorming skills to generate an idea quickly and communicate it effectively in written and visual forms.
WFT 320 A TV Pilot in 30 Days (4 Credits)
Prerequisite: WFT 310 Pitching 2
Through the use of a structured framework, students will build on the outline developed in WFT 140 and complete the first draft of a television pilot within 30 days. Students will review skills they have learned previously, including idea generation, writing an outline, determining structure and plot points, and writing with a firm deadline. Students also explore strategies for developing disciplined writing habits.
WFT 330 A Rewrite and Polish in 30 Days (3 Credits)
In this course, students will take the screenplay drafts they have written in prior courses and prepare second and third drafts of their scripts. Students will continue to develop good writing habits and professionalism, including adherence to deadlines. Students learn techniques for refining their work to keep readers engaged and invested in their characters.
WFT 340 Advanced Revision Techniques (3 Credits)
Prerequisite: WFT 330 A Rewrite and Polish in 30 Days
This advanced writing workshop teaches students skills and techniques for polishing their work. Activities will include peer review, various self-analysis frameworks, and staged readings.
WFT 350 Story Analysis – Adaptation (3 Credits)
In this course, students will examine the process of adaptation, including the challenges that may arise when translating source material of various lengths to the screen. Students will develop a detailed synopsis utilizing the concepts learned in the course. Topics include balancing fidelity to the original source material with the demands for dramatic compression and cinematic urgency when writing for the screen.
WFT 351 Writing the Adaptation 1 (4 Credits)
Prerequisite: WFT 350 Story Analysis – Adaptation
Building on the prior course, students will begin work on their own adaptation. Students will pitch their concept and generate a detailed outline based on their selected open-source material. Students will also analyze the progression of a variety of screen adaptations.
WFT 352 Writing the Adaptation 2 (3 Credits)
Prerequisite: WFT 351 Writing the Adaptation 1
In this course, students will take the detailed outline developed in WFT 351 and write a first draft. Students expand their outlines into first drafts while exploring the challenges of adapting source material for the screen.
WFT 400 The Punch-Up Draft (4 Credits)
This course will focus on rewriting work written by another writer. Being able to apply notes and criticism to a peer’s work and polish a draft from another writer is a vital skill for screenwriters to develop and understand. This course guides students through the process of distilling notes into a clear strategy for revising individual scenes and full drafts of the script.
WFT 410 Writing for Production (3 Credits)
Students will explore the collaborative nature of production and the process of working with actors, directors, and producers. The course will guide students through various production rewrites, incorporating changes and understanding that these late-stage adjustments are often driven by production concerns and necessities. Students will learn the differences in formatting for production by using tools such as revision mode and locking pages.
WFT 430 The Business of Writing (3 Credits)
This course is designed to prepare students for a successful career in the entertainment business. The course will cover developing concepts for television and streaming platforms, how to find and work with agents and managers, pitching, the screenwriter’s role in production and distribution, and the keys to career longevity. Students will learn the importance of practicing their writing skills on a daily basis, networking, protecting their intellectual property, and building a writing portfolio.
WFT 450 Portfolio Development (3 Credits)
Prerequisite: WFT 430 The Business of Writing
In this course, students will prepare materials for their digital writing portfolio. Students are guided through the process of generating industry-ready script coverage and polished writing samples. Additionally, students will develop video and audio assets to enhance their professional portfolio with media-rich content.
WFT 480 Final Project 1 (3 Credits)
Prerequisite: WFT 450 Portfolio Development
This two-part advanced writing workshop allows writers to generate a project plan for the development of scripts in progress, the revision and polishing of existing drafts, and the creation of supporting materials such as pitch decks and show bibles. The goal of this course is to help students develop polished portfolio materials that are ready for the marketplace or screenplay competitions.
WFT 485 Final Project 2 (3 Credits)
Prerequisite: WFT 480 Final Project 1
This two-part advanced writing workshop allows writers to generate a project plan for the development of scripts in progress, the revision and polishing of existing drafts, and the creation of supporting materials like pitch decks and show bibles. The goal of this course is to help students develop polished portfolio materials that are ready for the marketplace or screenplay competitions.
WFT 490 Professional Branding and Career Preparation (3 Credits)
This course is designed to prepare students for their careers, with a focus on how to present themselves professionally. Students will create a digital writing portfolio, a resume, and a social media presence.
WFT PD1 Writing for Film & Television Professional Development 1 (1 Credit)
This course surveys available employment positions and career paths for writers within the entertainment industry. Designed to help students target their career goals, students explore the specifics of industry roles and employers’ expectations for entry-level industry positions, key businesses, and professional organizations. By the end of the course, students will have a broad understanding of the opportunities available and the skills required to succeed in their chosen field.
WFT PD2 Writing for Film & Television Professional Development 2 (1 Credit)
Building on the foundation of Professional Development 1, this course helps students narrow their focus on specific areas of employment within the field of screenwriting. Students will research targeted job opportunities and assess their current knowledge and skill sets to form the basis of a professional resume and portfolio. The course also emphasizes the importance of building a professional network, offering strategies for connecting with industry professionals, and developing a strong personal brand.
WFT PD3 Writing for Film & Television Professional Development 3 (1 Credit)
This course guides students through the creation and refinement of a professional resume, tailoring applications to specific job postings, and preparing for interviews. Emphasis is placed on integrating portfolio materials to showcase their expertise effectively. In this course, students are equipped to present themselves as qualified, conscientious candidates ready to meet employer expectations and secure employment as writers in the entertainment industry.
General Education Course Descriptions
DGL 101 Digital Literacy (3 Credits)
ONLINE COURSE
Digital Literacy offers a fundamental understanding of the critical and practical aspects of digital tools, technologies, and resources. Students will learn how to navigate, evaluate, create, and critically apply information by using a wide variety of digital technologies. Through applying their knowledge to their academic studies and professional development, students will recognize digital literacy’s significance in information sharing, community building, citizenship, and education.
ENG 101 Foundations of Writing (3 Credits)
Foundations of Writing is designed to help students refine their writing processes. The course provides varied opportunities for writing and for strengthening language skills. Students will apply fundamental writing principles focused on conventional rules of English grammar, syntax, and organization. Students will develop and hone their writing skills through selected readings and exercises.
ENG 326 Professional Writing (3 Credits)
Professional Writing provides students with a practical set of communication tools for a diverse range of written applications. In this course, students will analyze the form, style, diction, grammar, and structure of a variety of nonfiction writing examples. Students will develop an array of writing skills designed to communicate ideas with clarity that effectively reach a target audience.
ENG 331 Elements of Narrative (3 Credits)
CAMPUS COURSE
Elements of Narrative explores the fundamental techniques of storytelling in a variety of literary forms and genres. Primary emphasis will be placed on identifying and utilizing foundational elements of narrative structure: Point of View, Character, Conflict, Plot, Setting, Theme, Style, and Tone. Students will learn to wield the essential tools that help shape effective narratives in both creative fiction and nonfiction by analyzing their own writing and the works of established authors. Students will develop their own narrative-based writing skills by drawing upon both personal experience and the creative imagination.
HUM 310 Art of Visual Narrative (3 Credits)
The Art of Visual Narrative course is designed as an introduction to the development of the visual narrative arts from a historic, artistic, and commercial perspective. The course will explore the historical links between artwork of ancient cultures, illustrated novels, and a variety of twentieth-century media that extend to corporate franchises in the digital era. From an artistic perspective, the course will explore the creative processes behind the development of a sequential narrative, from conception to the final version, revealing how such narratives exist as a reflection of life, within multiple genres of modern entertainment.
HUM 323 Cultural Studies (3 Credits)
Cultural Studies examines the role and importance of culture by exploring its roots, historical effects, social impact, and modern environment. Students are introduced to the factors that create and shape culture, such as media, technological advancements, influential people, and economic conditions. Students will develop critical thinking skills to understand the meaning, significance, and value of the different aspects of culture.
HUM 351 Comparative Mythology (3 Credits)
Comparative Mythology explores how cultures across history have used myth to explain existence and understand the human condition. The course introduces students to major mythic patterns through a cross-cultural study of narrative traditions. Students will examine foundational stories from diverse cultures while comparing systems of belief and symbolism to understand how myths express cultural values, reinforce social structures, and address enduring existential questions. Finally, the course explores how contemporary media translate and reinvent inherited mythic forms.
MAT 121 Quantitative Principles (3 Credits)
Quantitative Principles is designed to enable students to build skills and confidence in foundations of algebra, geometry, and real-world mathematical applications. These concepts will enhance students’ problem-solving skills in a wide variety of professional and academic settings. Students will begin with a review of basic concepts and build upon these ideas by completing work that uses these principles in practical situations.
SBS 100 Media and Culture (3 Credits)
CAMPUS COURSE
Media and Culture examines the dynamic relationships between various forms of media and cultural behaviors from both historical and modern perspectives. By examining the evolution of media, students will recognize how new forms of media impact sociopolitical and cultural structures. The course also introduces students to contemporary applications of cultural studies through a media lens.
SBS 113 Behavioral Science (3 Credits)
Behavioral Science explores the science of motivation, learning, and personal growth, providing practical strategies to enhance resilience, decision-making, and personal impact. Through topics such as emotional intelligence, neuroplasticity, purpose, and foundational developmental theories, students will deepen their understanding of themselves and others. By engaging with these topics, students will gain tools to become more effective learners and learn strategies to support continuous growth and achievement.
SBS 305 Leadership and Organizational Behavior (3 Credits)
Leadership and Organizational Behavior is an exploration of the characteristics that are essential for inspiring others to action. Students identify their personal strengths and weaknesses through self-assessment, expanding their awareness of these qualities to include their effect on other individuals and group behavior. The course provides strategies for decision-making and building effective teams, and encourages students to explore the difficulties, compromises, and rewards of the collaborative process. At the successful conclusion of Leadership and Organizational Behavior, students will be able to identify the major qualities of leadership, examine personal leadership strengths and weaknesses, and analyze factors that contribute to the success of organizations.
SPC 214 Creative Communication (3 Credits)
Creative Communication provides students with the skills to outline and articulate ideas in both formal and informal settings. Students will engage in communication planning exercises and develop techniques for delivering ideas effectively through various verbal and non-verbal methods for a variety of audiences. Throughout the course, students will explore the guidelines of successful communication through various media environments and enhance confidence in oral self-expression.
OPTIONAL INTERNSHIP OPPORTUNITIES
INT 299 or 399 Internship (1–5 Credits)
IN-PROGRAM
